412,486 research outputs found

    Haptic Water; Haptics on an Animated Surface

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    Haptic rendering is becoming an important element of multimodal interaction. Often a real-time coupling between haptics and visualization is required, based upon an underlying physical model. In this paper, we study haptic rendering and visualization of the generation of waves in shallow water. For applications, it is usually more important to come up with a believable simulation, rather than a physically accurate simulation. Therefore our focus was on obtaining suitable simplifications of the Kas-Miller model, and incorporation into a multimodal environment, aiming at haptic rendering and real-time visualization of waves. The result has been implemented and tested using a Haptic Master device, produced by FCS Control Systems

    A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics

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    This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean's surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ocean dynamics with parametric, spectral or hybrid models and use empirical laws from oceanographic research. We will see that this type of methods essentially allows the simulation of ocean scenes in the deep water domain, without breaking waves. On the other hand, physically-based methods use Navier-Stokes Equations (NSE) to represent breaking waves and more generally ocean surface near the shore. We also describe ocean rendering methods in computer graphics, with a special interest in the simulation of phenomena such as foam and spray, and light's interaction with the ocean surface

    Simulation-assisted control in building energy management systems

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    Technological advances in real-time data collection, data transfer and ever-increasing computational power are bringing simulation-assisted control and on-line fault detection and diagnosis (FDD) closer to reality than was imagined when building energy management systems (BEMSs) were introduced in the 1970s. This paper describes the development and testing of a prototype simulation-assisted controller, in which a detailed simulation program is embedded in real-time control decision making. Results from an experiment in a full-scale environmental test facility demonstrate the feasibility of predictive control using a physically-based thermal simulation program

    Physically-based modelling techniques for multisensory simulation

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    International audienceThe framework of enactive interfaces emphasizes the unicity of human perception, and in parallel the need of a particularly high and thin correlation between the gesture of the user and the various multisensory stimuli generated. One can also try to design a single multisensory physically-based model. In such a case, as a vis-à-vis of the unicity of human sensori-motricity, the model is unique and generates all the sensory outputs in response to gesture in one shot. However, only a very few modelling framework qualify for such multisensory simulation. We review below the mass-interaction framework

    The Iray Light Transport Simulation and Rendering System

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    While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge lies in crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based paradigm while still allowing for artistic workflows, the Iray light transport simulation and rendering system allows for rendering complex scenes by the push of a button and thus makes accurate light transport simulation widely available. In this document we discuss the challenges and implementation choices that follow from our primary design decisions, demonstrating that such a rendering system can be made a practical, scalable, and efficient real-world application that has been adopted by various companies across many fields and is in use by many industry professionals today

    Interactive Planning of Cryotherapy Using Physically-Based Simulation

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    International audienceCryotherapy is a rapidly growing minimally invasive technique for the treatment of certain tumors. It consists in destroying cancer cells by extreme cold delivered at the tip of a needle-like probe. As the resulting iceball is often smaller than the targeted tumor, a key to the success of cryotherapy is the planning of the position and orientation of the multiple probes required to treat a tumor, while avoiding any damage to the surrounding tissues. In order to provide such a planning tool, a number of challenges need to be addressed such as fast and accurate computation of the freezing process or interactive positioning of the virtual cryoprobes in the pre-operative image volume. To address these challenges, we present an approach which relies on an advanced computational framework, and a gesture-based planning system using contact-less technology to remain compatible with a use in a sterile environment

    Thermo-mechanical forming of Al-Mg-Si Sheet

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    In warm forming of aluminum sheet, the temperature and strain rates vary considerably. In simulations, the material\ud model must be capable to predict stresses within this wide range. Here, the physically based Nes model is used to describe\ud the behavior of AA6061-T4 sheet material under warm forming conditions. A significant change of earing behavior is\ud found between room temperature and 250 ºC. Crystal plasticity calculations showed a reasonable correspondence of\ud changing r-values if extra slip systems are considered at high temperatures. Satisfactory results are obtained for simulation\ud of tensile tests and cylindrical deep drawing
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