160,987 research outputs found
A usability study of online library systems: A case of Sultanah Bahiyah Library, Universiti Utara Malaysia
The purpose of this study was to investigate usability of online library systems in Universiti Utara Malaysia (UUM). This study evaluated the usability of Sultanah Bahiyah Library’s web based systems by investigating the aspects of simplicity, comfort, user friendliness, control, readability, information adequacy/task match, navigability, recognition, access time, relevancy, consistency and visual presentation. This study examined user’s views about the usability of digital libraries whereas current and perceived importance. A sample of 45 students of Master of Business Administration (MBA) has been chosen. The Sultanah Bahiyah Library’s web based systems is very important especially for students and academic staffs of Universiti Utara Malaysia. The usability of the Library’s web based systems makes students easy to connect and for that the
website should be helpful and attractive within good contents. The result found that the parallel nature of the users’ current views about the usability of digital libraries and users’ perceived importance of digital library usability allows direct comparison of all usability properties. The overall results yielded significant difference for the variables of user’s current views and perceived importance
Towards successful e-Payment systems: An empirical identification and analysis of critical factors
This research aims to explore the factors relating to e-payment system to be implemented where electronic processes enable the facilitation of online transactions. A secondary analysis revealed six factors which are argued to be ‘critical’ for customer adoption of these systems. The findings were further augmented by an online survey of 155 respondents where the perceived importance of the critical factors were correlated through: security, trust, perceived advantage, assurance seals, perceived risk and usability. The results demonstrate that three of the critical factors were necessary (security, advantage, web assurance seals) and three were relatively sufficient (perceived risk, trust and usability) through customer intentions to adopt an e-payment system. The study provides a valid overall awareness that these critical factors are important in designing a successful e-payment system
Software development methods and usability: Perspectives from a survey in the software industry in Norway
This paper investigates the relationship between traditional software development methodologies and usability. The point of departure is the assumption that two important disciplines in software development, one of software development methods (SDMs) and one of usability work, are not integrated in industrial software projects. Building on previous research we investigate two questions; (1) Will software companies generally acknowledge the importance of usability, but not prioritise it in industrial projects? and (2) To what degree are software development methods and usability perceived by practitioners as being integrated? To this end a survey in the Norwegian IT industry was conducted. From a sample of 259 companies we received responses from 78 companies. In response to our first research question, our findings show that although there is a positive bias towards usability, the importance of usability testing is perceived to be much less than that of usability requirements. Given the strong time and cost pressures associated with the software industry, we believe that these results highlight that there is a gap between intention and reality. Regarding our second research question our survey revealed that companies perceive usability and software development methods to be integrated. This is in contrast to earlier research, which, somewhat pessimistically, has argued for the existence of two different cultures, one of software development and one of usability. The findings give hope for the future, in particular because the general use of system development methods are pragmatic and adaptable
Making GDPR Usable: A Model to Support Usability Evaluations of Privacy
We introduce a new model for evaluating privacy that builds on the criteria
proposed by the EuroPriSe certification scheme by adding usability criteria.
Our model is visually represented through a cube, called Usable Privacy Cube
(or UP Cube), where each of its three axes of variability captures,
respectively: rights of the data subjects, privacy principles, and usable
privacy criteria. We slightly reorganize the criteria of EuroPriSe to fit with
the UP Cube model, i.e., we show how EuroPriSe can be viewed as a combination
of only rights and principles, forming the two axes at the basis of our UP
Cube. In this way we also want to bring out two perspectives on privacy: that
of the data subjects and, respectively, that of the controllers/processors. We
define usable privacy criteria based on usability goals that we have extracted
from the whole text of the General Data Protection Regulation. The criteria are
designed to produce measurements of the level of usability with which the goals
are reached. Precisely, we measure effectiveness, efficiency, and satisfaction,
considering both the objective and the perceived usability outcomes, producing
measures of accuracy and completeness, of resource utilization (e.g., time,
effort, financial), and measures resulting from satisfaction scales. In the
long run, the UP Cube is meant to be the model behind a new certification
methodology capable of evaluating the usability of privacy, to the benefit of
common users. For industries, considering also the usability of privacy would
allow for greater business differentiation, beyond GDPR compliance.Comment: 41 pages, 2 figures, 1 table, and appendixe
Systems development methods and usability in Norway: An industrial perspective
This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2007 Springer Berlin HeidelbergThis paper investigates the relationship between traditional systems development methodologies and usability, through a survey of 78 Norwegian IT companies. Building on previous research we proposed two hypotheses; (1) that software companies will generally pay lip service to usability, but do not prioritize it in industrial projects, and (2) that systems development methods and usability are perceived as not being integrated. We find support for both hypotheses. Thus, the use of systems development methods is fairly stable, confirming earlier research. Most companies do not use a formal method, and of those who do, the majority use their own method. Generally, the use of methods is rather pragmatic: Companies that do not use formal methods report that they use elements from such methods. Further, companies that use their own method import elements from standardised methods into their own
A Comparative Usability Study of Two-Factor Authentication
Two-factor authentication (2F) aims to enhance resilience of password-based
authentication by requiring users to provide an additional authentication
factor, e.g., a code generated by a security token. However, it also introduces
non-negligible costs for service providers and requires users to carry out
additional actions during the authentication process. In this paper, we present
an exploratory comparative study of the usability of 2F technologies. First, we
conduct a pre-study interview to identify popular technologies as well as
contexts and motivations in which they are used. We then present the results of
a quantitative study based on a survey completed by 219 Mechanical Turk users,
aiming to measure the usability of three popular 2F solutions: codes generated
by security tokens, one-time PINs received via email or SMS, and dedicated
smartphone apps (e.g., Google Authenticator). We record contexts and
motivations, and study their impact on perceived usability. We find that 2F
technologies are overall perceived as usable, regardless of motivation and/or
context of use. We also present an exploratory factor analysis, highlighting
that three metrics -- ease-of-use, required cognitive efforts, and
trustworthiness -- are enough to capture key factors affecting 2F usability.Comment: A preliminary version of this paper appears in USEC 201
A knowledge based system for valuing variations in civil engineering works: a user centred approach
There has been much evidence that valuing variations in construction projects can lead to conflicts and disputes leading to loss of time, efficiency, and productivity. One of the reasons for these conflicts and disputes concerns the subjectivity of the project stakeholders involved in the process. One way to minimise this is to capture and collate the knowledge and perceptions of the different parties involved in order to develop a robust mechanism for valuing variations. Focusing on the development of such a mechanism, the development of a Knowledge Based System (KBS) for valuing variations in civil engineering work is described. Evaluation of the KBS involved demonstration to practitioners in the construction industry to support the contents of the knowledge base and perceived usability and acceptance of the system. Results support the novelty, contents, usability, and acceptance of the system, and also identify further potential developments of the KBS
Technology use in everyday life: Implications for designing for older users
This study examines the experience and attitudes of older adults towards technology and how they compare with younger age groups. Two hundred and thirty seven participants completed an extensive questionnaire exploring their daily lifestyle, use of technology, attitudes towards technology, and perceived difficulty of household devices. The main findings from the study were; (1) there was a strong motivation to learn or to continue learning to use computers by the older group; (2) social connectedness influenced how the older group used or would like to use technology and also why some preferred not to use it; and finally (3) there was an age-related increase in perceived difficulty for many household devices, however some devices maintained intergenerational usability. These finding can be used to inform the design of future intergenerational household technologies
Secure webs and buying intention: the moderating role of usability
El presente trabajo ha planteado un modelo conceptual a fin de mostrar como los antecedentes de la intención de
compra se ven reforzados en contextos de Webs altamente usables. Específicamente, el trabajo analiza en
profundidad el rol moderador de la usabilidad en la explicación de la conexión entre seguridad de una Web e
intención de compra. Entre ambos extremos (seguridad e intención de compra), se han incluido diversas
variables para explicar mejor su conexión. Para ello, ha sido diseñada una Web ficticia de ropa dirigida al
segmento joven de clase media. A fin de alterar la usabilidad de la Web se han realizado dos tipos de
manipulaciones: la velocidad y la facilidad de uso de la Web. Las dos Webs creadas (alta usabilidad y baja
usabilidad) fueron visitadas por un total de 170 encuestados que fueron compensados con un USB valorado en
15 euros. Los resultados muestran que la seguridad percibida en la Web acarrea tres interesantes efectos
(especialmente para la Web altamente usable): (i) mejora las actitudes agrado, (ii) reduce el nivel de riesgo
percibido; (iii) aumenta la confianza. Los dos últimos efectos, a su vez, acaban aumentando la intención de
compra.. Por último, se ha demostrado que la usabilidad, efectivamente, refuerza las relaciones consideradas en
el modelo propuesto para explicar la intención de compra.A conceptual model has been proposed to show how buying intention antecedents are reinforced in highly usable
contexts. Specifically, this paper deeply analyses the moderator role of system variables (usability) on explaining
the relationship between Web security and buying intention. Between both extremes (security and buying
intention), several relationships have also been stated to better explain this effect. An “ideal” fictitious Website
was designed for a non existent clothing company directed at the segment of middle class consumers. In order to
alter Web usability, two blocks of changes were made, one concerning Website speed and the other related to
ease of use. Our experiment sample consisted of 170 respondents who participated in exchange for a pen-drive
(USB) valued at 15 euros. The results show that improving website security has three interesting effects
(especially in high usable contexts): (i) it improves pleasure attitudes, (ii) reduces the level of perceived risk and
(iii) increases trust. Secondly, it has been found that to increase buying intention, two actions must be taken: (i)
to diminish perceived risk and (ii) to improve users’ pleasure attitudes towards the Website. Finally, usability has
been found to have a moderating role in all the relationships considered (reinforcing them)
Effects of White Space on Consumer Perceptions of Value in E-Commerce
As e-commerce becomes an increasingly large industry, questions remain about how the isolated effects of design elements on websites influence consumer perceptions and purchasing behavior. This study used a quantitative approach to measuring the effect of a ubiquitous element of design, white space, on the perception of the monetary value of individual items. White space is a key component of design and website usability, yet it has been shown to be related to the perception of luxury. Little is known about the direct relationship between manipulation of white space and the outcomes on consumer perceptions of value in an e-commerce context. This study found no significant difference between two levels of total white space area (large vs. small) measured by participants\u27 perceived cost of items (chairs). In contrast, while holding total white space constant, the effect of white space distance between images was significant for males but not for females. Additionally, no significant relationship between gender and frequency of online shopping behavior was found, χ2(1) = 3.19, p = .07, ϕ = .17. Gender and amount of time spent per month online were significantly related, χ2(1) = 6.21, p = .013, ϕ = .24
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