3,381,705 research outputs found
Wireless Broadcast with Network Coding in Mobile Ad-Hoc Networks: DRAGONCAST
Network coding is a recently proposed method for transmitting data, which has
been shown to have potential to improve wireless network performance. We study
network coding for one specific case of multicast, broadcasting, from one
source to all nodes of the network. We use network coding as a loss tolerant,
energy-efficient, method for broadcast. Our emphasis is on mobile networks. Our
contribution is the proposal of DRAGONCAST, a protocol to perform network
coding in such a dynamically evolving environment. It is based on three
building blocks: a method to permit real-time decoding of network coding, a
method to adjust the network coding transmission rates, and a method for
ensuring the termination of the broadcast. The performance and behavior of the
method are explored experimentally by simulations; they illustrate the
excellent performance of the protocol
On the complexity of routing in wireless multihop network
Wireless backbone networks represent an attractive alternative to wired networks in situations where cost, speed of deployment, and flexibility in network design are important. In typical configurations, users connect to wireless routers of the backbone network, which then redirect the traffic to one of the existing network gateways. To improve the network performance, wireless backbone routers redirect their traffic to the network gateways so as to maximize amount of traffic that can be sup- ported by the network. In this paper, we prove that this problem is NP-hard as a result of the wireless interference that is created between geographically close transmission links. We consequently design and investigate the performance of interference-aware algorithms suitable for multi-channel environments against more traditional routing approaches. We evaluate their performance in simulated environments based on data taken from existing networks, and show that interference-based heuristics exhibit advantageous performance in non-uniform deployment
Network File Storage With Graceful Performance Degradation
A file storage scheme is proposed for networks containing heterogeneous clients. In the scheme, the
performance measured by file-retrieval delays degrades gracefully under increasingly serious faulty
circumstances. The scheme combines coding with storage for better performance. The problem
is NP-hard for general networks; and this paper focuses on tree networks with asymmetric edges
between adjacent nodes. A polynomial-time memory-allocation algorithm is presented, which
determines how much data to store on each node, with the objective of minimizing the total
amount of data stored in the network. Then a polynomial-time data-interleaving algorithm is used
to determine which data to store on each node for satisfying the quality-of-service requirements in
the scheme. By combining the memory-allocation algorithm with the data-interleaving algorithm,
an optimal solution to realize the file storage scheme in tree networks is established
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