8,150 research outputs found
Distributed Minimum Cut Approximation
We study the problem of computing approximate minimum edge cuts by
distributed algorithms. We use a standard synchronous message passing model
where in each round, bits can be transmitted over each edge (a.k.a.
the CONGEST model). We present a distributed algorithm that, for any weighted
graph and any , with high probability finds a cut of size
at most in
rounds, where is the size of the minimum cut. This algorithm is based
on a simple approach for analyzing random edge sampling, which we call the
random layering technique. In addition, we also present another distributed
algorithm, which is based on a centralized algorithm due to Matula [SODA '93],
that with high probability computes a cut of size at most
in rounds for any .
The time complexities of both of these algorithms almost match the
lower bound of Das Sarma et al. [STOC '11], thus
leading to an answer to an open question raised by Elkin [SIGACT-News '04] and
Das Sarma et al. [STOC '11].
Furthermore, we also strengthen the lower bound of Das Sarma et al. by
extending it to unweighted graphs. We show that the same lower bound also holds
for unweighted multigraphs (or equivalently for weighted graphs in which
bits can be transmitted in each round over an edge of weight ),
even if the diameter is . For unweighted simple graphs, we show
that even for networks of diameter , finding an -approximate minimum cut
in networks of edge connectivity or computing an
-approximation of the edge connectivity requires rounds
Practical Minimum Cut Algorithms
The minimum cut problem for an undirected edge-weighted graph asks us to
divide its set of nodes into two blocks while minimizing the weight sum of the
cut edges. Here, we introduce a linear-time algorithm to compute near-minimum
cuts. Our algorithm is based on cluster contraction using label propagation and
Padberg and Rinaldi's contraction heuristics [SIAM Review, 1991]. We give both
sequential and shared-memory parallel implementations of our algorithm.
Extensive experiments on both real-world and generated instances show that our
algorithm finds the optimal cut on nearly all instances significantly faster
than other state-of-the-art algorithms while our error rate is lower than that
of other heuristic algorithms. In addition, our parallel algorithm shows good
scalability
Almost-Tight Distributed Minimum Cut Algorithms
We study the problem of computing the minimum cut in a weighted distributed
message-passing networks (the CONGEST model). Let be the minimum cut,
be the number of nodes in the network, and be the network diameter. Our
algorithm can compute exactly in time. To the best of our knowledge, this is the first paper that
explicitly studies computing the exact minimum cut in the distributed setting.
Previously, non-trivial sublinear time algorithms for this problem are known
only for unweighted graphs when due to Pritchard and
Thurimella's -time and -time algorithms for
computing -edge-connected and -edge-connected components.
By using the edge sampling technique of Karger's, we can convert this
algorithm into a -approximation -time algorithm for any . This improves
over the previous -approximation -time algorithm and
-approximation -time algorithm of Ghaffari and Kuhn. Due to the lower
bound of by Das Sarma et al. which holds for any
approximation algorithm, this running time is tight up to a factor.
To get the stated running time, we developed an approximation algorithm which
combines the ideas of Thorup's algorithm and Matula's contraction algorithm. It
saves an factor as compared to applying Thorup's tree
packing theorem directly. Then, we combine Kutten and Peleg's tree partitioning
algorithm and Karger's dynamic programming to achieve an efficient distributed
algorithm that finds the minimum cut when we are given a spanning tree that
crosses the minimum cut exactly once
Minimum Cut Tree Games
In this paper we introduce a cooperative game based on the minimum cut tree problem which is also known as multi-terminal maximum flow problem. Minimum cut tree games are shown to be totally balanced and a solution in their core can be obtained in polynomial time. This special core allocation is closely related to the solution of the original graph theoretical problem. We give an example showing that the game is not supermodular in general, however, it is for special cases and for some of those we give an explicit formula for the calculation of the Shapley value
A Coding Theoretic Approach for Evaluating Accumulate Distribution on Minimum Cut Capacity of Weighted Random Graphs
The multicast capacity of a directed network is closely related to the
- maximum flow, which is equal to the - minimum cut capacity due to
the max-flow min-cut theorem. If the topology of a network (or link capacities)
is dynamically changing or have stochastic nature, it is not so trivial to
predict statistical properties on the maximum flow. In this paper, we present a
coding theoretic approach for evaluating the accumulate distribution of the
minimum cut capacity of weighted random graphs. The main feature of our
approach is to utilize the correspondence between the cut space of a graph and
a binary LDGM (low-density generator-matrix) code with column weight 2. The
graph ensemble treated in the paper is a weighted version of
Erd\H{o}s-R\'{e}nyi random graph ensemble. The main contribution of our work is
a combinatorial lower bound for the accumulate distribution of the minimum cut
capacity. From some computer experiments, it is observed that the lower bound
derived here reflects the actual statistical behavior of the minimum cut
capacity.Comment: 5 pages, 2 figures, submitted to IEEE ISIT 201
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