4,765 research outputs found

    CBPRS: A City Based Parking and Routing System

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    Navigational systems assist drivers in finding a route between two locations that is time optimal in theory but seldom in practice due to delaying circumstances the system is unaware of, such as traffic jams. Upon arrival at the destination the service of the system ends and the driver is forced to locate a parking place without further assistance. We propose a City Based Parking Routing System (CBPRS) that monitors and reserves parking places for CBPRS participants within a city. The CBPRS guides vehicles using an ant based distributed hierarchical routing algorithm to their reserved parking place. Through means of experiments in a simulation environment we found that reductions of travel times for participants were significant in comparison to a situation where vehicles relied on static routing information generated by the well known Dijkstra’s algorithm. Furthermore, we found that the CBPRS was able to increase city wide traffic flows and decrease the number and duration of traffic jams throughout the city once the number of participants increased.information systems;computer simulation;dynamic routing

    Towards Opportunistic Data Dissemination in Mobile Phone Sensor Networks

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    Recently, there has been a growing interest within the research community in developing opportunistic routing protocols. Many schemes have been proposed; however, they differ greatly in assumptions and in type of network for which they are evaluated. As a result, researchers have an ambiguous understanding of how these schemes compare against each other in their specific applications. To investigate the performance of existing opportunistic routing algorithms in realistic scenarios, we propose a heterogeneous architecture including fixed infrastructure, mobile infrastructure, and mobile nodes. The proposed architecture focuses on how to utilize the available, low cost short-range radios of mobile phones for data gathering and dissemination. We also propose a new realistic mobility model and metrics. Existing opportunistic routing protocols are simulated and evaluated with the proposed heterogeneous architecture, mobility models, and transmission interfaces. Results show that some protocols suffer long time-to-live (TTL), while others suffer short TTL. We show that heterogeneous sensor network architectures need heterogeneous routing algorithms, such as a combination of Epidemic and Spray and Wait

    CBPRS: A City Based Parking and Routing System

    Get PDF
    Navigational systems assist drivers in finding a route between two locations that is time optimal in theory but seldom in practice due to delaying circumstances the system is unaware of, such as traffic jams. Upon arrival at the destination the service of the system ends and the driver is forced to locate a parking place without further assistance. We propose a City Based Parking Routing System (CBPRS) that monitors and reserves parking places for CBPRS participants within a city. The CBPRS guides vehicles using an ant based distributed hierarchical routing algorithm to their reserved parking place. Through means of experiments in a simulation environment we found that reductions of travel times for participants were significant in comparison to a situation where vehicles relied on static routing information generated by the well known Dijkstra’s algorithm. Furthermore, we found that the CBPRS was able to increase city wide traffic flows and decrease the number and duration of traffic jams throughout the city once the number of participants increased

    The Tamil Hero and His Tribe

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    Short story about a Pakistani expatriate and his wife who move to Lumut in Burma and meet a neighbouring Tamil family

    Detection, segmentation and classification of 3D urban objects using mathematical morphology and supervised learning

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    International audienceWe propose an automatic and robust approach to detect, segment and classify urban objects from 3D point clouds. Processing is carried out using elevation images and the result is reprojected onto the 3D point cloud. First, the ground is segmented and objects are detected as discontinuities on the ground. Then, connected objects are segmented using a watershed approach. Finally, objects are classified using SVM with geometrical and contextual features. Our methodology is evaluated on databases from Ohio (USA) and Paris (France). In the former, our method detects 98% of the objects, 78% of them are correctly segmented and 82% of the well-segmented objects are correctly classified. In the latter, our method leads to an improvement of about 15% on the classification step with respect to previous works. Quantitative results prove that our method not only provides a good performance but is also faster than other works reported in the literature

    Playing with Identity. Authors, Narrators, Avatars, and Players in The Stanley Parable and The Beginner’s Guide

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    This article offers a comparative analysis of Davey Wreden’s The Stanley Parable (Wreden 2011 / Galactic Cafe 2013) and The Beginner’s Guide (Everything Unlimited Ltd. 2015) in order to explore the interrelation of authors, narrators, avatars, and players as four salient functions in the play with identity that videogames afford. Building on theories of collective and collaborative authorship, of narratives and narrators across media, and of the avatar-player relationship, the article reconstructs the similarities and differences between the way in which The Stanley Parable and The Beginner’s Guide position their players in relation to the two games’ avatars, narrators, and (main) author, while also underscoring how both The Stanley Parable and The Beginner’s Guide use metareferential strategies to undermine any overly rigid conceptualization of these functions and their interrelation
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