5,500,076 research outputs found
Time-Dependent Fluid-Structure Interaction
The problem of determining the manner in which an incoming acoustic wave is
scattered by an elastic body immersed in a fluid is one of central importance
in detecting and identifying submerged objects. The problem is generally
referred to as a fluid-structure interaction and is mathematically formulated
as a time-dependent transmission problem. In this paper, we consider a typical
fluid-structure interaction problem by using a coupling procedure which reduces
the problem to a nonlocal initial-boundary problem in the elastic body with a
system of integral equations on the interface between the domains occupied by
the elastic body and the fluid. We analyze this nonlocal problem by the Lubich
approach via the Laplace transform, an essential feature of which is that it
works directly on data in the time domain rather than in the transformed
domain. Our results may serve as a mathematical foundation for treating
time-dependent fluid-structure interaction problems by convolution quadrature
coupling of FEM and BEM
Interaction corrections at intermediate temperatures: dephasing time
We calculate the temperature dependence of the weak localization correction
in a two dimensional system at arbitrary relation between temperature, and
the elastic mean free time. We describe the crossover in the dephasing time
between the high temperature, ,
and the low temperature behaviors. The prefactors in
these dependences are not universal, but are determined by the Fermi liquid
constant characterising the spin exchange interaction.Comment: 4 pages, to appear in PRB, minor errors corrected, added reference
Time scales and structures of wave interaction
In this paper we give a general account of Wave Interaction Theory which by
now consists of two parts: kinetic wave turbulence theory (WTT), using a
statistical description of wave interactions, and the D-model recently
introduced in \emph{Kartashova, PRE \textbf{86}: 041129 (2012)} describing
interactions of distinct modes. Applying time scale analysis to weakly
nonlinear wave systems modeled by the focusing nonlinear Sch\"{o}dinger
equation, we give an overview of the structures appearing in Wave Interaction
Theory, their time scales and characteristic times. We demonstrate that kinetic
cascade and D-cascade are not competing processes but rather two processes
taking place at different time scales, at different characteristic levels of
nonlinearity and due to different physical mechanisms. Taking surface water
waves as an example we show that energy cascades in this system occur at much
faster characteristic times than those required by the kinetic WTT but can be
described as D-cascades. As D-model has no special pre-requisites, it may be
rewarding to re-evaluate existing experiments in other wave systems appearing
in hydrodynamics, nonlinear optics, electrodynamics, plasma, convection theory,
etc.
To appear in EP
Short-time Gibbsianness for Infinite-dimensional Diffusions with Space-Time Interaction
We consider a class of infinite-dimensional diffusions where the interaction
between the components is both spatial and temporal. We start the system from a
Gibbs measure with finite-range uniformly bounded interaction. Under suitable
conditions on the drift, we prove that there exists such that the
distribution at time is a Gibbs measure with absolutely summable
interaction. The main tool is a cluster expansion of both the initial
interaction and certain time-reversed Girsanov factors coming from the
dynamics
A real-time human-robot interaction system based on gestures for assistive scenarios
Natural and intuitive human interaction with robotic systems is a key point to develop robots assisting people in an easy and effective way. In this paper, a Human Robot Interaction (HRI) system able to recognize gestures usually employed in human non-verbal communication is introduced, and an in-depth study of its usability is performed. The system deals with dynamic gestures such as waving or nodding which are recognized using a Dynamic Time Warping approach based on gesture specific features computed from depth maps. A static gesture consisting in pointing at an object is also recognized. The pointed location is then estimated in order to detect candidate objects the user may refer to. When the pointed object is unclear for the robot, a disambiguation procedure by means of either a verbal or gestural dialogue is performed. This skill would lead to the robot picking an object in behalf of the user, which could present difficulties to do it by itself. The overall system — which is composed by a NAO and Wifibot robots, a KinectTM v2 sensor and two laptops — is firstly evaluated in a structured lab setup. Then, a broad set of user tests has been completed, which allows to assess correct performance in terms of recognition rates, easiness of use and response times.Postprint (author's final draft
Dynamic Illumination for Augmented Reality with Real-Time Interaction
Current augmented and mixed reality systems suffer a lack of correct illumination modeling where the virtual objects render the same lighting condition as the real environment. While we are experiencing astonishing results from the entertainment industry in multiple media forms, the procedure is mostly accomplished offline. The illumination information extracted from the physical scene is used to interactively render the virtual objects which results in a more realistic output in real-time. In this paper, we present a method that detects the physical illumination with dynamic scene, then uses the extracted illumination to render the virtual objects added to the scene. The method has three steps that are assumed to be working concurrently in real-time. The first is the estimation of the direct illumination (incident light) from the physical scene using computer vision techniques through a 360° live-feed camera connected to AR device. The second is the simulation of indirect illumination (reflected light) from the real-world surfaces to virtual objects rendering using region capture of 2D texture from the AR camera view. The third is defining the virtual objects with proper lighting and shadowing characteristics using shader language through multiple passes. Finally, we tested our work with multiple lighting conditions to evaluate the accuracy of results based on the shadow falling from the virtual objects which should be consistent with the shadow falling from the real objects with a reduced performance cost
Finite time interaction quench in a Luttinger model
We analyze the dynamics of a Luttinger model following a quench in the
electron-electron interaction strength, where the change in the interaction
strength occurs over a finite time scale . We study the Loschmidt echo
(the overlap between the initial and final state) as a function of time, both
numerically and within a perturbation scheme, treating the change in the
interaction as a small parameter, for all . We derive the corrections
appearing in, a.) the Loschmidt echo for a finite quench duration , b.)
the scaling of the echo following a sudden () quench, and c.) the
scaling of the echo after an adiabatic () quench. We study in
detail, the limiting cases of the echo in the early time and infinite time
limit, and provide scaling arguments to understand these in a general context.
We also show that our perturbative results are in good agreement with the exact
numerical ones.Comment: 8 pages, 4 figures; updated version; to appear in Phys. Rev.
Multi-Time Schr\"odinger Equations Cannot Contain Interaction Potentials
Multi-time wave functions are wave functions that have a time variable for
every particle, such as . They arise as a
relativistic analog of the wave functions of quantum mechanics but can be
applied also in quantum field theory. The evolution of a wave function with N
time variables is governed by N Schr\"odinger equations, one for each time
variable. These Schr\"odinger equations can be inconsistent with each other,
i.e., they can fail to possess a joint solution for every initial condition; in
fact, the N Hamiltonians need to satisfy a certain commutator condition in
order to be consistent. While this condition is automatically satisfied for
non-interacting particles, it is a challenge to set up consistent multi-time
equations with interaction. We prove for a wide class of multi-time
Schr\"odinger equations that the presence of interaction potentials (given by
multiplication operators) leads to inconsistency. We conclude that interaction
has to be implemented instead by creation and annihilation of particles, which,
in fact, can be done consistently, as we show elsewhere [17]. We also prove the
following result: When a cut-off length is introduced (in the sense
that the multi-time wave function is defined only on a certain set of spacelike
configurations, thereby breaking Lorentz invariance), then the multi-time
Schr\"odinger equations with interaction potentials of range are
consistent; however, in the desired limit of removing the
cut-off, the resulting multi-time equations are interaction-free, which
supports the conclusion expressed in the title.Comment: 46 pages, 6 figures, LaTex; v2: introduction expande
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