140,545 research outputs found
Cog and the Creativity of God
The construction of a humanoid robot may be within reach. The science of artificial intelligence (AI) offers new understandings to contemporary Christian theology. First of all, the emerging field of embodied intelligence discloses the wholeness of the human being, correcting the tendency in Christian theology toward an anthropological dualism of body and soul. Secondly, artificial intelligence offers fresh understandings of the human mind, with implications for how human creativity reflects the creativity of God
Philosophy and theory of artificial intelligence 2017
This book reports on the results of the third edition of the premier conference in the field of philosophy of artificial intelligence, PT-AI 2017, held on November 4 - 5, 2017 at the University of Leeds, UK. It covers: advanced knowledge on key AI concepts, including complexity, computation, creativity, embodiment, representation and superintelligence; cutting-edge ethical issues, such as the AI impact on human dignity and society, responsibilities and rights of machines, as well as AI threats to humanity and AI safety; and cutting-edge developments in techniques to achieve AI, including machine learning, neural networks, dynamical systems. The book also discusses important applications of AI, including big data analytics, expert systems, cognitive architectures, and robotics. It offers a timely, yet very comprehensive snapshot of what is going on in the field of AI, especially at the interfaces between philosophy, cognitive science, ethics and computing
Blended Cognition
The central concept of this edited volume is "blended cognition", the natural skill of human beings for combining constantly different heuristics during their several task-solving activities. Something that was sometimes observed like a problem as “bad reasoning”, is now the central key for the understanding of the richness, adaptability and creativity of human cognition. The topic of this book connects in a significant way with the disciplines of psychology, neurology, anthropology, philosophy, logics, engineering, logics, and AI. In a nutshell: understanding better humans for designing better machines. It contains a Preface by the editors and 12 chapters
Criatividade, Transhumanismo e a metáfora Co-criador Criado
The goal of Transhumanism is to change the human condition through radical enhancement of its positive traits and through AI (Artificial Intelligence). Among these traits the transhumanists highlight creativity. Here we first describe human creativity at more fundamental levels than those related to the arts and sciences when, for example, childhood is taken into account. We then admit that creativity is experienced on both its bright and dark sides. In a second moment we describe attempts to improve creativity both at the bodily level and in the emulation of human behavior in AI. These developments are presented both as effective results in laboratories and as transhumanist proposals emerging from them. Third, we have introduced the work of some theologians and ethicists, who study such proposals through the lens of the "created co-creator" metaphor. Finally, we analyze these developments through a reflection on the nature of creativity. We identify three problems in the current ideas about enhancement: first, they are bound to Western standards of creativity; second, the tempo and mode of evolution (involving an extended childhood) are not taken into account; third, the enhancement of creativity develops both its healthy and the perverse side. Proponents of the created co-creator metaphor also have difficulties with the problems pointed out. Concerning AI, there is a promising perspective of approaching human creativity, but there are some intrinsic limits: Human emotions are ambiguous, contradictory and far from rational control; human creativity is iconoclastic, thus highlighting the importance of youth and new generations; we do not expect from AI beings to present the perverse side of creativity. Our conclusions are: First, procreation and the new generations are essential to human creativity; in the same way, the wheat does not grow without the chaff; and finally, that birth breaks with causal connections and allows us to act forgiving--at birth, God's creative act is re-enacted
Robot creativity: humanlike behaviour in the robot-robot interaction
Artificial Intelligence development is mainly directed toward imitating human reasoning and performing different tasks. For that purpose, related software and program solution where artificial intelligence is used have mostly thinking abilities. However, there are many questions to answer in ongoing AI research, especially when we come to the point which is addressing humanlike behaviour and reasoning triggered by emotions. In this paper, we are presenting an interactive installation Botorikko: Machine Create State, which is part of the Syntropic Counterpoints art/research project. We are exposing AI cyber clones to some of the fundamental questions for humankind and challenge their creativity. The robots are trained by using the publications Machiavelli and Sun Tzu and confronted to the crucial questions related to moral, ethic, strategy, politics, diplomacy, war etc. We are using a recurrent neural network (RNN) and robot-robot interaction to trigger unsupervised robot creativity and humanlike behaviour on generated machine-made content
Logic-Based Analogical Reasoning and Learning
Analogy-making is at the core of human intelligence and creativity with
applications to such diverse tasks as commonsense reasoning, learning, language
acquisition, and story telling. This paper contributes to the foundations of
artificial general intelligence by developing an abstract algebraic framework
for logic-based analogical reasoning and learning in the setting of logic
programming. The main idea is to define analogy in terms of modularity and to
derive abstract forms of concrete programs from a `known' source domain which
can then be instantiated in an `unknown' target domain to obtain analogous
programs. To this end, we introduce algebraic operations for syntactic program
composition and concatenation and illustrate, by giving numerous examples, that
programs have nice decompositions. Moreover, we show how composition gives rise
to a qualitative notion of syntactic program similarity. We then argue that
reasoning and learning by analogy is the task of solving analogical proportions
between logic programs. Interestingly, our work suggests a close relationship
between modularity, generalization, and analogy which we believe should be
explored further in the future. In a broader sense, this paper is a first step
towards an algebraic and mainly syntactic theory of logic-based analogical
reasoning and learning in knowledge representation and reasoning systems, with
potential applications to fundamental AI-problems like commonsense reasoning
and computational learning and creativity
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