211,824 research outputs found
A modular and interactive OLED-based lighting system
The concept of a flexible, large-area, organic light emitting diode (OLED)-based lighting system with a modular structure and built-in intelligent light management is introduced. Such a flexible, thin, portable lighting system with discreetly integrated electronics is important in order to allow the implementation of the lighting system into a variety of places, such as cars and temporary expedition areas. A modular construction of an OLED lighting panel makes it possible to control each OLED cell individually. This not only enables us to counteract aging or degradation effects in the OLED cells but it also allows individual OLED module brightness control to support human or ambient interaction based on integrated or centralized sensors. Moreover, integrating the driving electronics in the backplane of an OLED module improves the energy efficiency of operating large OLED panels. The thin, modular construction and individual, dynamic control are successfully demonstrated
Homogeneously bright, flexible and foldable lighting devices with functionalised graphene electrodes
Alternating current electroluminescent technology allows the fabrication of
large area, flat and flexible lights. Presently the maximum size of a
continuous panel is limited by the high resistivity of available transparent
electrode materials causing a visible gradient of brightness. Here, we
demonstrate that the use of the best known transparent conductor
FeCl-intercalated few-layer graphene boosts the brightness of
electroluminescent devices by 49 compared to pristine graphene. Intensity
gradients observed for high aspect ratio devices are undetectable when using
these highly conductive electrodes. Flat lights on polymer substrates are found
to be resilient to repeated and flexural strains.Comment: Published on ACS Materials and Interface
Comparative life cycle assessment of lighting systems and road pavements in an Italian twin- tube road tunnel
This work calculates and discusses the Life Cycle Assessment (LCA) of four scenarios composed of two types of road pavements and two types of lighting systems to be built in an Italian twin-tube road tunnel. A 20-year time horizon is adopted to assess the burdens of construction and maintenance of both flexible and rigid pavements and high-pressure sodium (HPS) and lightemitting diode (LED) lamps, traffic, and switching on of lamps. All considered scenarios are comparable with each other in terms of technical performances, but significantly differ regarding their environmental consequences. The geometrical and technical characteristics of the examined scenarios comply with current Italian standards for highways. In all the examined cases, LCA is carried out according to the European standard, EN 15804, and includes 19 impact categories (IC). The analysis demonstrates that the use of more reflecting surface pavement materials (i.e., concrete vs. asphalt) and more performing lighting systems (i.e., LED vs. HPS) can effectively mitigate the deleterious burdens related to road construction, maintenance, and use. For most of the examined ICs, the most environment-friendly scenario has LED lamps and concrete pavement
Theoretical Re-Design of the Baker Pattillo Student Center Grand Ballroom Employing LED Technology
The driving approach to my project was, “How can I design a space that is flexible, efficient, easily sustainable and provides an educational value to the students?” This project began through my Advanced Lighting Technology course where I was provided the opportunity of researching LED technology and determining how to re-structure or re-design a campus facility with that technology
Software systems for modeling articulated figures
Research in computer animation and simulation of human task performance requires sophisticated geometric modeling and user interface tools. The software for a research environment should present the programmer with a powerful but flexible substrate of facilities for displaying and manipulating geometric objects, yet insure that future tools have a consistent and friendly user interface. Jack is a system which provides a flexible and extensible programmer and user interface for displaying and manipulating complex geometric figures, particularly human figures in a 3D working environment. It is a basic software framework for high-performance Silicon Graphics IRIS workstations for modeling and manipulating geometric objects in a general but powerful way. It provides a consistent and user-friendly interface across various applications in computer animation and simulation of human task performance. Currently, Jack provides input and control for applications including lighting specification and image rendering, anthropometric modeling, figure positioning, inverse kinematics, dynamic simulation, and keyframe animation
- …
