734,339 research outputs found

    Service oriented interactive media (SOIM) engines enabled by optimized resource sharing

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    In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a new class of media engine technologies, which we call Service Oriented Interactive Media (SOIM) engines. This includes a new approach for game engines and more generally interactive media engines for entertainment, training, educational and dashboard applications. Porting traditional game engines and interactive media engines to the cloud without fundamentally changing the architecture, as done frequently, can enable already various advantages of cloud computing for such kinds of applications, for example simple and transparent upgrading of content and unified user experience on all end-user devices. This paper discusses a new architecture for game engines and interactive media engines fundamentally designed for cloud and SON. Main advantages of SOIM engines are significantly higher resource efficiency, leading to a fraction of cloud hosting costs. SOIM engines achieve these benefits by multilayered data sharing, efficiently handling many input and output channels for video, audio, and 3D world synchronization, and smart user session and session slot management. Architecture and results of a prototype implementation of a SOIM engine are discussed

    Reciprocating engines

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    An intake valve arrangement for positively controlling the opening and closing of the poppet valve in a hot gas cylinder in a hydrazine powered engine is described. The poppet valve is operated by the piston and gas pressure only. The poppet valve uses a pneumatic spring which holds the poppet valve against the piston while the valve is opened and closed. To accomplish this, a poppet valve is slidably mounted in a pneumatic spring chamber which reaches a pressure approaching the gas supply pressure and, during the opening of the valve, the spring chamber retains enough pressure to hold the poppet valve onto the piston. In addition, the bottom of the poppet valve can have a suction cup type configuration to hold the poppet valve on the piston during the down stroke

    What Users See – Structures in Search Engine Results Pages

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    This paper investigates the composition of search engine results pages. We define what elements the most popular web search engines use on their results pages (e.g., organic results, advertisements, shortcuts) and to which degree they are used for popular vs. rare queries. Therefore, we send 500 queries of both types to the major search engines Google, Yahoo, Live.com and Ask. We count how often the different elements are used by the individual engines. In total, our study is based on 42,758 elements. Findings include that search engines use quite different approaches to results pages composition and therefore, the user gets to see quite different results sets depending on the search engine and search query used. Organic results still play the major role in the results pages, but different shortcuts are of some importance, too. Regarding the frequency of certain host within the results sets, we find that all search engines show Wikipedia results quite often, while other hosts shown depend on the search engine used. Both Google and Yahoo prefer results from their own offerings (such as YouTube or Yahoo Answers). Since we used the .com interfaces of the search engines, results may not be valid for other country-specific interfaces

    Summary of emissions reduction technology programs

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    The NASA emissions reduction contract programs for EPA aircraft engine classes P2 (turboshaft engines), T1 (jet engines with thrust under 8000 lb), T4 (JT8D) engines), and T2 (jet engines with thrust over 8000 lb) are discussed. The most important aspects of these programs, the commonality of approaches used, the test results, and assessments regarding applications of the derived technology are summarized

    Efficiency of harmonic quantum Otto engines at maximal power

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    Recent experimental breakthroughs produced the first nano heat engines that have the potential to harness quantum resources. An instrumental question is how their performance measures up against the efficiency of classical engines. For single ion engines undergoing quantum Otto cycles it has been found that the efficiency at maximal power is given by the Curzon-Ahlborn efficiency. This is rather remarkable as the Curzon-Alhbron efficiency was originally derived for endoreversible Carnot cycles. Here, we analyze two examples of endoreversible Otto engines within the same conceptual framework as Curzon and Ahlborn's original treatment. We find that for endoreversible Otto cycles in classical harmonic oscillators the efficiency at maximal power is, indeed, given by the Curzon-Ahlborn efficiency. However, we also find that the efficiency of Otto engines made of quantum harmonic oscillators is significantly larger.Comment: 6 pages, 2 figure

    Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary

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    Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these tools have evolved. These partly stem from the functional constraints of the game engines themselves and are institutionalized through manuals, examples, tutorials, and games made with them. However, some members of game engine communities actively seek to challenge these conventions by experimenting with the engines and finding ingenious ways to put them to unexpected uses. Such experiments can be regarded as a form of metacommentary on the engines’ capabilities and limitations. While arguably impractical and inefficient, they enrich the scope of what can be done with the engine and can contribute to its further development
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