734,339 research outputs found
Service oriented interactive media (SOIM) engines enabled by optimized resource sharing
In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a new class of media engine technologies, which we call Service Oriented Interactive Media (SOIM) engines. This includes a new approach for game engines and more generally interactive media engines for entertainment, training, educational and dashboard applications. Porting traditional game engines and interactive media engines to the cloud without fundamentally changing the architecture, as done frequently, can enable already various advantages of cloud computing for such kinds of applications, for example simple and transparent upgrading of content and unified user experience on all end-user devices. This paper discusses a new architecture for game engines and interactive media engines fundamentally designed for cloud and SON. Main advantages of SOIM engines are significantly higher resource efficiency, leading to a fraction of cloud hosting costs. SOIM engines achieve these benefits by multilayered data sharing, efficiently handling many input and output channels for video, audio, and 3D world synchronization, and smart user session and session slot management. Architecture and results of a prototype implementation of a SOIM engine are discussed
Reciprocating engines
An intake valve arrangement for positively controlling the opening and closing of the poppet valve in a hot gas cylinder in a hydrazine powered engine is described. The poppet valve is operated by the piston and gas pressure only. The poppet valve uses a pneumatic spring which holds the poppet valve against the piston while the valve is opened and closed. To accomplish this, a poppet valve is slidably mounted in a pneumatic spring chamber which reaches a pressure approaching the gas supply pressure and, during the opening of the valve, the spring chamber retains enough pressure to hold the poppet valve onto the piston. In addition, the bottom of the poppet valve can have a suction cup type configuration to hold the poppet valve on the piston during the down stroke
What Users See – Structures in Search Engine Results Pages
This paper investigates the composition of search engine results pages. We define what elements the most
popular web search engines use on their results pages (e.g., organic results, advertisements, shortcuts) and to
which degree they are used for popular vs. rare queries. Therefore, we send 500 queries of both types to the
major search engines Google, Yahoo, Live.com and Ask. We count how often the different elements are used by
the individual engines. In total, our study is based on 42,758 elements. Findings include that search engines use
quite different approaches to results pages composition and therefore, the user gets to see quite different results
sets depending on the search engine and search query used. Organic results still play the major role in the results
pages, but different shortcuts are of some importance, too. Regarding the frequency of certain host within the
results sets, we find that all search engines show Wikipedia results quite often, while other hosts shown depend
on the search engine used. Both Google and Yahoo prefer results from their own offerings (such as YouTube or
Yahoo Answers). Since we used the .com interfaces of the search engines, results may not be valid for other
country-specific interfaces
Summary of emissions reduction technology programs
The NASA emissions reduction contract programs for EPA aircraft engine classes P2 (turboshaft engines), T1 (jet engines with thrust under 8000 lb), T4 (JT8D) engines), and T2 (jet engines with thrust over 8000 lb) are discussed. The most important aspects of these programs, the commonality of approaches used, the test results, and assessments regarding applications of the derived technology are summarized
Efficiency of harmonic quantum Otto engines at maximal power
Recent experimental breakthroughs produced the first nano heat engines that
have the potential to harness quantum resources. An instrumental question is
how their performance measures up against the efficiency of classical engines.
For single ion engines undergoing quantum Otto cycles it has been found that
the efficiency at maximal power is given by the Curzon-Ahlborn efficiency. This
is rather remarkable as the Curzon-Alhbron efficiency was originally derived
for endoreversible Carnot cycles. Here, we analyze two examples of
endoreversible Otto engines within the same conceptual framework as Curzon and
Ahlborn's original treatment. We find that for endoreversible Otto cycles in
classical harmonic oscillators the efficiency at maximal power is, indeed,
given by the Curzon-Ahlborn efficiency. However, we also find that the
efficiency of Otto engines made of quantum harmonic oscillators is
significantly larger.Comment: 6 pages, 2 figure
Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary
Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these tools have evolved. These partly stem from the functional constraints of the game engines themselves and are institutionalized through manuals, examples, tutorials, and games made with them. However, some members of game engine communities actively seek to challenge these conventions by experimenting with the engines and finding ingenious ways to put them to unexpected uses. Such experiments can be regarded as a form of metacommentary on the engines’ capabilities and limitations. While arguably impractical and inefficient, they enrich the scope of what can be done with the engine and can contribute to its further development
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