4,753 research outputs found
A Game-theoretic Framework for Revenue Sharing in Edge-Cloud Computing System
We introduce a game-theoretic framework to ex- plore revenue sharing in an
Edge-Cloud computing system, in which computing service providers at the edge
of the Internet (edge providers) and computing service providers at the cloud
(cloud providers) co-exist and collectively provide computing resources to
clients (e.g., end users or applications) at the edge. Different from
traditional cloud computing, the providers in an Edge-Cloud system are
independent and self-interested. To achieve high system-level efficiency, the
manager of the system adopts a task distribution mechanism to maximize the
total revenue received from clients and also adopts a revenue sharing mechanism
to split the received revenue among computing servers (and hence service
providers). Under those system-level mechanisms, service providers attempt to
game with the system in order to maximize their own utilities, by strategically
allocating their resources (e.g., computing servers).
Our framework models the competition among the providers in an Edge-Cloud
system as a non-cooperative game. Our simulations and experiments on an
emulation system have shown the existence of Nash equilibrium in such a game.
We find that revenue sharing mechanisms have a significant impact on the
system-level efficiency at Nash equilibria, and surprisingly the revenue
sharing mechanism based directly on actual contributions can result in
significantly worse system efficiency than Shapley value sharing mechanism and
Ortmann proportional sharing mechanism. Our framework provides an effective
economics approach to understanding and designing efficient Edge-Cloud
computing systems
Techno-Economic Study on The Alternative Power and Cooling Systems Design for Cost & Energy-Efficient Edge Cloud Data Center(s)
The 5G technology has enabled performance-sensitive applications with low latency and high bandwidth requirements, which has put more low latency requirements on computing services. To answer this need, a small-scale data center called edge cloud is predicted to grow fast in the future. Due to its nature of being close to the end-users, the growth of edge clouds in the populated area may cause a problem with the existing power system. Besides this power system challenge, the edge cloud also requires a higher resource cost than the hyper- scale data center because of the economies of scale. In this thesis, four viable alternative power and cooling technologies are introduced to address those challenges. These four technologies are solar PV, Vertical Axis Wind Turbine (VAWT), Rear Door Heat Exchanger (RDHx), and immersion cooling. Detailed data of edge cloud are required to understand the contribution of these four technologies. However, due to the infancy state of edge cloud, those data are unavailable, and assumptions regarding data are made. Besides that, a cost model for an edge cloud is also required to show how significant the contribution of those alternative technologies is if compared to the total cost of ownership. In this thesis, the cost model for the edge cloud is extended for the alternative power and cooling system scenarios. Along with the assumed data of an edge cloud, sensitivity analysis is performed to determine whether the alternative power and cooling technologies can bring down the cost of edge cloud resources or not. Through the cost modeling, it was found out that VAWT and immersion cooling is not feasible for the particular assumed data center. On the other hand, solar PV can save 4.55% of data center electricity consumption (equal to 0.21% reduction of the total expense when calculated using the current electricity price). Furthermore, RDHx performed better with 22.73% of data center electricity expenses (equivalent to 8.35% of saving from total cost when calculated using the current electricity price)
- …