2,763,661 research outputs found
The Skip Quadtree: A Simple Dynamic Data Structure for Multidimensional Data
We present a new multi-dimensional data structure, which we call the skip
quadtree (for point data in R^2) or the skip octree (for point data in R^d,
with constant d>2). Our data structure combines the best features of two
well-known data structures, in that it has the well-defined "box"-shaped
regions of region quadtrees and the logarithmic-height search and update
hierarchical structure of skip lists. Indeed, the bottom level of our structure
is exactly a region quadtree (or octree for higher dimensional data). We
describe efficient algorithms for inserting and deleting points in a skip
quadtree, as well as fast methods for performing point location and approximate
range queries.Comment: 12 pages, 3 figures. A preliminary version of this paper appeared in
the 21st ACM Symp. Comp. Geom., Pisa, 2005, pp. 296-30
An Efficient Data Structure for Dynamic Two-Dimensional Reconfiguration
In the presence of dynamic insertions and deletions into a partially
reconfigurable FPGA, fragmentation is unavoidable. This poses the challenge of
developing efficient approaches to dynamic defragmentation and reallocation.
One key aspect is to develop efficient algorithms and data structures that
exploit the two-dimensional geometry of a chip, instead of just one. We propose
a new method for this task, based on the fractal structure of a quadtree, which
allows dynamic segmentation of the chip area, along with dynamically adjusting
the necessary communication infrastructure. We describe a number of algorithmic
aspects, and present different solutions. We also provide a number of basic
simulations that indicate that the theoretical worst-case bound may be
pessimistic.Comment: 11 pages, 12 figures; full version of extended abstract that appeared
in ARCS 201
Dynamic Graphs on the GPU
We present a fast dynamic graph data structure for the GPU. Our dynamic graph structure uses one hash table per vertex to store adjacency lists and achieves 3.4–14.8x faster insertion rates over the state of the art across a diverse set of large datasets, as well as deletion speedups up to 7.8x. The data structure supports queries and dynamic updates through both edge and vertex insertion and deletion. In addition, we define a comprehensive evaluation strategy based on operations, workloads, and applications that we believe better characterize and evaluate dynamic graph data structures
Synthesizing Short-Circuiting Validation of Data Structure Invariants
This paper presents incremental verification-validation, a novel approach for
checking rich data structure invariants expressed as separation logic
assertions. Incremental verification-validation combines static verification of
separation properties with efficient, short-circuiting dynamic validation of
arbitrarily rich data constraints. A data structure invariant checker is an
inductive predicate in separation logic with an executable interpretation; a
short-circuiting checker is an invariant checker that stops checking whenever
it detects at run time that an assertion for some sub-structure has been fully
proven statically. At a high level, our approach does two things: it statically
proves the separation properties of data structure invariants using a static
shape analysis in a standard way but then leverages this proof in a novel
manner to synthesize short-circuiting dynamic validation of the data
properties. As a consequence, we enable dynamic validation to make up for
imprecision in sound static analysis while simultaneously leveraging the static
verification to make the remaining dynamic validation efficient. We show
empirically that short-circuiting can yield asymptotic improvements in dynamic
validation, with low overhead over no validation, even in cases where static
verification is incomplete
GPU LSM: A Dynamic Dictionary Data Structure for the GPU
We develop a dynamic dictionary data structure for the GPU, supporting fast
insertions and deletions, based on the Log Structured Merge tree (LSM). Our
implementation on an NVIDIA K40c GPU has an average update (insertion or
deletion) rate of 225 M elements/s, 13.5x faster than merging items into a
sorted array. The GPU LSM supports the retrieval operations of lookup, count,
and range query operations with an average rate of 75 M, 32 M and 23 M
queries/s respectively. The trade-off for the dynamic updates is that the
sorted array is almost twice as fast on retrievals. We believe that our GPU LSM
is the first dynamic general-purpose dictionary data structure for the GPU.Comment: 11 pages, accepted to appear on the Proceedings of IEEE International
Parallel and Distributed Processing Symposium (IPDPS'18
Fully dynamic data structure for LCE queries in compressed space
A Longest Common Extension (LCE) query on a text of length asks for
the length of the longest common prefix of suffixes starting at given two
positions. We show that the signature encoding of size [Mehlhorn et al., Algorithmica 17(2):183-198,
1997] of , which can be seen as a compressed representation of , has a
capability to support LCE queries in time,
where is the answer to the query, is the size of the Lempel-Ziv77
(LZ77) factorization of , and is an integer that can be handled
in constant time under word RAM model. In compressed space, this is the fastest
deterministic LCE data structure in many cases. Moreover, can be
enhanced to support efficient update operations: After processing
in time, we can insert/delete any (sub)string of length
into/from an arbitrary position of in time, where . This yields
the first fully dynamic LCE data structure. We also present efficient
construction algorithms from various types of inputs: We can construct
in time from uncompressed string ; in
time from grammar-compressed string
represented by a straight-line program of size ; and in time from LZ77-compressed string with factors. On top
of the above contributions, we show several applications of our data structures
which improve previous best known results on grammar-compressed string
processing.Comment: arXiv admin note: text overlap with arXiv:1504.0695
Viscoelastic model for the dynamic structure of binary systems
This paper presents the viscoelastic model for the Ashcroft-Langreth dynamic
structure factors of liquid binary mixtures. We also provide expressions for
the Bhatia-Thornton dynamic structure factors and, within these expressions,
show how the model reproduces both the dynamic and the self-dynamic structure
factors corresponding to a one-component system in the appropriate limits
(pseudobinary system or zero concentration of one component). In particular we
analyze the behavior of the concentration-concentration dynamic structure
factor and longitudinal current, and their corresponding counterparts in the
one-component limit, namely, the self dynamic structure factor and self
longitudinal current. The results for several lithium alloys with different
ordering tendencies are compared with computer simulations data, leading to a
good qualitative agreement, and showing the natural appearance in the model of
the fast sound phenomenon.Comment: 20 pages, 19 figures, submitted to PR
Crossing the Logarithmic Barrier for Dynamic Boolean Data Structure Lower Bounds
This paper proves the first super-logarithmic lower bounds on the cell probe
complexity of dynamic boolean (a.k.a. decision) data structure problems, a
long-standing milestone in data structure lower bounds.
We introduce a new method for proving dynamic cell probe lower bounds and use
it to prove a lower bound on the operational
time of a wide range of boolean data structure problems, most notably, on the
query time of dynamic range counting over ([Pat07]). Proving an
lower bound for this problem was explicitly posed as one of
five important open problems in the late Mihai P\v{a}tra\c{s}cu's obituary
[Tho13]. This result also implies the first lower bound for the
classical 2D range counting problem, one of the most fundamental data structure
problems in computational geometry and spatial databases. We derive similar
lower bounds for boolean versions of dynamic polynomial evaluation and 2D
rectangle stabbing, and for the (non-boolean) problems of range selection and
range median.
Our technical centerpiece is a new way of "weakly" simulating dynamic data
structures using efficient one-way communication protocols with small advantage
over random guessing. This simulation involves a surprising excursion to
low-degree (Chebychev) polynomials which may be of independent interest, and
offers an entirely new algorithmic angle on the "cell sampling" method of
Panigrahy et al. [PTW10]
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