1,288,675 research outputs found

    Creative Challenge research report

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    The exploratory research tries to understand a tripartite relationship between the academic, the creative industry employer and the student and their expectations within it. The role of the student being an important one here in this mix as a embodying academic education and rigour, but also a potential future employee with appropriate enterprise skills. It further tries to understand how an entrepreneurship programme, such as the Creative Challenge, can add value in this relationship and explore its role. From feedback of those students who have participated in the Creative Challenge, we know that it had a whole range of perceived benefits, including the development of new skills, better learning strategies, increased confidence, a clearer understanding of how their creative skills can potentially be applied in the world outside university. Finally the research touches on the relationship between entrepreneurship education and creative arts education

    Crafting better team climate: the benefits of using creative methods during team initiation

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    This study employs a mixed methods approach to investigate the effect of creative methods, the combinative use of model building and storytelling, during team initiation on team climate, a critical people-related factor in the management of collective innovation work. Qualitative analysis provides empirical evidence that creative methods benefit team initiation by raising participative confidence, engagement with the social environment as well as the team activities, friendly competition among team members, and by reducing fear of failure and habitual thinking. We also find support that the use of creative methods initiates and supports the development of positive team climate over the span of a team’s life. A quantitative comparison with two control groups using the 14-item team climate inventory (TCI) 13 weeks after the team initiation indicates that the test group has significantly higher values in all dimensions of the TCI than the two control groups. Overall, this examination informs the work of innovation managers and scholars with vital insights about the effectiveness of using creative methods during team initiation

    Building creative confidence in idea management processes to improve idea generation in new product development teams

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    This is a scoping paper that aims to establish effective practices and key players in the domain of Idea Management. The paper defines Idea Management as the generation, evaluation and selection of ideas. The purpose of the paper is to map the current landscape of methodologies and tools in order to identify gaps and support the development of a framework to enhance creative confidence in idea management. The study has two key research questions: (i) what factors are influencing current idea generation practices and (ii) what tools and approaches exist for idea generation. This will help identify how creative confidence can influence the idea generation processes. Creative confidence is the capability to come up with breakthrough ideas, associated with the bravery to perform. If stimulated in the right way with a valuable framework, its impact on employees’ performance is significant in improving team members’ innovation performance and quality of ideas

    Superconducting RF Technology R&D for Future Accelerator Applications

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    Superconducting rf technology (SRF) is evolving rapidly as are its applications. While there is active exploitation of what one may term the current state-of-the-practice, there is also rapid progress expanding in several dimensions the accessible and useful parameter space. While state-of-the-art performance sometimes outpaces thorough understanding, the improving scientific understanding from active SRF research is clarifying routes to obtain optimum performance from present materials and opening avenues beyond the standard bulk niobium. The improving technical basis understanding is enabling process engineering to both improve performance confidence and reliability and also unit implementation costs. Increasing confidence in the technology enables the engineering of new creative application designs. We attempt to survey this landscape to highlight the potential for future accelerator applications.Comment: Submitted to Reviews of Accelerator Science and Technolog

    Supporting Creative Confidence in a Musical Composition Workshop: Sound of Colour

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    This paper explores and illuminates the work in progress of the ‘Sound of Colour’, an interactive musical installation, used to introduce musical concepts to children. Participants work in a collaborative manner to throw, roll, spin and bounce, coloured balls (typically found in children’s ball pits) to create an original generative musical composition, whilst learning the basics of pitch and volume. Through qualitative analysis and observations, the research discusses how a playful, colour based table top interface, affects the way that children interact with basic fundamentals of music, and how the interface affects their creative confidence when learning musical concepts. This study provides insight into how children interact and engage with a physical musical interface, in comparison to other tangible interfaces (button based controllers and mobile devices). In particular, when these instruments are used in a workshop setting, the research reveals novel methods for interaction with children to encourage and open up access to music composition

    Kemampuan Berpikir Kreatif, Pemecahan Masalah Matematis dan Self-Confidence Siswa SMK Melalui Pembelajaran Sinektik dan Pembelajaran Berbasis Masalah

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    Penelitian ini bertujuan untuk membandingkan pencapaian dan peningkatan kemampuan berpikir kreatif dan pemecahan masalah matematis, serta pencapaian self-confidence matematika antara siswa yang belajar melalui model pembelajaran sinektik dengan siswa yang belajar melalui model pembelajaran berbasis masalah. Penelitian ini merupakan penelitian kuasi eksperimen dengan pretest-postest design. Pengambilan sampel dilakukan dengan tenik purposive sampling, sehingga diperoleh dua kelas dengan masing-masing kelas terdiri dari 33 siswa pada kelas X di salah satu SMK di kota Mojokerto. Selanjutnya, kedua kelas tersebut dijadikan sebagai kelas eksperimen 1 dan kelas eksperimen 2. Kelas eksperimen 1 mendapatkan pembelajaran dengan model pembelajaran sinektik, sedangkan kelas eksperimen 2 mendapatkan pembelajaran dengan menggunakan model pembelajaran berbasis masalah. Instrumen yang digunakan adalah tes kemampuan berpikir kreatif dan pemecahan masalah matematis, serta angket self-confidence matematika. Analisis data kuantitatif dilakukan dengan menggunakan uji statistik perbedaan rerata dua sampel yang independen untuk melihat perbedaan peningkatan kemampuan kedua kelompok sampel, serta uji korelasi untuk melihat hubungan kemampuan berpikir kreatif dan pemecahan masalah matematis serta self-confidence matematika siswa. Berdasarkan hasil penelitian, diperoleh kesimpulan: (1) terdapat perbedaan pencapaian dan peningkatan kemampuan berpikir kreatif matematis yang signifikan antara siswa yang memperoleh model pembelajaran sinektik dengan siswa yang memperoleh model pembelajaran berbasis masalah; (2) terdapat korelasi yang signifikan antara kemampuan berpikir kreatif matematis dan kemampuan pemecahan masalah matematis siswa; (3) terdapat korelasi yang signifikan antara kemampuan berpikir kreatif matematis dan self-confidence matematika siswa; dan (4) terdapat korelasi yang signifikan antara kemampuan pemecahan masalah matematis dan self-confidence matematika siswa. This research aims to compare the achievement and enhancement in the mathematical creative thinking and problem solving ability, as well as the achievement of mathematical self-confidence among students who learn through sinektik learning model with students learning through problem-based learning model. This research is a quasi-experimental research with pretest-posttest design. Sampling was done by purposive sampling technique, in order to obtain two classes with each class consists of 33 students in class X in one of SMK in the town of Mojokerto. Furthermore, these two classes used as experimental class 1 and experimental class 2. Experiment class 1 get learning with sinektik learning model, while the experimental class 2 get learning by using problem-based learning model. The instrument used are test of mathematical creative thinking and problems solving ability, as well as mathematical self-confidence questionnaire. Quantitative data analysis was done using statistical test mean difference of two independent samples to see the differences in upgrading of the two groups of samples, as well as the correlation test to examine the relationship of mathematical creative thinking and problem solving ability, as well as the mathematical self-confidence of students. Based on the research results, it is concluded: (1) there are a significant differences in the achievement and enhancement in mathematical creative thinking ability of students who obtained sinektik learning model, compare to students who received problem-based learning model; (2) there is a significant correlation between mathematical creative thinking ability and mathematical problem solving ability of students; (3) there is a significant correlation between mathematical creative thinking ability and mathematical self-confidence of students; and (4) there is a significant correlation between mathematical problem solving ability and mathematical self-confidence of students

    ECONOMIC CONTRIBUTION OF COPYRIGHT-BASED INDUSTRIES AND IMPACT ON EMPLOYMENT AND PERFORMANCE INDICATORS IN KNOWLEDGE-BASED SOCIETY DEVELOPING IN ROMANIA

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    The economic dimension of copyright-based industries sector in Romania is becoming of higher interest, on the one hand, for policy-makers taking into consideration its increasing contribution to GDP, employment, foreign trade and investment and, on the other hand, as a multidimensional vector for social inclusion, increasing self-confidence, supporting better education in a globalised and multicultural world.The opening of the Romanian economy and society has contributed to higher employment in the creative activities. The new jobs - “high-knowledge jobs” in creative activities or in “non-creative industries” – have several features that could support higher performance. We underline the size and features of employment in the copyright-based industry sector and in core activities in Romania and some performance of labour force. On one hand, press freedom, the increase in the role of civil society, the elimination of censorship represented positive influence factors for new jobs creation in the cultural industries. In this way, the copyright-based industries have become a factor of tension reduction and increased flexibility on the labour market. On the other hand, there are big differences regarding the value of the operational profit per employee and its evolution in time among the core component industries. The analysis of the core copyright industries with respect to the size and evolution of the operational profit per employee, both in the overall sector and the component industries, led us to an interesting and useful classification of the core industries which could be helpful for better decision-making and copyright industries policies.copyright-based industries, cultural-creative industries, employment, high-knowledge jobs

    Creative Cities-Case of Tirana

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    Creative cities is a new trend in urban studies and it comes from Richard Florida, who was the first to introduce the term in USs and then it got wide spread all over the world. Mainly it is seeking to inspire people to think, plan and act creatively in their city and to get an ideas factory going to turn urban innovation into reality. Its aim was to make readers feel “I can do that too”, and to spread confidence that creative and innovation solutions to urban problems are feasible, however bad they may seem at first sight. Based on that philosophy we are looking to find and to have confidence that it may happen with Tirana. Our paper is focused in what policy makers and other stakeholders can do to make capital city of Albania a creative center

    The effect of critical thinking on making the right decisions in the new venture process

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    The design of a new venture is similar to the engineering design process. With systematic approaches, it is possible to increase foresight and reduce the complexity of the engineering design process. On the other hand, in new venture design, self-efficacy must be maintained to increase resistance to challenging situations by an entrepreneur. Decision making is compelling and risky in both engineering and new venture design processes. During the logical inferences, psychology, unconscious and environmental impacts will affect the decisions made. However, critical thinking has a significant effect on making the right decisions. Self-efficacy and creative confidence are beneficial in making the right decisions and maintaining new venture design processes. In this paper, a critical thinking approach to engineering product development and design processes, applied by Anlam TasarIm Atölyesi, will be explained. The paper will also seek to answer the question, 'How can the right decisions be made by protecting self-efficacy in the face of criticism?' Additionally, the paper will emphasise the relationship between critical thinking, self-efficacy and creative confidence

    Addressing Student Nurses\u27 Concerns in End of Life Care

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    Recently, there has been a great deal of attention to the fact that there are few learning opportunities regarding end-of-life (EOL) care in nursing undergraduate education. One purpose of this research study was to provide an educational seminar for nursing students with information necessary to communicate with patients at the end of life and their families. The educational intervention consisted of an interdisciplinary panel discussion, a brief segment of a video, a case study with small group discussion, and an optional reflective activity. A quasi- ~; experimental, pretest and posttest design was used in a baccalaureate-nursing program in Northern California. A Wilcoxon analysis revealed that there was a statistically significant difference between the pretest and posttest scores measuring student comfort and confidence levels. This seminar was an effective and creative strategy to integrate EOL content without making extensive changes to an existing nursing program
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