1,460,201 research outputs found

    Computer program determines performance efficiency of remote measuring systems

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    Computer programs control and evaluate instrumentation system performance for numerous rocket engine test facilities and prescribe calibration and maintenance techniques to maintain the systems within process specifications. Similar programs can be written for other test equipment in an industry such as the petrochemical industry

    Trends in Women’s Participation in Computer Industry Subfields

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    The participation of women in specific subfields of computer science (CS) and information technology (IT) will be investigated to determine the existence of any trends that may exist indicating special interest amongst women. Specifically, the subfield of database administration will be considered to determine if women tend to enter this subfield more frequently than other subfields. Research will also acknowledge statistics regarding male participation in database administration and other relevant subfields to determine if any trends in women’s participation are unique to women or if they exist across the board. Conclusions will be drawn based on the data and any topics for further research gleaned from the results of this investigation will be discussed

    Decomposing Productivity Growth in the U.S. Computer Industry

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    In this paper, we examine the sources of the productivity growth in the U.S. computer industry from 1978 to 1999. We estimate a joint production model of output quantity and quality that distinguishes two types of technological changes: process and product innovations. Based on the estimation results, we decompose total factor productivity (TFP) growth rate into the contributions of process and product innovations and scale economies. The results show that product innovation associated with better quality accounts for about 30 percent of the TFP growth in the computer industry. Furthermore, we find that the TFP acceleration in the computer industry in the late 1990s is mainly derived from a rapid increase in product innovation.COMPUTER, PRODUCTIVITY; PROCESS AND PRODUCT INNOVATIONS; HEDONIC PRICE

    Applications of Expert Systems in Transport

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    BACKGROUND Experienced judgement and specialist knowledge are essential to the proper specification, understanding and interpretation of data and computer analyses. The human expert has traditionally supplied this knowledge and judgement with the computer doing the necessary number-crunching. However, artificial intelligence (AI) research provides ways of embodying this knowledge and judgement within computer programs. Despite an early lead in the field, UK research and developmnent into AI techniques was held back in the 1970s when the then Science Research Council took the view that the 'combinatorial explosion' of possibilities would be an insurmountable obstacle to AI developent. But in America and Japan research continued, and the surge of interest in the 1980s has been a consequence of the 'Fifth Generation Computer' research programme initiated by Japan (Feigenbaum and McCorduck; 1984). This led in Europe to the ESPRIT programme of advanced technology research, and in the UK to the Alvey programme (Department of Industry, 1982). As a result, all sectors of industry have been encouraged to consider how such advanced technology can be applied, and the transport industry is no exception. This paper sets out to explain some of the relevant techniques in simple terms, and to describe a number of situations in which transport planning and operations might be helped through their use, illustrating this by reference to the pioneering work going on in transport applications in the USA, Britain and Australia

    Human factors consideration in the interaction process with virtual environment

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    Newrequirements are needed by industry for computer aided design (CAD) data. Some techniques of CAD data management and the computer power unit capabilities enable an extraction of a virtual mock-up for an interactive use. CAD data may also be distributed and shared by different designers in various parts of the world (in the same company and with subcontractors). The use of digital mock-up is not limited to the mechanical design of the product but is dedicated to a maximum number of trades in industry. One of the main issues is to enable the evaluation of the product without any physical representation of the product but based on its virtual representation. In that objective, most of main actors in industry domain use virtual reality technologies. These technologies consist basically in enabling the designer to perceive the product in design process. This perception has to be rendered to guarantee that the evaluation process is done as in a real condition. The perception is the fruit of alchemy between the user and the VR technologies. Thus, in the experiment design, the whole system human-VR technology has to be considered
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