790,052 research outputs found

    Influence functions, followers and command games

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    We study and compare two frameworks: a model of influence, and command games. In the influence model, in which players are to make a certain acceptance/rejection decision, due to influence of other players, the decision of a player may be different from his inclination. We study a relation between two central concepts of this model: influence function, and follower function. We deliver sufficient and necessary conditions for a function to be a follower function, and we describe the structure of the set of all influence functions that lead to a given follower function. In the command structure introduced by Hu and Shapley, for each player a simple game called the command game is built. One of the central concepts of this model is the concept of command function. We deliver sufficient and necessary conditions for a function to be a command function,and describe the minimal sets generating a normal command game. We also study the relation between command games and influence functions. A sufficient and necessary condition for the equivalence between an influence function and a normal command game is delivered.influence function, follower function, lower and upper inverses, kernel, command game, command function, minimal sets generating a command game

    Measuring influence in command games

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    In the paper, we study a relation between command games proposed by Hu and Shapley and an influence model. We show that our framework of influence is more general than the framework of the command games. We define several influence functions which capture the command structure. These functions are compatible with the command games, in the sense that each commandable player for a coalition in the command game is a follower of the coalition under the command influence function. Some of the presented influence functions are equivalent to the command games, that is, they are compatible with the command games, and additionally each follower of a coalition under the command influence function is also a commandable player for that coalition in the command games. For some influence functions we define the equivalent command games. We show that not for all influence functions the compatible command games exist. Moreover, we propose a more general definition of the influence index and show that under some assumptions, some power indices, which can be used in the command games, coincide with some expressions of the weighted influence indices. Both the Shapley-Shubik index and the Banzhaf index are equal to a difference between the weighted influence indices under some influence functions, and the only difference between these two power indices lies in the weights for the influence indices. An example of the Confucian model of society is broadly examined.influence function; follower; influence index; command game; commandable player; Shapley-Shubik index; Banzhaf index

    Influence functions, followers and command games

    Get PDF
    We study and compare two frameworks: a model of influence, and command games. In the influence model, in which players are to make a certain acceptance/rejection decision, due to influence of other players, the decision of a player may be different from his inclination. We study a relation between two central concepts of this model: influence function, and follower function. We deliver sufficient and necessary conditions for a function to be a follower function, and we describe the structure of the set of all influence functions that lead to a given follower function. In the command structure introduced by Hu and Shapley, for each player a simple game called the command game is built. One of the central concepts of this model is the concept of command function. We deliver sufficient and necessary conditions for a function to be a command function, and describe the minimal sets generating a normal command game. We also study the relation between command games and influence functions. A sufficient and necessary condition for the equivalence between an influence function and a normal command game is delivered.influence function;follower function;lower and upper inverses;kernel;command game;command function;minimal sets generating a command game

    From the help desk: Transfer functions

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    The question often arises as to whether one can estimate a transfer function model using Stata. While Stata does not currently have a convenience command for doing so, this article will demonstrate that estimating such a model can be accomplished quite easily using Stata's arima command. The classic text for transfer function modeling is Box, Jenkins, and Reinsel (1994); however, a more concise presentation can be found in Brockwell and Davis (1991). Copyright 2002 by Stata Corporation.arima, xcorr, corrgram, transfer function, impulse-response function, autocorrelation function, cross-correlation function, pre-whitened, linear filter, difference equation

    Measuring influence in command games

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    In the paper, we study a relation between command games proposed by Hu and Shapley and an influence model. We show that our framework of influence is more general than the framework of the command games. We define several influence functions which capture the command structure. These functions are compatible with the command games, in the sense that each commandable player for a coalition in the command game is a follower of the coalition under the command influence function. For some influence functions we define the command games such that the influence functions are compatible with these games. We show that not for all influence functions such command games exist. Moreover, we propose a more general definition of the influence index and show that some power indices, which can be used in the command games, coincide with some expressions of the weighted influence indices. We show exact relations between an influence function and a follower function, between a command game and commandable players, and between influence functions and command games. An example of the Confucian model of society is broadly examined.Banzhaf index ; Coleman indices ; command game ; follower of a coalition ; influence function ; influence indices ; Shapley-Shubik index

    IGDS/TRAP Interface Program (ITIP). Detailed Design Specification (DDS)

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    The software modules which comprise the IGDS/TRAP Interface Program are described. A hierarchical input processing output (HIPO) chart for each user command is given. The description consists of: (1) function of the user command; (2) calling sequence; (3) moduls which call this use command; (4) modules called by this user command; (5) IGDS commands used by this user command; and (6) local usage of global registers. Each HIPO contains the principal functions performed within the module. Also included with each function are a list of the inputs which may be required to perform the function and a list of the outputs which may be created as a result of performing the function

    Combining social network analysis and the NATO Approach Space to define agility. Topic 2: networks and networking

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    This paper takes the NATO SAS-050 Approach Space, a widely accepted model of command and control, and gives each of its primary axes a quantitative measure using social network analysis. This means that the actual point in the approach space adopted by real-life command and control organizations can be plotted along with the way in which that point varies over time and function. Part 1 of the paper presents the rationale behind this innovation and how it was subject to verification using theoretical data. Part 2 shows how the enhanced approach space was put to use in the context of a large scale military command post exercise. Agility is represented by the number of distinct areas in the approach space that the organization was able to occupy and there was a marked disparity between where the organization thought it should be and where it actually was, furthermore, agility varied across function. The humans in this particular scenario bestowed upon the organization the levels of agility that were observed, thus the findings are properly considered from a socio-technical perspective

    Single element magnetic suspension actuator

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    The invention, a single element magnetic suspension actuator with bidirectional force capability along a single axis, includes an electromagnet and a nonmagnetic suspended element. A permanent magnet mounted on the suspended element interacts with a magnetic field established by the electromagnet to produce bidirectional forces in response to a variable force command voltage V (sub FC) applied to the electromagnet. A sensor measures the position of the suspended element on the single axis which is a function of force command voltage V (sub FC)

    Speech Function and Speech Role in Carl Fredricksen's Dialogue on Up Movie

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    One aim of this article is to show through a concrete example how speech function and speech role used in movie. The illustrative example is taken from the dialogue of Up movie. Central to the analysis proper form of dialogue on Up movie that contain of speech function and speech role; i.e. statement, offer, question, command, giving, and demanding. 269 dialogue were interpreted by actor, and it was found that the use of speech function and speech role

    Binscatter Regressions

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    We introduce the \texttt{Stata} (and \texttt{R}) package \textsf{Binsreg}, which implements the binscatter methods developed in \citet*{Cattaneo-Crump-Farrell-Feng_2019_Binscatter}. The package includes the commands \texttt{binsreg}, \texttt{binsregtest}, and \texttt{binsregselect}. The first command (\texttt{binsreg}) implements binscatter for the regression function and its derivatives, offering several point estimation, confidence intervals and confidence bands procedures, with particular focus on constructing binned scatter plots. The second command (\texttt{binsregtest}) implements hypothesis testing procedures for parametric specification and for nonparametric shape restrictions of the unknown regression function. Finally, the third command (\texttt{binsregselect}) implements data-driven number of bins selectors for binscatter implementation using either quantile-spaced or evenly-spaced binning/partitioning. All the commands allow for covariate adjustment, smoothness restrictions, weighting and clustering, among other features. A companion \texttt{R} package with the same capabilities is also available
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