121,494 research outputs found
Seeing ethnographically: teaching ethnography as part of CSCW
While ethnography is an established part of CSCW research, teaching and
learning ethnography presents unique and distinct challenges. This paper discusses a
study of fieldwork and analysis amongst a group of students learning ethnography as part
of a CSCW & design course. Studying the students’ practices we explore fieldwork as a
learning experience, both learning about fieldsites as well as learning the practices of
ethnography. During their fieldwork and analysis the students used a wiki to collaborate,
sharing their field and analytic notes. From this we draw lessons for how ethnography
can be taught as a collaborative analytic process and discuss extensions to the wiki to
better support its use for collaborating around fieldnotes. In closing we reflect upon the
role of learning ethnography as a practical hands on – rather than theoretical – pursuit
Doing digital team ethnography: being there together and digital social data
With the digital availability of social data helping reshape ethnographic research and thus broadening the mainstream understanding of ethnography, this research proposes a set of strategies to overcome current limitations in doing ethnography. Based on a two-year online and offline ethnographic project on social media use in later life, insights are provided into how the practices and meanings of ethnography are being reconstructed and negotiated in response to the explosion of digital social data and through team practices. This paper reviews how collaborative and interdisciplinary ethnographic reflection is sustained and extended by digital tools, creating a live source of data that can be analysed within the framework of ethnography. As a contribution to current debates on the “Social Life of Methods“, it also reviews epistemic issues associated with digital data and team ethnography, such as the role of the ethnographer(s), the field(s) and computational data analysis. The article reaches the conclusion that digital team ethnography is a viable option for undertaking thick and descriptive studies about the use of social media, which in turn favours a collaborative, non-hierarchical and dialogue-driven knowledge production process
From Comparison to Collaboration: Experiments with a New Scholarly and Political Form
Society and the workplace are two factors that are important for the individual's health status. It is important that the individuals has the right skills to take care of their health. For organizations, it is important to strive for the welfare of their employees. This has proven to have a positive impact on work performance, reduced absenteeism and reduced costs for rehabilitation. In 2007, the local authorities in Umeå implemented a wellness offering for all employees working in the municipality administration. They later saw a need to assist employees who needed help getting started with new exercise habits. This study aims to examine how the participants in the "Get Started Programme", succeeded in creating lasting exercise habits , 3-4 years after completing the program. Research questions are: How have the participants increased their knowledge practically and theoretically after the programme has finished? How have the participants succeeded in creating the content of the programme in their daily lives? How do the participants assess their health compared to before they participated in the programme? Are there any beneficial factors highlighted by the participants as during the program? The study was conducted on the basis of semi-structured interviews with eight voluntary participants who previously participated in the Get Started Programme. The results show that six of the eight participants succeeded to get started with the goals for behavioral change, and still maintain a sufficient physical activity level today. Participants who do not consider themselves to have succeeded in reaching the goals they set up in the beginning of the program, point out that they have the tools needed to go on and continue the behavioral change they strive for
Inside a cultural agency: team ethnography and knowledge exchange
This article undertakes an auto-critical analysis of the research team's ethnographic study of Cultural Enterprise Office (CEO), a Scottish creative business support agency. We discuss the team's composition and how this relates to other analyses of ethnographic teamwork. Our research is situated in the wider policy context of the “creative-economic” turn in the UK's research funding. This has been accompanied by increased emphasis on “knowledge exchange” and “impact” in the drive for greater accountability in higher education. The team's evolution in the course of undertaking research is illustrated by reference to four “pivotal moments,” which illustrate how we “performed” knowledge exchange
Mediating Cognitive Transformation with VR 3D Sketching during Conceptual Architectural Design Process
Communications for information synchronization during the conceptual design phase require designers to employ more intuitive digital design tools. This paper presents findings of a feasibility study for using VR 3D sketching interface in order to replace current non-intuitive CAD tools. We used a sequential mixed method research methodology including a qualitative case study and a cognitive-based quantitative protocol analysis experiment. Foremost, the case study research was conducted in order to understand how novice designers make intuitive decisions. The case study documented the failure of conventional sketching methods in articulating complicated design ideas and shortcomings of current CAD tools in intuitive ideation. The case study’s findings then became the theoretical foundations for testing the feasibility of using VR 3D sketching interface during design. The latter phase of study evaluated the designers’ spatial cognition and collaboration at six different levels: “physical-actions”, “perceptualac ons”, “functional-actions”, “conceptual-actions”, “cognitive synchronizations”, and “gestures”. The results and confirmed hypotheses showed that the utilized tangible 3D sketching interface improved novice designers’ cognitive and collaborative design activities. In summary this paper presents the influences of current external representation tools on designers’ cognition and collaboration as well as providing the necessary theoretical foundations for implementing VR 3D sketching interface. It contributes towards transforming conceptual architectural design phase from analogue to digital by proposing a new VR design interface. The paper proposes this transformation to fill in the existing gap between analogue conceptual architectural design process and remaining digital engineering parts of building design process hence expediting digital design process
Recommended from our members
A method and tool to support the analysis and enhance the understanding of peer-to-peer learning experiences
In this paper we look at how a web-based social software can be used to make qualitative data analysis of online peer-to-peer learning experiences. Specifically, we propose to use Cohere, a web-based social sense-making tool, to observe, track, annotate and visualize discussion group activities in online courses. We define a specific methodology for data observation and structuring, and present results of the analysis of peer interactions conducted in discussion forum in a real case study of a P2PU course. Finally we discuss how network visualization and analysis can be used to gather a better understanding of the peer-to-peer learning experience. To do so, we provide preliminary insights on the social, dialogical and conceptual connections that have been generated within one online discussion group
Fields in Motion, Fields of Friction: Tales of Betrayal and Promise from Kangra District, India
Over a period of five decades, Kangra District, located in the mountainous northern Indian state of Himachal Pradesh, has been continually si(gh)ted within different development imaginaries that have evolved at particular configurations of scale and time and been given shape within a succession of international bilateral projects. These development flows into the region have in turn fostered a plethora of competing institutions and practices, contributing their own sometimes divergent flows within an inherently mobile and “developmentalizing” terrain. While this dynamic and multi-textured terrain offers rich opportunities for partnerships forged across disparate sites, there is, I argue, a need to revisit “collaboration” as a key feminist tool for facilitating social justice and change. Widely lauded for its empowering, equalizing and transformative potential by feminist scholars, collaboration is also viewed prescriptively in terms of “success” and “failure.” Consequently, “strategies and solutions” are sought to negotiate its minefields and to resolve, often futilely, the friction that repeatedly erupts within them. In this paper, I suggest a re-viewing of friction as a valuable methodological frame within feminist collaborative research and praxis. In place of the prevalent emphasis on containing and resolving friction generated at border crossings, I contend that feminist-oriented “location work” that engages with friction and follows its routes through the fluid and fertile space of a “developmentalizing terrain” can provide promising avenues and detours for empowerment and social justice. Drawing on Tsing’s (2005) discussion of the creative role of friction across global connections, I reflect on some of the ways in which it played out as a creative source of production, interruption and mutation within two of my collaborative ventures in Kangra. In doing so, I demonstrate how an attention to the sometimes unanticipated and diversionary routes that are generated by friction within collaborative efforts, and the vistas of “betrayal” and promise that they reveal, offer valuable insights for encounters at the interface of feminist praxis, anthropology and development practice
- …
