16 research outputs found

    cGAN-based Manga Colorization Using a Single Training Image

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    The Japanese comic format known as Manga is popular all over the world. It is traditionally produced in black and white, and colorization is time consuming and costly. Automatic colorization methods generally rely on greyscale values, which are not present in manga. Furthermore, due to copyright protection, colorized manga available for training is scarce. We propose a manga colorization method based on conditional Generative Adversarial Networks (cGAN). Unlike previous cGAN approaches that use many hundreds or thousands of training images, our method requires only a single colorized reference image for training, avoiding the need of a large dataset. Colorizing manga using cGANs can produce blurry results with artifacts, and the resolution is limited. We therefore also propose a method of segmentation and color-correction to mitigate these issues. The final results are sharp, clear, and in high resolution, and stay true to the character's original color scheme.Comment: 8 pages, 13 figure

    Deep line art video colorization with a few references

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    Coloring line art images based on the colors of reference images is an important stage in animation production, which is time-consuming and tedious. In this paper, we propose a deep architecture to automatically color line art videos with the same color style as the given reference images. Our framework consists of a color transform network and a temporal refinement network based on 3U-net. The color transform network takes the target line art images as well as the line art and color images of the reference images as input, and generates corresponding target color images. To cope with the large differences between each target line art image and the reference color images, we propose a distance attention layer that utilizes non-local similarity matching to determine the region correspondences between the target image and the reference images and transforms the local color information from the references to the target. To ensure global color style consistency, we further incorporate Adaptive Instance Normalization (AdaIN) with the transformation parameters obtained from a multiple-layer AdaIN that describes the global color style of the references, extracted by an embedder network. The temporal refinement network learns spatiotemporal features through 3D convolutions to ensure the temporal color consistency of the results. Our model can achieve even better coloring results by fine-tuning the parameters with only a small number of samples when dealing with an animation of a new style. To evaluate our method, we build a line art coloring dataset

    A review of image and video colorization: From analogies to deep learning

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    Image colorization is a classic and important topic in computer graphics, where the aim is to add color to a monochromatic input image to produce a colorful result. In this survey, we present the history of colorization research in chronological order and summarize popular algorithms in this field. Early works on colorization mostly focused on developing techniques to improve the colorization quality. In the last few years, researchers have considered more possibilities such as combining colorization with NLP (natural language processing) and focused more on industrial applications. To better control the color, various types of color control are designed, such as providing reference images or color-scribbles. We have created a taxonomy of the colorization methods according to the input type, divided into grayscale, sketch-based and hybrid. The pros and cons are discussed for each algorithm, and they are compared according to their main characteristics. Finally, we discuss how deep learning, and in particular Generative Adversarial Networks (GANs), has changed this field
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