3 research outputs found

    Agent-Oriented Methodology for Designing 3D Animated Characters

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    Agent Oriented Methodology (AOM) has been used as an alternative tool to modelling the production of 3D animated characters. Besides allowing strong engagement between production team members, the agent models also drive effective communication among them. This paper explores the adoption of AOM to model the cognitive capability of 3D animated characters. We extend and demonstrate how AOM can be used to model a BDI (Belief/Desire/Intention) cognitive architecture for 3D animated characters in a fire fighting and evacuation scenario. The contribution of this work is that it turns the AOM into a detailed design tool for a 3D production team. Although the AOM can serve as an engagement tool among various stakeholders, we further showcase the use of AOM as a tool for production design and development

    Transforming Mathematical Model into Agent-Oriented Model and Simulation Through Requirement Engineering: A Preliminary Result

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    Many of the mathematical models developed in the past have served as a vast repository of knowledge that is rigid and difficult to repurpose and transfer to different stakeholders or modelling technique due to the high learning curves. Even if a mathematical model can be understood, converting the understanding of the mathematical model into agent based modelling and simulation (ABMS) is not straightforward as it is difficult to describe clearly and succinctly due to more data are required and significant software engineering expertise is needed to develop ABMS. We adopt requirement engineering technique to bridge the gap across the modelling techniques. The requirement engineering technique is used to understand the mathematical model and turn into agent context for agent modelling and simulation. This paper presents the preliminary result in adopting the proposed requirement engineering techniques for model transformation.From the results, the agent oriented requirement engineering known as eHOMER is able to transform the mathematical model into ABMS.Hence, the agent modeller can reuse the mathematical model without reinventing the wheel

    Requirement elicitation and analysis of ICT4D using agent oriented modeling

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    Techniques such as interview and natural language elicitation are widely used for needs analysis, particularly in the modeling of indigenous software in Borneo.However, these approaches are often inadequate as they are subject to biases in interpretation by either the knowledge engineer or subject experts.Natural language specification tends to be overly flexible.It is also subjected to the perception and interpretation of the reader and writer.On the other hand, the interview process is always influenced by IT experts’ perception. Understanding requirements is an important study for ICT4D as most existing software has been targeted for a larger audience. This subjective approach is however, error-prone and could even lead to a failure of projects. We introduce an alternative approach to elicit the requirement of the rural community in Borneo through agent oriented models, AOM.AOM presents the requirements at a higher level of abstraction and supports social engagement across various stakeholders. We introduce process, models as well as Two case studies to validate our proposed method in eliciting the ICT usage for the Buayan community in Sabah, and understanding the IT training requirement for Bario community in Sarawak, Malaysia.The models have provided insights into community needs and thus facilitating the design of IT training program that addresses their concerns
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