185 research outputs found

    SceneDreamer: Unbounded 3D Scene Generation from 2D Image Collections

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    In this work, we present SceneDreamer, an unconditional generative model for unbounded 3D scenes, which synthesizes large-scale 3D landscapes from random noise. Our framework is learned from in-the-wild 2D image collections only, without any 3D annotations. At the core of SceneDreamer is a principled learning paradigm comprising 1) an efficient yet expressive 3D scene representation, 2) a generative scene parameterization, and 3) an effective renderer that can leverage the knowledge from 2D images. Our approach begins with an efficient bird's-eye-view (BEV) representation generated from simplex noise, which includes a height field for surface elevation and a semantic field for detailed scene semantics. This BEV scene representation enables 1) representing a 3D scene with quadratic complexity, 2) disentangled geometry and semantics, and 3) efficient training. Moreover, we propose a novel generative neural hash grid to parameterize the latent space based on 3D positions and scene semantics, aiming to encode generalizable features across various scenes. Lastly, a neural volumetric renderer, learned from 2D image collections through adversarial training, is employed to produce photorealistic images. Extensive experiments demonstrate the effectiveness of SceneDreamer and superiority over state-of-the-art methods in generating vivid yet diverse unbounded 3D worlds.Comment: Project Page https://scene-dreamer.github.io/ Code https://github.com/FrozenBurning/SceneDreame

    Text2Light: Zero-Shot Text-Driven HDR Panorama Generation

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    High-quality HDRIs(High Dynamic Range Images), typically HDR panoramas, are one of the most popular ways to create photorealistic lighting and 360-degree reflections of 3D scenes in graphics. Given the difficulty of capturing HDRIs, a versatile and controllable generative model is highly desired, where layman users can intuitively control the generation process. However, existing state-of-the-art methods still struggle to synthesize high-quality panoramas for complex scenes. In this work, we propose a zero-shot text-driven framework, Text2Light, to generate 4K+ resolution HDRIs without paired training data. Given a free-form text as the description of the scene, we synthesize the corresponding HDRI with two dedicated steps: 1) text-driven panorama generation in low dynamic range(LDR) and low resolution, and 2) super-resolution inverse tone mapping to scale up the LDR panorama both in resolution and dynamic range. Specifically, to achieve zero-shot text-driven panorama generation, we first build dual codebooks as the discrete representation for diverse environmental textures. Then, driven by the pre-trained CLIP model, a text-conditioned global sampler learns to sample holistic semantics from the global codebook according to the input text. Furthermore, a structure-aware local sampler learns to synthesize LDR panoramas patch-by-patch, guided by holistic semantics. To achieve super-resolution inverse tone mapping, we derive a continuous representation of 360-degree imaging from the LDR panorama as a set of structured latent codes anchored to the sphere. This continuous representation enables a versatile module to upscale the resolution and dynamic range simultaneously. Extensive experiments demonstrate the superior capability of Text2Light in generating high-quality HDR panoramas. In addition, we show the feasibility of our work in realistic rendering and immersive VR.Comment: SIGGRAPH Asia 2022; Project Page https://frozenburning.github.io/projects/text2light/ Codes are available at https://github.com/FrozenBurning/Text2Ligh

    Day-Ahead Energy Planning with 100% Electric Vehicle Penetration in the Nordic Region by 2050

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    This paper presents the day-ahead energy planning of passenger cars with 100% electric vehicle (EV) penetration in the Nordic region by 2050. EVs will play an important role in the future energy systems which can both reduce the greenhouse gas (GHG) emissions from the transport sector and provide the demand side flexibility required by smart grids. On the other hand, the EVs will increase the electricity consumption. In order to quantify the electricity consumption increase due to the 100% EV penetration in the Nordic region to facilitate the power system planning studies, the day-ahead energy planning of EVs has been investigated with different EV charging scenarios. Five EV charging scenarios have been considered in the energy planning analysis which are: uncontrolled charging all day, uncontrolled charging at home, timed charging, spot price based charging all day and spot price based charging at home. The demand profiles of the five charging analysis show that timed charging is the least favorable charging option and the spot priced based EV charging might induce high peak demands. The EV charging demand will have a considerable share of the energy consumption in the future Nordic power system

    SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis

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    Neural Radiance Field (NeRF) significantly degrades when only a limited number of views are available. To complement the lack of 3D information, depth-based models, such as DSNeRF and MonoSDF, explicitly assume the availability of accurate depth maps of multiple views. They linearly scale the accurate depth maps as supervision to guide the predicted depth of few-shot NeRFs. However, accurate depth maps are difficult and expensive to capture due to wide-range depth distances in the wild. In this work, we present a new Sparse-view NeRF (SparseNeRF) framework that exploits depth priors from real-world inaccurate observations. The inaccurate depth observations are either from pre-trained depth models or coarse depth maps of consumer-level depth sensors. Since coarse depth maps are not strictly scaled to the ground-truth depth maps, we propose a simple yet effective constraint, a local depth ranking method, on NeRFs such that the expected depth ranking of the NeRF is consistent with that of the coarse depth maps in local patches. To preserve the spatial continuity of the estimated depth of NeRF, we further propose a spatial continuity constraint to encourage the consistency of the expected depth continuity of NeRF with coarse depth maps. Surprisingly, with simple depth ranking constraints, SparseNeRF outperforms all state-of-the-art few-shot NeRF methods (including depth-based models) on standard LLFF and DTU datasets. Moreover, we collect a new dataset NVS-RGBD that contains real-world depth maps from Azure Kinect, ZED 2, and iPhone 13 Pro. Extensive experiments on NVS-RGBD dataset also validate the superiority and generalizability of SparseNeRF. Project page is available at https://sparsenerf.github.io/.Comment: Technical Report, Project page: https://sparsenerf.github.io

    PERF: Panoramic Neural Radiance Field from a Single Panorama

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    Neural Radiance Field (NeRF) has achieved substantial progress in novel view synthesis given multi-view images. Recently, some works have attempted to train a NeRF from a single image with 3D priors. They mainly focus on a limited field of view with a few occlusions, which greatly limits their scalability to real-world 360-degree panoramic scenarios with large-size occlusions. In this paper, we present PERF, a 360-degree novel view synthesis framework that trains a panoramic neural radiance field from a single panorama. Notably, PERF allows 3D roaming in a complex scene without expensive and tedious image collection. To achieve this goal, we propose a novel collaborative RGBD inpainting method and a progressive inpainting-and-erasing method to lift up a 360-degree 2D scene to a 3D scene. Specifically, we first predict a panoramic depth map as initialization given a single panorama and reconstruct visible 3D regions with volume rendering. Then we introduce a collaborative RGBD inpainting approach into a NeRF for completing RGB images and depth maps from random views, which is derived from an RGB Stable Diffusion model and a monocular depth estimator. Finally, we introduce an inpainting-and-erasing strategy to avoid inconsistent geometry between a newly-sampled view and reference views. The two components are integrated into the learning of NeRFs in a unified optimization framework and achieve promising results. Extensive experiments on Replica and a new dataset PERF-in-the-wild demonstrate the superiority of our PERF over state-of-the-art methods. Our PERF can be widely used for real-world applications, such as panorama-to-3D, text-to-3D, and 3D scene stylization applications. Project page and code are available at https://perf-project.github.io/ and https://github.com/perf-project/PeRF.Comment: Project Page: https://perf-project.github.io/ , Code: https://github.com/perf-project/PeR

    F2^{2}-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories

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    This paper presents a novel grid-based NeRF called F2-NeRF (Fast-Free-NeRF) for novel view synthesis, which enables arbitrary input camera trajectories and only costs a few minutes for training. Existing fast grid-based NeRF training frameworks, like Instant-NGP, Plenoxels, DVGO, or TensoRF, are mainly designed for bounded scenes and rely on space warping to handle unbounded scenes. Existing two widely-used space-warping methods are only designed for the forward-facing trajectory or the 360-degree object-centric trajectory but cannot process arbitrary trajectories. In this paper, we delve deep into the mechanism of space warping to handle unbounded scenes. Based on our analysis, we further propose a novel space-warping method called perspective warping, which allows us to handle arbitrary trajectories in the grid-based NeRF framework. Extensive experiments demonstrate that F2-NeRF is able to use the same perspective warping to render high-quality images on two standard datasets and a new free trajectory dataset collected by us. Project page: https://totoro97.github.io/projects/f2-nerf.Comment: CVPR 2023. Project page: https://totoro97.github.io/projects/f2-ner
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