3 research outputs found

    Progressive Texture Streaming

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    Since its conception, the increasing need for graphical detail has been a driving factor for the gaming industry. The 3D scenes rendered in modern games have increased in detail and scale at a rapid rate, and will continue to do so for the foreseeable future. The ever-increasing processing power and the development of faster 3D rendering hardware has enabled game developers to present the player with large, densely populated 3D virtual worlds containing thousands of high resolution textures and models. In order to render these virtual worlds on current gaming hardware, texture streaming is quickly becoming a necessity: the current gaming consoles cannot contain all texture data of a game world within their graphical memory. The proposed texture streaming solution addresses this problem by managing the texture data between the optical media and graphical memory at run-time. This thesis details a progressive, mipmap aware texture streaming scheme, designed around the optical media used by the current generation of gaming consoles. In the proposed solution, bandwidth usage is reduced by progressively streaming textures through a DCT (Discrete Cosine Transform)-based compression scheme. Seek time of the optical media is reduced by employing a spacial packing scheme which aims to minimize the amount of separate read operations. Using these tools, textures can be accessed and streamed in various levels of detail, providing an efficient use of memory while keeping bandwidth usage and seek times at a minimum.Computer Graphics and CAD/CAMElectrical Engineering, Mathematics and Computer Scienc

    Enhancement of aircraft cabin comfort studies by coupling of models for human thermoregulation, internal radiation, and turbulent flows

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    Scientific enhancement of the analysis of thermal comfort aspects in aircraft cabins is the subject of the current investigation. For this purpose, three important processes are identified that play a significant role in thermal comfort, viz. the human response to its thermal environment which is also known as thermoregulation, the actual movement of air and heat inside aircraft cabins due to natural and forced convection, and heat transfer due to radiation. Three existing models have been adopted to describe these phenomena. In the current investigation, the behaviour of these three models is investigated in terms of modelling aspects and computational efficiency. Furthermore, a robust coupling of the models in a single simulation environment is described. Simulation results are shown for academic and real-life applications. It is concluded that a useful simulation environment has been obtained for studying aspects of the individual seat climate. Also, open issues in physical and computational aspects of the models are identified which can be addressed in future studies
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