17 research outputs found

    Designing for open-ended play

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    Loneliness in the care home

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    Love from London:intimacy at a distance

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    Leaving room for improvisation: towards a design approach for open-ended play.

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    Open-ended play with interactive objects provides children with the freedom to construct their own rules, goals and meaning. Instead of games with strict rules, open-ended play designs offer interaction opportunities as a trigger for creating personalized games. The process of developing these designs differs from designs with predefined use. This paper presents the further development of a design approach on how to design for open-ended play. We give an overview of related work and analyze eight existing open-ended play designs. Next, interviews with design students are discussed that illustrate the process of developing open-ended play designs. As a conclusion, we describe our design approach for open-ended play, including an improved definition of open-ended play, an overview of which design parameters have to be considered and advice for tailoring a design process to consider these parameters

    Leaving room for improvisation: towards a design approach for open-ended play.

    No full text
    Open-ended play with interactive objects provides children with the freedom to construct their own rules, goals and meaning. Instead of games with strict rules, open-ended play designs offer interaction opportunities as a trigger for creating personalized games. The process of developing these designs differs from designs with predefined use. This paper presents the further development of a design approach on how to design for open-ended play. We give an overview of related work and analyze eight existing open-ended play designs. Next, interviews with design students are discussed that illustrate the process of developing open-ended play designs. As a conclusion, we describe our design approach for open-ended play, including an improved definition of open-ended play, an overview of which design parameters have to be considered and advice for tailoring a design process to consider these parameters

    A toolkit for designing playful interactions : the four lenses of play

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    The development of ambient play environments provides an opportunity to develop tangible play solutions to stimulate social and physical play by embedding responsiveness tailored and adjusted to player behaviour in the environment. This paper gives an overview of different perspectives on play and translates this theoretical knowledge from different disciplines to design relevant knowledge. The design relevant knowledge is presented in the form of a design toolkit, called the lenses of play, including the perspectives of forms of play, open-ended play, stages of play and playful experiences. Application of the design toolkit is illustrated in relation to two interactive play design cases to emphasize the design relevance of the knowledge in the design process. Furthermore, it shows how the lenses can inform different types of design decisions, such as early scoping of the design space by focusing on a form of play and making more detailed design decisions later when considering different stages of play

    Toinggg: How Changes in Children’s Activity Level Influence Creativity in Open-Ended Play

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    This paper describes an explorative study with an open-ended play environment called Toinggg that consists of three interactive trampolines and was developed for children aged 6-8 years old. Toinggg was used to evaluate the change of children's activity level on creativity in open-ended play. With this exploration, we aim to gain a better understanding of the balance between physical activity and creativity in play. In a user evaluation twenty-one children played in groups of three with Toinggg. Results show an increase in development of new game play and creativity after a moment of rest concerning the activity level of the interaction behavior
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