4 research outputs found

    A New Technique in saving Fingerprint with low volume by using Chaos Game and Fractal Theory

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    Fingerprint is one of the simplest and most reliable biometric features of human for identification. In this study by using fractal theory and by the assistance of Chaos Game a new fractal is made from fingerprint. While making the new fractal by using Chaos Game mechanism some parameters, which can be used in identification process, can be deciphered. For this purpose, a fractal is made for each fingerprint, we save 10 parameters for every fingerprint, which have necessary information for identity, as said before. So we save 10 decimal parameters with 0.02 accuracy instead of saving the picture of a fingerprint or some parts of it. Now we improve the great volume of fingerprint pictures by using this model which employs fractal for knowing the personality

    Mapping local patterns of childhood overweight and wasting in low- and middle-income countries between 2000 and 2017

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    A double burden of malnutrition occurs when individuals, household members or communities experience both undernutrition and overweight. Here, we show geospatial estimates of overweight and wasting prevalence among children under 5 years of age in 105 low- and middle-income countries (LMICs) from 2000 to 2017 and aggregate these to policy-relevant administrative units. Wasting decreased overall across LMICs between 2000 and 2017, from 8.4% (62.3 (55.1–70.8) million) to 6.4% (58.3 (47.6–70.7) million), but is predicted to remain above the World Health Organization’s Global Nutrition Target of <5% in over half of LMICs by 2025. Prevalence of overweight increased from 5.2% (30 (22.8–38.5) million) in 2000 to 6.0% (55.5 (44.8–67.9) million) children aged under 5 years in 2017. Areas most affected by double burden of malnutrition were located in Indonesia, Thailand, southeastern China, Botswana, Cameroon and central Nigeria. Our estimates provide a new perspective to researchers, policy makers and public health agencies in their efforts to address this global childhood syndemic

    A new technique in saving fingerprint with low volume by using Chaos Game and Fractal Theory

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    Fingerprint is one of the simplest and most reliable biometric features of human for identification. In this study by using fractal theory and by the assistance of Chaos Game a new fractal is made from fingerprint. While making the new fractal by using Chaos Game mechanism some parameters, which can be used in identification process, can be deciphered. For this purpose, a fractal is made for each fingerprint, we save 10 parameters for every fingerprint, which have necessary information for identity, as said before. So we save 10 decimal parameters with 0.02 accuracy instead of saving the picture of a fingerprint or some parts of it. Now we improve the great volume of fingerprint pictures by using this model which employs fractal for knowing the personality

    MAPPING LOCAL PATTERNS OF CHILDHOOD OVERWEIGHT AND WASTING IN LOW- AND MIDDLE-INCOME COUNTRIES BETWEEN 2000 AND 2017

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    A double burden of malnutrition occurs when individuals, household members or communities experience both undernutrition and overweight. Here, we show geospatial estimates of overweight and wasting prevalence among children under 5 years of age in 105 low- and middle-income countries (LMICs) from 2000 to 2017 and aggregate these to policy-relevant administrative units. Wasting decreased overall across LMICs between 2000 and 2017, from 8.4% (62.3 (55.1–70.8) million) to 6.4% (58.3 (47.6–70.7) million), but is predicted to remain above the World Health Organization’s Global Nutrition Target of <5% in over half of LMICs by 2025. Prevalence of overweight increased from 5.2% (30 (22.8–38.5) million) in 2000 to 6.0% (55.5 (44.8–67.9) million) children aged under 5 years in 2017. Areas most affected by double burden of malnutrition were located in Indonesia, Thailand, southeastern China, Botswana, Cameroon and central Nigeria. Our estimates provide a new perspective to researchers, policy makers and public health agencies in their efforts to address this global childhood syndemic
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