49,775 research outputs found

    Gas-phase and heat-exchange effects on the ignition of high- and low-exothermicity porous solids subject to constant heating

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    This article investigates the ignition of low-exothermicity reactive porous solids exposed to a maintained source of heat (hotspot), without oxygen limitation. The gas flow within the solid, particularly in response to pressure gradients (Darcy’s law), is accounted for. Numerical experiments related to the ignition of low-exothermicity porous materials are presented. Gas and solid products of reaction are included. The first stage of the paper examines the (pseudo-homogeneous) assumption of a single temperature for both phases, amounting to an infinite rate of heat exchange between the two. Isolating the effect of gas production and flow in this manner, the effect of each on the ignition time is studied. In such cases, ignition is conveniently defined by the birth of a self-sustained combustion wave. It is found that gas production decreases the ignition time, compared to equivalent systems in which the gas-dynamic problem is effectively neglected. The reason for this is quite simple; the smaller heat capacity of the gas allows the overall temperature to attain a higher value in a similar time, and so speeds up the ignition process. Next, numerical results using a two-temperature (heterogeneous) model, allowing for local heat exchange between the phases, are presented. The pseudo-homogeneous results are recovered in the limit of infinite heat exchange. For a finite value of heat exchange, the ignition time is lower when compared to the single-temperature limit, decreasing as the rate of heat exchange decreases. However, the decrease is only mild, of the order of a few percent, indicating that the pseudo-homogeneous model is in fact a rather good approximation, at least for a constant heat-exchange rate. The relationships between the ignition time and a number of physico-chemical parameters of the system are also investigated

    Comparison of Different Additive Manufacturing Methods Using Optimized Computed Tomography

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    Additive manufacturing (AM) allows for fast fabrication of three dimensional objects with the possibility of use of considerably less resources than would be the case in traditional manufacturing. AM is a fast and cost effective method which boasts the ability to produce components with a previously unachievable level of geometric complexity in end user industrial applications in areas such as the aerospace and automotive industries. However these processes currently lack reproducibility and repeatability with some ‘prints’ having a high rate requiring rework or even scrapping. It is therefore imperative that robust quality systems can be implemented such that the waste level of these processes can be eliminated or decreased. This study presents an artefact that has been optimised for characterisation using computed tomography (CT) with representative AM internal channels and structures. Furthermore the optimisation of the CT acquisition conditions for this artefact is presented in light of analysis of form, internal feature dimensions and position and material porosity

    Playing Games with Quantum Mechanics

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    We present a perspective on quantum games that focuses on the physical aspects of the quantities that are used to implement a game. If a game is to be played, it has to be played with objects and actions that have some physical existence. We call such games playable. By focusing on the notion of playability for games we can more clearly see the distinction between classical and quantum games and tackle the thorny issue of what it means to quantize a game. The approach we take can more properly be thought of as gaming the quantum rather than quantizing a game and we find that in this perspective we can think of a complete quantum game, for a given set of preferences, as representing a single family of quantum games with many different playable versions. The versions of Quantum Prisoners Dilemma presented in the literature can therefore be thought of specific instances of the single family of Quantum Prisoner's Dilemma with respect to a particular measurement. The conditions for equilibrium are given for playable quantum games both in terms of expected outcomes and a geometric approach. We discuss how any quantum game can be simulated with a classical game played with classical coins as far as the strategy selections and expected outcomes are concerned.Comment: 3 Figure

    Interferometric detection of spin-polarized transport in the depletion layer of a metal-GaAs Schottky barrier

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    It is shown that the Kerr rotation of spin-polarized electrons is modulated by the distance of the electrons from the sample surface. Time-resolved Kerr rotation of optically-excited spin-polarized electrons in the depletion layer of n-doped GaAs displays fast oscillations that originate from an interference between the light reflected from the semiconductor surface and from the front of the electron distribution moving into the semiconductor. Using this effect, the dynamics of the photogenerated charge carriers in the depletion layer of the biased Schottky barrier is measured.Comment: 10 pages, 4 figure
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