48 research outputs found
GAMER with out-of-core computation
GAMER is a GPU-accelerated Adaptive-MEsh-Refinement code for astrophysical
simulations. In this work, two further extensions of the code are reported.
First, we have implemented the MUSCL-Hancock method with the Roe's Riemann
solver for the hydrodynamic evolution, by which the accuracy, overall
performance and the GPU versus CPU speed-up factor are improved. Second, we
have implemented the out-of-core computation, which utilizes the large storage
space of multiple hard disks as the additional run-time virtual memory and
permits an extremely large problem to be solved in a relatively small-size GPU
cluster. The communication overhead associated with the data transfer between
the parallel hard disks and the main memory is carefully reduced by overlapping
it with the CPU/GPU computations.Comment: 4 pages, 4 figures, conference proceedings of IAU Symposium 270 (eds.
Alves, Elmegreen, Girart, Trimble
Vortex Turbulence in Linear Schroedinger Wave Mechanics
Quantum turbulence that exhibits vortex creation, annihilation and
interactions is demonstrated as an exact solution of the time-dependent,
free-particle Schr\"odinger equation evolved from a smooth random-phased
initial condition. Relaxed quantum turbulence in 2D and 3D exhibits universal
scaling in the steady-state energy spectrum as k-1 in small scales. Due to the
lack of dissipation, no evidence of the Kolmogorov-type forward energy cascade
in 3D or the inverse energy cascade in 2D is found, but the rotational and
potential flow components do approach equi-partition in the scaling regime. In
addition, the 3D vortex line-line correlation exhibits universal behaviour,
scaled as \Deltar^-2, where \Deltar is the separation between any two vortex
line elements, in fully developed turbulence. We also show that the quantum
vortex is not frozen to the matter, nor is the vortex motion induced by other
vortices via Biot-Savart's law. Thus, the quantum vortex is actually a
nonlinear wave, propagating at a speed very different from a classical vortex.Comment: 9 pages, 14 figure
Cosmological Simulations of Two-Component Wave Dark Matter
Wave (fuzzy) dark matter consists of ultralight bosons (), featuring a compact solitonic core at the
centre of a granular halo. Here we extend this model to a two-component wave
dark matter, with distinct particle masses and coupled only through gravity,
and investigate the resulting soliton-halo structure via cosmological
simulations. Specifically, we assume wave dark matter contains per cent
major component and per cent minor component, fix the major-component
particle mass to , and explore two
different minor-component particle masses with and , respectively. For , we
find that (i) the major- and minor-component solitons coexist, have comparable
masses, and are roughly concentric. (ii) The soliton peak density is
significantly lower than the single-component counterpart, leading to a much
smoother soliton-to-halo transition and rotation curve. (iii) The combined
soliton mass of both components follows the same single-component core-halo
mass relation. In dramatic contrast, for , we
find that a minor-component soliton cannot form with the presence of a stable
major-component soliton; the total density profile, for both halo and soliton,
is thus dominated by the major component and closely follows the
single-component case. To support this finding, we propose a toy model to
illustrate that it is difficult to form a soliton in a hot environment
associated with a deep gravitational potential. The work demonstrates the extra
flexibility added to the multi-component wave dark matter model is capable of
resolving observational tensions over the single-component model while
retaining key features of the single-component model.Comment: 19 pages, 24 figures, 1 table, submitted to MNRA