3 research outputs found

    Developing Student-Faculty Partnerships at Bridgewater State University

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    The introduction frames the essays included in this issue as developing student-faculty partnerships with a range of collaborative relationships. The first three essays explore partnerships that are program-based partnerships. The next four essays explore various kinds of student-faculty partnerships that unfold within classroom-focused experiences. In the final section, three essays that focus on partnerships beyond the boundaries of the classroom and the campus are shared. All ten essays contribute to chronicling multiple versions of the development of student-faculty partnerships at Bridgewater State University

    Students as Partners with Faculty in a Teacher Education Program

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    The authors share their experiences of working with student partners within a Physical Education Teacher Education Program. Through partnership they more deeply understand how their role as professor was a barrier to open and honest student-faculty communication

    Modification by Adaptation: Proposing Another Pedagogical Principle for TGfU

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    This chapter presents a scholarship of teaching and learning (SoTL) study focused on how games taught in physical education can draw on game-based learning in video games where conditions are created in the game for the constraints on the player to change depending on the outcome of a previous game encounter. This chapter is organized into three major sections. The first section explores how complexity thinking can inform learning through adaptation games. The key premise here is that complexity thinking focuses on the adaptive self-organizing systems in which learning emerges from experiences that activate transformation in the learner (Davis & Sumara, 2006). The second section advocates and provides support for Hopper, Sanford, and Clarke’s (2009) and Hopper’s (2011) position that game modification by adaptation represents another modification principle of TGfU in addition to Bunker and Thorpe’s (1986) modification by representation and modification by exaggeration. The third section explores how pre-service teachers, as students in a games course, experienced instruction that was informed by game modification by adaptation and, more broadly, the ‘game-as-teacher’ as they learned (or re-learned) how game learning develops. The purpose of this study was to examine a key premise that this approach creates a complex adaptive system, with enabling constraints as a guideline, of players who engage in a game that is close, where play engulfs them with the delight of good play (Kretchmar, 2005)
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