43 research outputs found

    Inter-session Network Coding for Transmitting Multiple Layered Streams over Single-hop Wireless Networks

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    This paper studies the problem of transmitting multiple independent layered video streams over single-hop wireless networks using network coding (NC). We combine feedback-free random linear NC (RLNC) with unequal error protection (UEP) and our goal is to investigate the benefits of coding across streams, i.e. inter session NC. To this end, we present a transmission scheme that in addition to mixing packets of different layers of each stream (intra-session NC), mixes packets of different streams as well. Then, we propose the analytical formulation of the layer decoding probabilities for each user and utilize it to define a theoretical performance metric. Assessing this performance metric under various scenarios, it is observed that inter-session NC improves the trade-off among the performances of users. Furthermore, the analytical results show that the throughput gain of inter-session NC over intra-session NC increases with the number of independent streams and also by increasing packet error rate, but degrades as network becomes more heterogeneous.Comment: Accepted to be presented at 2014 IEEE Information Theory Workshop (ITW), 5 pages, 4 figure

    Random Linear Network Coding for Wireless Layered Video Broadcast: General Design Methods for Adaptive Feedback-free Transmission

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    This paper studies the problem of broadcasting layered video streams over heterogeneous single-hop wireless networks using feedback-free random linear network coding (RLNC). We combine RLNC with unequal error protection (UEP) and our main purpose is twofold. First, to systematically investigate the benefits of UEP+RLNC layered approach in servicing users with different reception capabilities. Second, to study the effect of not using feedback, by comparing feedback-free schemes with idealistic full-feedback schemes. To these ends, we study `expected percentage of decoded frames' as a key content-independent performance metric and propose a general framework for calculation of this metric, which can highlight the effect of key system, video and channel parameters. We study the effect of number of layers and propose a scheme that selects the optimum number of layers adaptively to achieve the highest performance. Assessing the proposed schemes with real H.264 test streams, the trade-offs among the users' performances are discussed and the gain of adaptive selection of number of layers to improve the trade-offs is shown. Furthermore, it is observed that the performance gap between the proposed feedback-free scheme and the idealistic scheme is very small and the adaptive selection of number of video layers further closes the gap.Comment: 15 pages, 12 figures, 3 tables, Under 2nd round of review, IEEE Transactions on Communication

    On Throughput and Decoding Delay Performance of Instantly Decodable Network Coding

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    In this paper, a comprehensive study of packet-based instantly decodable network coding (IDNC) for single-hop wireless broadcast is presented. The optimal IDNC solution in terms of throughput is proposed and its packet decoding delay performance is investigated. Lower and upper bounds on the achievable throughput and decoding delay performance of IDNC are derived and assessed through extensive simulations. Furthermore, the impact of receivers' feedback frequency on the performance of IDNC is studied and optimal IDNC solutions are proposed for scenarios where receivers' feedback is only available after and IDNC round, composed of several coded transmissions. However, since finding these IDNC optimal solutions is computational complex, we further propose simple yet efficient heuristic IDNC algorithms. The impact of system settings and parameters such as channel erasure probability, feedback frequency, and the number of receivers is also investigated and simple guidelines for practical implementations of IDNC are proposed.Comment: This is a 14-page paper submitted to IEEE/ACM Transaction on Networking. arXiv admin note: text overlap with arXiv:1208.238

    From Instantly Decodable to Random Linear Network Coding

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    Our primary goal in this paper is to traverse the performance gap between two linear network coding schemes: random linear network coding (RLNC) and instantly decodable network coding (IDNC) in terms of throughput and decoding delay. We first redefine the concept of packet generation and use it to partition a block of partially-received data packets in a novel way, based on the coding sets in an IDNC solution. By varying the generation size, we obtain a general coding framework which consists of a series of coding schemes, with RLNC and IDNC identified as two extreme cases. We then prove that the throughput and decoding delay performance of all coding schemes in this coding framework are bounded between the performance of RLNC and IDNC and hence throughput-delay tradeoff becomes possible. We also propose implementations of this coding framework to further improve its throughput and decoding delay performance, to manage feedback frequency and coding complexity, or to achieve in-block performance adaption. Extensive simulations are then provided to verify the performance of the proposed coding schemes and their implementations.Comment: 30 pages with double space, 14 color figure

    Instantly Decodable Network Coding for Real-Time Scalable Video Broadcast over Wireless Networks

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    In this paper, we study a real-time scalable video broadcast over wireless networks in instantly decodable network coded (IDNC) systems. Such real-time scalable video has a hard deadline and imposes a decoding order on the video layers.We first derive the upper bound on the probability that the individual completion times of all receivers meet the deadline. Using this probability, we design two prioritized IDNC algorithms, namely the expanding window IDNC (EW-IDNC) algorithm and the non-overlapping window IDNC (NOW-IDNC) algorithm. These algorithms provide a high level of protection to the most important video layer before considering additional video layers in coding decisions. Moreover, in these algorithms, we select an appropriate packet combination over a given number of video layers so that these video layers are decoded by the maximum number of receivers before the deadline. We formulate this packet selection problem as a two-stage maximal clique selection problem over an IDNC graph. Simulation results over a real scalable video stream show that our proposed EW-IDNC and NOW-IDNC algorithms improve the received video quality compared to the existing IDNC algorithms

    Broadcast Rate Requires Nonlinear Coding in a Unicast Index Coding Instance of Size 36

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    Insufficiency of linear coding for the network coding problem was first proved by providing an instance which is solvable only by nonlinear network coding (Dougherty et al., 2005).Based on the work of Effros, et al., 2015, this specific network coding instance can be modeled as a groupcast index coding (GIC)instance with 74 messages and 80 users (where a message can be requested by multiple users). This proves the insufficiency of linear coding for the GIC problem. Using the systematic approach proposed by Maleki et al., 2014, the aforementioned GIC instance can be cast into a unicast index coding (UIC) instance with more than 200 users, each wanting a unique message. This confirms the necessity of nonlinear coding for the UIC problem, but only for achieving the entire capacity region. Nevertheless, the question of whether nonlinear coding is required to achieve the symmetric capacity (broadcast rate) of the UIC problem remained open. In this paper, we settle this question and prove the insufficiency of linear coding, by directly building a UIC instance with only 36users for which there exists a nonlinear index code outperforming the optimal linear code in terms of the broadcast rate
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