1 research outputs found

    The best of all worlds: Combining the flipped classroom, game-based learning, and learning communities in a large technology integration course.

    Get PDF
    This paper presents the use of a combination of pedagogical strategies in teaching a large undergraduate technology integration course. Course revisions include a motivating game-based learning structure, practitioner-focused design, and the flipped classroom model. Students perceived each course change positively with suggestions for refinement
    corecore