5 research outputs found

    Efficient and Accurate Adaptive Resolution for Weakly-Compressible SPH

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    In this paper we propose an accurate, and computationally efficient method for incorporating adaptive spatial resolution into weakly-compressible Smoothed Particle Hydrodynamics (SPH) schemes. Particles are adaptively split and merged in an accurate manner while ensuring that the number of particles is not large for a given resolution. Critically, the method ensures that the number of neighbors of each particle is optimal, leading to an efficient algorithm. A set of background particles is used to specify either geometry-based spatial resolution or solution-based adaptive resolution. This allows us to simulate problems using particles having length variations of the order of 1:250 with much fewer particles than currently reported with other techniques. The method is designed to automatically adapt when any solid bodies move. The algorithms employed are fully parallel. We consider a suite of benchmark problems to demonstrate the accuracy of the approach. We then consider the classic problem of the flow past a circular cylinder at a range of Reynolds numbers and show that the proposed method produces accurate results with a significantly reduced number of particles. We provide an open source implementation and a fully reproducible manuscript.Comment: 44 pages, 32 figures, 3 table

    Parallel adaptive weakly-compressible SPH for complex moving geometries

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    The use of adaptive spatial resolution to simulate flows of practical interest using Smoothed Particle Hydrodynamics (SPH) is of considerable importance. Recently, Muta and Ramachandran [1] have proposed an efficient adaptive SPH method which is capable of handling large changes in particle resolution. This allows the authors to simulate problems with much fewer particles than was possible earlier. The method was not demonstrated or tested with moving bodies or multiple bodies. In addition, the original method employed a large number of background particles to determine the spatial resolution of the fluid particles. In the present work we establish the formulation's effectiveness for simulating flow around stationary and moving geometries. We eliminate the need for the background particles in order to specify the geometry-based or solution-based adaptivity and we discuss the algorithms employed in detail. We consider a variety of benchmark problems, including the flow past two stationary cylinders, flow past different NACA airfoils at a range of Reynolds numbers, a moving square at various Reynolds numbers, and the flow past an oscillating cylinder. We also demonstrate different types of motions using single and multiple bodies. The source code is made available under an open source license, and our results are reproducible.Comment: 50 pages, 22 figures, 3 tables. Updated one figure (Fig. 9
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