355 research outputs found
Wave packet dynamics in a monolayer graphene
The dynamics of charge particles described by Gaussian wave packet in
monolayer graphene is studied analytically and numerically. We demonstrate that
the shape of wave packet at arbitrary time depends on correlation between the
initial electron amplitudes and on the
sublattices and correspondingly (i.e. pseudospin polarization). For the
transverse pseudospin polarization the motion of the center of wave packet
occurs in the direction perpendicular to the average momentum . Moreover, in this case the initial wave packet splits
into two parts moving with opposite velocities along . If the
initial direction of pseudospin coincides with average momentum the splitting
is absent and the center of wave packet is displaced at along the same
direction. The results of our calculations show that all types of motion
experience {\it zitterbewegung}. Besides, depending on initial polarization the
velocity of the packet center may have the constant component ,
where is the Fermi velocity and is a function of
the parameter ( is the initial width of wave packet). As a result,
the direction of the packet motion is determined not only by the orientation of
the average momentum, but mainly by the phase difference between the up- and
low- components of the wave functions. Similar peculiarities of the dynamics of
2D electron wave packet connected with initial spin polarization should take
place in the semiconductor quantum well under the influence of the Rashba
spin-orbit coupling.Comment: 7 pages, 8 figures, to be published in Phys. Rev.
Wave packet dynamics in hole Luttinger systems
For hole systems with an effective spin 3/2 we analyzed analytically and
numerically the evolution of wave packets with the different initial
polarizations. The dynamics of such systems is determined by the
Luttinger Hamiltonian. We work in the space of arbitrary superposition of
light- and heavy-hole states of the "one-particle system". For 2D packets we
obtained the analytical solution for the components of wave function and
analyzed the space-time dependence of probability densities as well as angular
momentum densities. Depending on the value of the parameter ( is
the average momentum vector and is the packet width) two scenarios of
evolution are realized. For the initial wave packet splits into two
parts and the coordinates of packet center experience the transient
oscillations or {\it Zitterbewegung} (ZB) as for other two-band systems. In the
case when remains
almost cylindrically symmetric and the ripples arise at the circumference of
wave packet. The ZB in this case is absent. We evaluated and visualized for
different values of parameter the space-time dependence of angular momentum
densities, which have the multipole structure. It was shown that the average
momentum components can precess in the absence of external or effective
magnetic fields due to the interference of the light- and heavy hole states.
For localized initial states this precession has a transient character.Comment: 9 pages, 8 gigur
Graphene superlattice with periodically modulated Dirac gap
Graphene-based superlattice (SL) formed by a periodic gap modulation is
studied theoretically using a Dirac-type Hamiltonian. Analyzing the dispersion
relation we have found that new Dirac points arise in the electronic spectrum
under certain conditions. As a result, the gap between conduction and valence
minibands disappears. The expressions for the position of these Dirac points in
-space and threshold value of the potential for their emergence were
obtained. At some parameters of the system, we have revealed interface states
which form the top of the valence miniband.Comment: 5 pages, 4 figures, accepted to Physical Review
Space-time evolution of Dirac wave packets
In this work we study the dynamics of free 3D relativistic Gaussian wave
packets with different spin polarization. We analyze the connection between the
symmetry of initial state and the dynamical characteristics of moving particle.
The corresponding solutions of Dirac equation having different types of
symmetry were evaluated analytically and numerically and after that the
electron probability densities, as well as, the spin densities were visualized.
The average values of velocity of the packet center and the average spin were
calculated analytically, and the parameters of transient Zitterbewegung in
different directions were obtained. These results can be useful for the
interpretation of future experiments with trapped ions.Comment: 10 pages, 7 figure
Geometry-induced reduction of the critical current in superconducting nanowires
Reduction of the critical current in narrow superconducting NbN lines with
sharp and rounded bends with respect to the critical current in straight lines
was studied at different temperatures. We compare our experimental results with
the reduction expected in the framework of the London model and the
Ginsburg-Landau model. We have experimentally found that the reduction is
significantly less than either model predicts. We also show that in our NbN
lines the bends mostly contribute to the reduction of the critical current at
temperatures well below the superconducting transition temperature
Proving Craig and Lyndon Interpolation Using Labelled Sequent Calculi
We have recently presented a general method of proving the fundamental
logical properties of Craig and Lyndon Interpolation (IPs) by induction on
derivations in a wide class of internal sequent calculi, including sequents,
hypersequents, and nested sequents. Here we adapt the method to a more general
external formalism of labelled sequents and provide sufficient criteria on the
Kripke-frame characterization of a logic that guarantee the IPs. In particular,
we show that classes of frames definable by quantifier-free Horn formulas
correspond to logics with the IPs. These criteria capture the modal cube and
the infinite family of transitive Geach logics
Розробка та анімація тривимірної моделі персонажа для комп’ютерної гри
The article shows the process of creating realistic three-dimensional character in the 3D Max environment: from concept art to development of the skeleton and animation of it. In a third-person game, the main character is constantly in the field of a camera view, often occupies most of the screen with sufficient increase. The increased requirements to a study of both the model, and textures are imposed. The importance of optimizing high-polygonal model to improve overall performance of the system resources in the game highlighted in the work. The methods allowing to reduce the number of polygons without essential loss of visual quality of model are considered and analysed.В статье показан процесс создания реалистичного трехмерного персонажа в среде 3D Max: начиная от концепт арта и заканчивая разработкой скелета и анимации для него. Поскольку в играх от третьего лица именно главный герой находится постоянно в поле зрения камеры, нередко занимает большую часть экрана при достаточном приближении, то к качеству выполнения как самой модели, так и текстур для нее предъявляются повышенные требования. В работе подчёркнута важность оптимизации высокополигональной модели для повышения общей производительности использования системных ресурсов в игре. Рассмотрены и проанализированы методы, позволяющие уменьшить количество полигонов без существенной потери визуального качества модели.У статі наведено створеня реалістичного персонажа : починаючи від концепт розробкою скелету та анімації для нього. Оскільки в іграх від третьої особи саме головний герой знаходиться постійно у полі зору камери, нерідко займає більшу частину екрану при достатньому наближенні, то до якості опрацювання як самої моделі, так і текстур для неї висуваються підвищені вимоги. В роботі підкреслена продуктивностю використання системних ресурсів у грі. Розглянуті та проаналізовані методи, що дозволяють зменшити кількість полігонів без суттєвої втрати візуальної якості моделі
- …