4 research outputs found
What Is Social Media For?: A Case Study of Social Media Use and Its Effects on Student Achievement
Social Media is a communication tool or information that allows users to have conversations, exchange information or express ideas. But this social media has become a very frightening scourge for some students, especially those who abuse social media not for the sake of learning. Social media is very influential for students to support learning achievement. Therefore, the purpose of this study is to see the influence / impact of the use of social media on student achievement. This study uses a quantitative research design, by applying normality and correlation tests to each variable. In this study there were 25 class XI students from SMK Negeri 2 Tourism Merauke, South Papua who were the subjects of the study. Data collection, carried out using observation and questionnaires. As a result of research, the use of Social Media such as Instagram, Facebook, Twitter, YouTube, WhatsApp is proven to affect student achievement. However, it depends on the goals of each student, if users use it positively it will have a good impact on student learning achievement, but on the contrary if it is used just by playing and cannot divide time to learn then it is likely to have a bad impact on student learning achievement
Online Games and Their Effects on Student Learning Interest: A Correlation Study on Physical Education Subject in Merauke, South Papua
This study aims to analyze the influence of online games on the interest in learning Physical Education and Health (Penjas) in students. Online gaming has become one of the popular forms of entertainment among teenagers and young people. However, attention to its impact on academic learning interest, especially in the fields of Physical Education and Health, is still relatively limited. This study used a quantitative approach with correlation and regression analysis. The population and sample of the study were students of SMK Negeri 2 Tourism Merauke with a total sample from class XI of 25 students. Data was collected through questionnaires that focused on two main aspects: the frequency of playing online games and the students' learning interests. The results showed that there was a negative correlation between the frequency of playing online games and the students' learning interest. Factors contributing to the decline in interest in learning in students who frequently play online games include the use of unbalanced time between gaming and learning activities, as well as the psychological impact that may arise from addictive games. This research provides new insights into how online games can affect students' learning interests. The results of this study have important implications for educators and parents to understand the potential impact of playing online games on students' learning interests. Educators should consider creative ways to increase students' interest in PE learning, such as integrating interesting media or methods in learning or creating awareness about the importance of balancing gaming and learning activities in a balanced manner
Reflections for the World of Education: The Influence of the Role of Teachers on Student Learning Motivation
The main capital of teachers is to foster students' interest in learning and become true learners so that students can apply their knowledge in everyday life. Therefore, apart from being educators, teachers also have other roles in the teaching and learning process, namely as motivators, evaluators and facilitators. Through the role of teachers in learning, students are able to show their perseverance in learning in order to achieve learning completeness. Therefore, teaching and learning activities do not only lie with teachers but students also interfere in the teaching and learning process. Referring to the complexity of the learning system which includes the importance of the role of the teacher and student motivation during learning, the purpose of this study is to examine the correlation between the role of the teacher and student learning motivation. The study used a combined method (quantitative and qualitative), where the subjects in this study were grade X students of SMK Negeri 2 Tourism Merauke with a total of 25 students. Data in this study were collected through questionnaires and observations. As a result, there is a close relationship between the role of teachers and student motivation in learning. This is also evidenced by the results of data processing using SPSS.25 software. with criteria If the sig > 0.05 accept Ho, From data processing obtained sig 0.038 < 0.05 means that Ho is rejected. Thus there is a significant correlation or relationship between the role of teachers and with student learning motivation in learning in grade 10 of SMK Negeri 2 Tourism Merauke, South Papua. Therefore, the success of education programs begins with the role of teachers in managing education
Evaluasi Implementasi Kurikulum 2013 Mata Pelajaran Pendidikan Jasmani di Sekolah Dasar Kabupaten Merauke Provinsi Papua
Penelitian ini bertujuan untuk mengetahui kesesuaian perencanaan dan pelaksanaan pembelajaran pendidikan jasmani dalam implementasi kurikulum 2013 di sekolah dasar kabupaten Merauke.
Penelitian ini merupakan penelitian evaluasi dengan pendekatan deskriptif. Model evaluasi yang digunakan adalah model yang berorientasi pada tujuan (Goal Oriented Evaluation Model). Model evaluasi ini menggunakan tujuan sebagai kriteria untuk menentukan keberhasilan. Berdasarkan model evaluasi, yang digunakan yang menjadi tujuan dalam penelitian ini adalah mengetahui kesesuaian penyusunan rencana pelaksanaan pembelajaran dan kesesuaian pelaksanaan pembelajaran pendidikan jasmani sesuai kurikulum 2013.
Hasil penelitian adalah sebagai berikut: 1) hasil analisis angket rencana pelaksanaan pembelajaran secara keseluruhan adalah sangat sesuai, skor yang diperoleh adalah 142 dengan rata-rata skor 71, 2) hasil analisis angket rencana pelaksanaan pembelajaran untuk setiap aspeknya adalah 24,5, aspek identitas mata pelajaran skor rata-rata adalah 23, aspek kegiatan pembelajaran skor rata-rata adalah 23,5 kategori sangat sesuai, 3) hasil analisis angket pelaksanaan pembelajaran untuk semua aspek total skor adalah 141, rata-rata skor 70,5 kategori sangat sesuai. 4) hasil analisis angket pelaksanaan pembelajaran setiap aspeknya adalah kegiatan awal skor rata-rata adalah 23,5, aspek kegiatan inti skor rata-rata 23,5 dan aspek kegiatan penutup skor rata-rata 23,5 dengan kategori sangat sesuai. Berdasarkan hasil analisis pelaksanaan pembelajaran setiap aspek disimpulkan sangat sesuai, 5) hasil observasi pelaksanaan pembelajaran SD Inpres Gudang Arang jumlah skor adalah 13 dengan presentase 86,67%, SD Inpres Polder jumlah skor 14 dengan presentase 93,33% berdasarkan presentase tersebut rata-rata presentase pelaksanaan pembelajaran adalah 90% termasuk kategori sangat sesuai