2 research outputs found

    PENGARUH KOMITMEN ORGANISASI DAN MOTIVASI KERJA TERHADAP KINERJA KARYAWAN (Studi Kasus Pada Divisi Weaving PT. Dan Liris Indonesia)

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    This study aims to determine the effect of organizational commitment and work motivation on employee performance of the Weaving Division of PT. And Indonesian Lyrical. The sample used was 90 respondents with a sampling technique Convinience. Data analysis techniques using validity and reliability test, classic assumption test using normality test, multicollinearity test, heteroscedasticity test, multiple linear regression test, hypothesis testing using t test, F test, coefficient of determination test. Multiple linear regression results show variable organizational commitment effect significant to the performance of employees with tcount (2,103)> t table (1,988). Work motivation variable shows tcount (4,415)> ttable (1,988) this means that it has a significant effect on employee performance. The results of Fcount (21.998)> Ftable (2.709) that there is a significant influence between the variables of organizational commitment and work motivation simultaneously affect employee performance

    Pengenalan Benda Hidup Dan Tak Hidup Untuk Anak Berkebutuhan Khusus (ABK) Tunagrahita Kelas Iii Sekolah Luar Biasa (SLB-C) Negeri Sukoharjo (Subtema: Pengenalan Hewan)

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    Educational game is a game created and designed specifically to be used as a medium used to teach people through material containing sound, text, images, videos, and animation, which has the purpose of being able to provide better understanding more easily understood.The main factor in the learning process of children with special needs is the difficulty of students to focus on learning. There fore the teacher must deliver the learning material repeatedly. The research was conducted with the aim of designing an educational game that utilizes Android mobile so learning is more effective and students focus more on the subject matter delivered. This research was conducted at the Sukoharjo State Special School (SLB), with reference to the third year elementary school handbook curriculum.The method of interviewing the teacher concerned and observations during the learning process, can be identified problems when learning takes place. This educational game was made using software construct 2, as well as making buttons with CorelDRAW x5 and audacity software for audio sounds. With an attractive appearance, this application helps teachers in the learning process, as well as student guardians in the learning process at home
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