19 research outputs found

    Visualisation of Chord Diagrams and Tables

    Full text link
    Scripts and data for visualisation of chord diagrams and tables for the paper "What Makes Us Feel Good? A Data-driven Investigation of Positive Emotion Experience"</p

    Scripts for Text Analytics and NLP

    Full text link
    Text analysis for the article "What Makes Us Feel Good? A Data-driven Investigation of Positive Emotion Experience".</p

    Scripts for Text Analytics and NLP

    Full text link
    Text analysis for the article "What Makes Us Feel Good? A Data-driven Investigation of Positive Emotion Experience".</p

    Revised Scripts and Data For Text Analysis - Emotion Words Excluded

    Full text link
    To mitigate the potential influence of explicit emotion words on the clustering structure, we excluded emotion words across all categories, and rerun all the analysis. This folder includes revised scripts and relevant data files. Each script can be directly run on the data files.</p

    Visualisation of Chord Diagrams and Tables

    Full text link
    Scripts and data for visualisation of chord diagrams and tables for the paper "What Makes Us Feel Good? A Data-driven Investigation of Positive Emotion Experience"</p

    Rmarkdown - Fully Reproducible Data Analysis

    Full text link
    Fully reproducible Rmarkdown documents as html, pdf, and rmd.The script:1) Produces confusion matrices for accurate perception of each behavioral context, arousal level and valence based on the categoriation task (Experiment 1).2) Displays d primes for the match-to-context task (Experiment 2).3) Implements GLMM to test which acoustic parameters of the vocalizations predict human’ ability to accurately perceive behavioral context (context-matching task), arousal and valence in chimpanzee vocalizations

    Data_Experiment2.csv

    Full text link
    Data of Experiment 2, Sounds like a fight: Listeners can infer behavioural context from spontaneous nonverbal vocalisations. Raw data of the experiment as well as hu scores calculated for statistical analysis used in Experiment 2. Variable names represent behavioural contexts included in the study. See the article for details
    corecore