2,134 research outputs found

    Distortion-Memory Tradeoffs in Cache-Aided Wireless Video Delivery

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    Mobile network operators are considering caching as one of the strategies to keep up with the increasing demand for high-definition wireless video streaming. By prefetching popular content into memory at wireless access points or end user devices, requests can be served locally, relieving strain on expensive backhaul. In addition, using network coding allows the simultaneous serving of distinct cache misses via common coded multicast transmissions, resulting in significantly larger load reductions compared to those achieved with conventional delivery schemes. However, prior work does not exploit the properties of video and simply treats content as fixed-size files that users would like to fully download. Our work is motivated by the fact that video can be coded in a scalable fashion and that the decoded video quality depends on the number of layers a user is able to receive. Using a Gaussian source model, caching and coded delivery methods are designed to minimize the squared error distortion at end user devices. Our work is general enough to consider heterogeneous cache sizes and video popularity distributions.Comment: To appear in Allerton 2015 Proceedings of the 53rd annual Allerton conference on Communication, control, and computin

    The approximate f-core and the utopia payoff for infinite assignment games

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    Assignment problems where both sets of agents are countably infinite, the so-called infinite assignment problems, are studied as well as the related assignment games. Further, two solutions for these games are studied. The first one is the approximate f-core for games with a finite value. This particular solution takes into account that due to organisational limitations only finite groups of agents can protest against proposals of profit distributions. Second, we study the utopia payoff, the perfect proposal in which each agent receives the maximal amount he can get. \u

    Convex Games with Countable Number of Players and Sequencing Situations

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    AMS classification: 91A12;Cooperative games;countable number of players;convexity;infinite sequencing situations
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