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Timing performance of a vacuum phototriode
The official published version of the article can be found at the link below.The timing performance of a vacuum phototriode (VPT) has recently been simulated using SIMION 3D software [1] to develop an electron-optic model [2]. In this work, more precise treatment of the approximation is detailed and comparison is made with corresponding experimental data. The origin of the signals features is investigated and interpreted, affording a deeper understanding into the operation and timing potential of these devices
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GRIDCC - Providing a real-time grid for distributed instrumentation
The GRIDCC project is extending the use of Grid computing to include access to and control of distributed instrumentation.
Access to the instruments will be via an interface to a Virtual Instrument Grid Service (VIGS). VIGS is a new concept and its design and implementation, together
with middleware that can provide the appropriate Quality of Service (QoS), is a key part of the GRIDCC development plan. An overall architecture for GRIDCC has been
defined and some of the application areas, which include distributed power systems, remote control of an accelerator and the remote monitoring of a large particle physics
experiment, are briefly discussed.E
An Optimal Skorokhod Embedding for Diffusions
Given a Brownian motion and a general target law (not necessarily
centered or even integrable) we show how to construct an embedding of in
. This embedding is an extension of an embedding due to Perkins, and is
optimal in the sense that it simultaneously minimises the distribution of the
maximum and maximises the distribution of the minimum among all embeddings of
. The embedding is then applied to regular diffusions, and used to
characterise the target laws for which a -embedding may be found.Comment: 22 pages, 4 figure
Analytical Approximations for Calculating the Escape and Absorption of Radiation in Clumpy Dusty Environments
We present analytical approximations for calculating the scattering,
absorption and escape of nonionizing photons from a spherically symmetric
two-phase clumpy medium, with either a central point source of isotropic
radiation, a uniform distribution of isotropic emitters, or uniformly
illuminated by external sources. The analytical approximations are based on the
mega-grains model of two-phase clumpy media, as proposed by Hobson & Padman,
combined with escape and absorption probability formulae for homogeneous media.
The accuracy of the approximations is examined by comparison with 3D Monte
Carlo simulations of radiative transfer, including multiple scattering. Our
studies show that the combined mega-grains and escape/absorption probability
formulae provide a good approximation of the escaping and absorbed radiation
fractions for a wide range of parameters characterizing the medium. A realistic
test is performed by modeling the absorption of a starlike source of radiation
by interstellar dust in a clumpy medium, and by calculating the resulting
equilibrium dust temperatures and infrared emission spectrum of both the clumps
and the interclump medium. In particular, we find that the temperature of dust
in clumps is lower than in the interclump medium if clumps are optically thick.
Comparison with Monte Carlo simulations of radiative transfer in the same
environment shows that the analytic model yields a good approximation of dust
temperatures and the emerging UV to FIR spectrum of radiation for all three
types of source distributions mentioned above. Our analytical model provides a
numerically expedient way to estimate radiative transfer in a variety of
interstellar conditions and can be applied to a wide range of astrophysical
environments, from star forming regions to starburst galaxies.Comment: 55 pages, 27 figures. ApJ 523 (1999), in press. Corrected equations
and text so as to be same as ApJ versio
Root to Kellerer
We revisit Kellerer's Theorem, that is, we show that for a family of real
probability distributions which increases in convex
order there exists a Markov martingale s.t.\ .
To establish the result, we observe that the set of martingale measures with
given marginals carries a natural compact Polish topology. Based on a
particular property of the martingale coupling associated to Root's embedding
this allows for a relatively concise proof of Kellerer's theorem.
We emphasize that many of our arguments are borrowed from Kellerer
\cite{Ke72}, Lowther \cite{Lo07}, and Hirsch-Roynette-Profeta-Yor
\cite{HiPr11,HiRo12}.Comment: 8 pages, 1 figur
Challenges in using GPUs for the real-time reconstruction of digital hologram images
This is the pre-print version of the final published paper that is available from the link below.In-line holography has recently made the transition from silver-halide based recording media, with laser reconstruction, to recording with large-area pixel detectors and computer-based reconstruction. This form of holographic imaging is an established technique for the study of fine particulates, such as cloud or fuel droplets, marine plankton and alluvial sediments, and enables a true 3D object field to be recorded at high resolution over a considerable depth.
The move to digital holography promises rapid, if not instantaneous, feedback as it avoids the need for the time-consuming chemical development of plates or film film and a dedicated replay system, but with the growing use of video-rate holographic recording, and the desire to reconstruct fully every frame, the computational challenge becomes considerable. To replay a digital hologram a 2D FFT must be calculated for every depth slice desired in the replayed image volume. A typical hologram of ~100 μm particles over a depth of a few hundred millimetres will require O(10^3) 2D FFT operations to be performed on a hologram of typically a few million pixels.
In this paper we discuss the technical challenges in converting our existing reconstruction code to make efficient use of NVIDIA CUDA-based GPU cards and show how near real-time video slice reconstruction can be obtained with holograms as large as 4096 by 4096 pixels. Our performance to date for a number of different NVIDIA GPU running under both Linux and Microsoft Windows is presented. The recent availability of GPU on portable computers is discussed and a new code for interactive replay of digital holograms is presented
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