6 research outputs found

    Accelerating Ray Shooting Through Aggressive 5D Visibility Pre-processing

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    We present a new approach to accelerating general ray shooting. Our technique uses a five-dimensional ray space partition and is based on the classic ray-classication algorithm. Where the original algorithmevaluates intersection candidates at run-time, our solution evaluates them as a preprocess. The offline nature of our solution allows for an adaptive subdivision of ray space. The advantage being, that it allows for the placement of a user set upper bound on the number of primitives intersected. The candidate sets produced account for occlusion, thereby reducing memory requirements and accelerating the ray shooting process. A novel algorithm which exploits graphics hardware is used to evaluate the candidate sets. It is the treatment of occlusion that allows for the practical precomputation of the ray space partition. This algorithm is called aggressive since it is optimal (no invisible primitives are included), but may result in false exclusion of visible primitives. Error is minimised through the adaptive sampling

    Choice, uncertainty and value in prefrontal and cingulate cortex.

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    Reinforcement learning models that focus on the striatum and dopamine can predict the choices of animals and people. Representations of reward expectation and of reward prediction errors that are pertinent to decision making, however, are not confined to these regions but are also found in prefrontal and cingulate cortex. Moreover, decisions are not guided solely by the magnitude of the reward that is expected. Uncertainty in the estimate of the reward expectation, the value of information that might be gained by taking a course of action and the cost of an action all influence the manner in which decisions are made through prefrontal and cingulate cortex
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