190 research outputs found

    CCLI-using media computation to attract and retain students in computing

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    Issued as final reportNational Science Foundation (U.S.

    Sixth World Wide Web survey

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    Issued as Final report, Project C-50-67

    Introduction to media computation: a new CS1 approach aimed at non-majors and under-represented populations

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    Issued as final reportNational Science Foundation (U.S.

    Employing Subgoals in Computer Programming Education

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    The rapid integration of technology into our professional and personal lives has left many education systems ill-equipped to deal with the influx of people seeking computing education. To improve computing education, we are applying techniques that have been developed for other procedural fields. The present study applied such a technique, subgoal labeled worked examples, to explore whether it would improve programming instruction. The first two experiments, conducted in a laboratory, suggest that the intervention improves undergraduate learners’ problem solving performance and affects how learners approach problem solving. A third experiment demonstrates that the intervention has similar, and perhaps stronger, effects in an online learning environment with in-service K-12 teachers who want to become qualified to teach computing courses. By implementing this subgoal intervention as a tool for educators to teach themselves and their students, education systems could improve computing education and better prepare learners for an increasingly technical world
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