15 research outputs found

    Accessible Robot Control in Mixed Reality

    Full text link
    A novel method to control the Spot robot of Boston Dynamics by Hololens 2 is proposed. This method is mainly designed for people with physical disabilities, users can control the robot's movement and robot arm without using their hands. The eye gaze tracking and head motion tracking technologies of Hololens 2 are utilized for sending control commands. The movement of the robot would follow the eye gaze and the robot arm would mimic the pose of the user's head. Through our experiment, our method is comparable with the traditional control method by joystick in both time efficiency and user experience. Demo can be found on our project webpage: https://zhangganlin.github.io/Holo-Spot-Page/index.htmlComment: Course Project of Mixed Reality at ETH Zuric

    MAMO: Masked Multimodal Modeling for Fine-Grained Vision-Language Representation Learning

    Full text link
    Multimodal representation learning has shown promising improvements on various vision-language tasks. Most existing methods excel at building global-level alignment between vision and language while lacking effective fine-grained image-text interaction. In this paper, we propose a jointly masked multimodal modeling method to learn fine-grained multimodal representations. Our method performs joint masking on image-text input and integrates both implicit and explicit targets for the masked signals to recover. The implicit target provides a unified and debiased objective for vision and language, where the model predicts latent multimodal representations of the unmasked input. The explicit target further enriches the multimodal representations by recovering high-level and semantically meaningful information: momentum visual features of image patches and concepts of word tokens. Through such a masked modeling process, our model not only learns fine-grained multimodal interaction, but also avoids the semantic gap between high-level representations and low- or mid-level prediction targets (e.g. image pixels), thus producing semantically rich multimodal representations that perform well on both zero-shot and fine-tuned settings. Our pre-trained model (named MAMO) achieves state-of-the-art performance on various downstream vision-language tasks, including image-text retrieval, visual question answering, visual reasoning, and weakly-supervised visual grounding

    Aligning Linguistic Words and Visual Semantic Units for Image Captioning

    Full text link
    Image captioning attempts to generate a sentence composed of several linguistic words, which are used to describe objects, attributes, and interactions in an image, denoted as visual semantic units in this paper. Based on this view, we propose to explicitly model the object interactions in semantics and geometry based on Graph Convolutional Networks (GCNs), and fully exploit the alignment between linguistic words and visual semantic units for image captioning. Particularly, we construct a semantic graph and a geometry graph, where each node corresponds to a visual semantic unit, i.e., an object, an attribute, or a semantic (geometrical) interaction between two objects. Accordingly, the semantic (geometrical) context-aware embeddings for each unit are obtained through the corresponding GCN learning processers. At each time step, a context gated attention module takes as inputs the embeddings of the visual semantic units and hierarchically align the current word with these units by first deciding which type of visual semantic unit (object, attribute, or interaction) the current word is about, and then finding the most correlated visual semantic units under this type. Extensive experiments are conducted on the challenging MS-COCO image captioning dataset, and superior results are reported when comparing to state-of-the-art approaches.Comment: 8 pages, 5 figures. Accepted by ACM MM 201

    EVE: Efficient Vision-Language Pre-training with Masked Prediction and Modality-Aware MoE

    Full text link
    Building scalable vision-language models to learn from diverse, multimodal data remains an open challenge. In this paper, we introduce an Efficient Vision-languagE foundation model, namely EVE, which is one unified multimodal Transformer pre-trained solely by one unified pre-training task. Specifically, EVE encodes both vision and language within a shared Transformer network integrated with modality-aware sparse Mixture-of-Experts (MoE) modules, which capture modality-specific information by selectively switching to different experts. To unify pre-training tasks of vision and language, EVE performs masked signal modeling on image-text pairs to reconstruct masked signals, i.e., image pixels and text tokens, given visible signals. This simple yet effective pre-training objective accelerates training by 3.5x compared to the model pre-trained with Image-Text Contrastive and Image-Text Matching losses. Owing to the combination of the unified architecture and pre-training task, EVE is easy to scale up, enabling better downstream performance with fewer resources and faster training speed. Despite its simplicity, EVE achieves state-of-the-art performance on various vision-language downstream tasks, including visual question answering, visual reasoning, and image-text retrieval.Comment: Accepted by AAAI 202

    Dissecting the Runtime Performance of the Training, Fine-tuning, and Inference of Large Language Models

    Full text link
    Large Language Models (LLMs) have seen great advance in both academia and industry, and their popularity results in numerous open-source frameworks and techniques in accelerating LLM pre-training, fine-tuning, and inference. Training and deploying LLMs are expensive as it requires considerable computing resources and memory, hence many efficient approaches have been developed for improving system pipelines as well as operators. However, the runtime performance can vary significantly across hardware and software stacks, which makes it difficult to choose the best configuration. In this work, we aim to benchmark the performance from both macro and micro perspectives. First, we benchmark the end-to-end performance of pre-training, fine-tuning, and serving LLMs in different sizes , i.e., 7, 13, and 70 billion parameters (7B, 13B, and 70B) on three 8-GPU platforms with and without individual optimization techniques, including ZeRO, quantization, recomputation, FlashAttention. Then, we dive deeper to provide a detailed runtime analysis of the sub-modules, including computing and communication operators in LLMs. For end users, our benchmark and findings help better understand different optimization techniques, training and inference frameworks, together with hardware platforms in choosing configurations for deploying LLMs. For researchers, our in-depth module-wise analyses discover potential opportunities for future work to further optimize the runtime performance of LLMs
    corecore