69 research outputs found
Multi-Scale Research on the Mechanisms of Soil Arching Development and Degradation in Granular Materials with Different Relative Density
Soil arching is significantly influenced by relative density, while its mechanisms have barely been analyzed. A series of DEM numerical simulations of the classical trapdoor test were carried out to investigate the multi-scale mechanisms of arching development and degradation in granular materials with different relative density. For analysis, the granular assembly was divided into three zones according to the particle vertical displacement normalized by the trapdoor displacement δ. The results show that before the maximum arching state (corresponding to the minimum arching ratio), contact forces between particles in a specific zone (where the vertical displacement of particles is larger than 0.1δ but less than 0.9δ) increase rapidly and robust arched force chains with large particle contact forces are generated. The variation in contact forces and force chains becomes more obvious as the sample porosity decreases. As a result, soil arching generated in a denser particle assembly is stronger, and the minimum value of the arching ratio is increased with the sample porosity. After the maximum arching state, the force chains in this zone are degenerated gradually, leading to a decrease in particle contact forces in microscale and an increase in the arching ratio in macroscale. The recovery of the arching ratio after the minimum value is also more significant in simulations with a larger relative density, as the degeneration of contact force chains is more obvious in denser samples. These results indicate the importance of contact force chain stabilities in specific zones for improving soil arching in engineering practice
NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination
Inverse rendering methods aim to estimate geometry, materials and
illumination from multi-view RGB images. In order to achieve better
decomposition, recent approaches attempt to model indirect illuminations
reflected from different materials via Spherical Gaussians (SG), which,
however, tends to blur the high-frequency reflection details. In this paper, we
propose an end-to-end inverse rendering pipeline that decomposes materials and
illumination from multi-view images, while considering near-field indirect
illumination. In a nutshell, we introduce the Monte Carlo sampling based path
tracing and cache the indirect illumination as neural radiance, enabling a
physics-faithful and easy-to-optimize inverse rendering method. To enhance
efficiency and practicality, we leverage SG to represent the smooth environment
illuminations and apply importance sampling techniques. To supervise indirect
illuminations from unobserved directions, we develop a novel radiance
consistency constraint between implicit neural radiance and path tracing
results of unobserved rays along with the joint optimization of materials and
illuminations, thus significantly improving the decomposition performance.
Extensive experiments demonstrate that our method outperforms the
state-of-the-art on multiple synthetic and real datasets, especially in terms
of inter-reflection decomposition.Comment: Accepted in CVPR 202
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