67 research outputs found

    Our Space: Being a Responsible Citizen of the Digital World

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    Our Space is a set of curricular materials designed to encourage high school students to reflect on the ethical dimensions of their participation in new media environments. Through role-playing activities and reflective exercises, students are asked to consider the ethical responsibilities of other people, and whether and how they behave ethically themselves online. These issues are raised in relation to five core themes that are highly relevant online: identity, privacy, authorship and ownership, credibility, and participation.Our Space was co-developed by The Good Play Project and Project New Media Literacies (established at MIT and now housed at University of Southern California's Annenberg School for Communications and Journalism). The Our Space collaboration grew out of a shared interest in fostering ethical thinking and conduct among young people when exercising new media skills

    Evaluating civic technology design for citizen empowerment

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    Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018.Cataloged from PDF version of thesis.Includes bibliographical references (pages 193-214).Civic technology should empower us as citizens. Despite its breadth as a field, civic technology often takes its lead from Silicon Valley companies that espouse design goals potentially hazardous to participatory democracy. In this dissertation, I explore: How might we design civic technologies for citizen empowerment and evaluate their impact on this goal? With their growing role as mediators of democracy, it is insufficient for civic technology designers to evaluate their designs in terms of ease of use and increased engagement with their platform. Research from political and developmental psychology shows the importance to lifelong civic engagement of learning experiences that cultivate a citizen's perception they can make change (political efficacy) and their belief in having responsibilities to the public good (civic identity). To achieve these positive feedback loops, we need a richer framework for civic technology design. This dissertation proposes two solutions: 1) empowerment-based design principles for civic technology and 2) a prototype toolkit for evaluating the impact of civic technology on political efficacy. Because empowerment is contextual, the proposals here focus on tools and platforms built to support "monitorial citizenship," an increasingly popular form of civic engagement aimed at holding institutions accountable. To see these solutions in action, I report on a case study of SeeClickFix, a civic technology company that builds tools enabling citizens to report infrastructure problems to local governments. Two surveys of political efficacy and a randomized experiment with active users of SeeClickFix, followed by interviews with SeeClickFix staff, indicate the validity and utility of evaluating political efficacy as a measure of empowerment as well as the limitations of testing for incremental improvements.by Erhardt Graeff.Ph. D

    The Battle for ‘Trayvon Martin’: Mapping a Media Controversy Online and Offline

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    One of the biggest news stories of 2012, the killing of Trayvon Martin, nearly disappeared from public view, initially receiving only cursory local news coverage. But the story gained attention and controversy over Martin’s death dominated headlines, airwaves, and Twitter for months, thanks to a savvy publicist working on behalf of the victim’s parents and a series of campaigns off–line and online. Using the theories of networked gatekeeping and networked framing, we map out the vast media ecosystem using quantitative data about the content generated around the Trayvon Martin story in both off–line and online media, as well as measures of engagement with the story, to trace the interrelations among mainstream media, nonprofessional and social media, and their audiences. We consider the attention and link economies among the collected media sources in order to understand who was influential when, finding that broadcast media is still important as an amplifier and gatekeeper, but that it is susceptible to media activists working through participatory or nonprofessional media to co–create the news and influence the framing of major controversies. Our findings have implications for social change organizations that seek to harness advocacy campaigns to news stories, and for scholars studying media ecology and the networked public sphere

    Location-based tool for civic reflection and engagement

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    Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2014.Cataloged from PDF version of thesis.Includes bibliographical references (pages 77-80).Many platforms for civic engagement, whether online or offline, require that citizens leave the places they normally inhabit physically or virtually and commit to a separate space and set of processes. Examples include town hall meetings, occurring during specific times and in specific places, and online forums, where deliberation occurs within profile-based websites for which you need to sign up and to regularly return. This thesis responds to the design challenge and research question: How do you address barriers to minimum effective engagement in community projects, and ensure that all citizens can contribute their input on how to improve their local communities? In order to raise levels of participation in community projects and expand the range of voices heard in governmental decision-making, there is a need for a civic engagement platform that is lightweight and compelling enough to enjoy continued use. To this end, I have developed a theoretical basis for effective citizenship through monitorial actions aided by mobile computing, finding connections between various theories of citizenship and learning to fill a gap in the literature and in terms of civic technology design. My argument and design goals for such a system are reinforced by findings from a needs assessment of Boston-area municipalities that confirmed a desire to use new technologies to elicit feedback on community issues from a more diverse demographic than those who currently attend public meetings. Based my analysis of the literature and the distilled design goals, I built and completed early-stage user testing of a prototype smartphone app-based civic engagement platform called Action Path, which uses location-awareness in the form of geo-fences along with push notifications to prompt users to respond to one-item surveys dotting their urban landscape. Interviews with users suggest Action Path might help people see their communities as filled with opportunities for civic intervention, and might increase their sense of efficacy. Additionally, workshops about geo-fence design and curricular design with potential stakeholders showed how Action Path might be effectively deployed through civic technologists and in schools.by Erhardt Graeff.S.M

    What We Should Do Before the Social Bots Take Over: Online Privacy Protection and the Political Economy of Our Near Future

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    Direct interactions between humans and bots generally conjure up images from science fiction of Terminator robots or artificial intelligence gone rogue, like 2001's HAL or The Matrix. In reality, AI is still far from much of that sophistication, yet we are already faced with the ethical and legal ramifications of bots in our everyday lives. Drones are being used for collecting military intelligence and bombing runs. U.S. states have passed laws to address self-driving cars on public roads (Marcus 2012). And nearer the subject of this paper, the legality of search engine bots (web crawlers) has been openly questioned on grounds of intellectual property protection and trespassing (Plitch 2002). Bots inspire fear because they represent the loss of control. These fears are in some ways justified, particularly on grounds of privacy invasion. Online privacy protection is already a fraught space, comprising varied and strong positions, and existing laws and regulations that are antiquated many times over by the rapid growth and innovation of the internet in recent decades. The emergence of social bots, as means of entertainment, research, and commercial activity, poses an additional complication to online privacy protection by way of information asymmetry and failures to provide informed consent. In the U.S., the lack of an explicit right to privacy and the federal government’s predilection for laissez faire corporate regulation expose users to a risk of privacy invasion and unfair treatment when they provide personal data to websites and online services, especially those in the form of social bots. This paper argues for legislation that defines a general right to privacy for all U.S. citizens, addressing issues of both access and control of personal information and serving as the foundation for auditable industry design standards that inherently value and honor users' rights to privacy

    Tim Highfield, Social Media and Everyday Politics

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    Crowdsourcing as Reflective Political Practice: Building a Location-based Tool for Civic Learning and Engagement

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    Many platforms for civic engagement, whether online or offline, are inconvenient and disconnected from the source of issues they are meant to address. They require that citizens leave the places they normally inhabit physically or virtually and commit to a separate space and set of processes. Town hall meetings are still a key point of engagement, occurring during specific times and in specific places. Online forums function similarly, in that deliberation occurs within profile-based websites for which you need to sign up and regularly return. This paper responds to the design challenge and research question: How do you address barriers to “minimum effective engagement” in community projects, and ensure that all citizens can have their voice heard on how to improve their local communities? In order to raise levels of participation in community projects and expand the range of voices heard in governmental decision-making, there is a need for civic technology that is lightweight and compelling enough to enjoy continued use and to promote civic learning. In this paper, I develop a theoretical basis for effective citizenship through crowdsourcing monitorial activity by finding connections between several theories of citizenship and learning, which point to this activity fostering civic learning through reflective political practice. Using a needs assessment of Boston-area municipalities, I reinforce my argument and concretize a set of design goals for a new socio-technical system to foster local civic learning and engagement around issues like urban planning. In the end, I respond to the research challenge and design goals by introducing a prototype for a location-based survey platform for Android smartphones called Action Path, and discuss early-stage user feedback and future work

    The battle for ‘Trayvon Martin’: Mapping a media controversy online and off-line

    No full text
    One of the biggest news stories of 2012, the killing of Trayvon Martin, nearly disappeared from public view, initially receiving only cursory local news coverage. But the story gained attention and controversy over Martin’s death dominated headlines, airwaves, and Twitter for months, thanks to a savvy publicist working on behalf of the victim’s parents and a series of campaigns offline and online. Using the theories of networked gatekeeping and networked framing, we map out the vast media ecosystem using quantitative data about the content generated around the Trayvon Martin story in both offline and online media, as well as measures of engagement with the story, to trace the interrelations among mainstream media, nonprofessional and social media, and their audiences. We consider the attention and link economies among the collected media sources in order to understand who was influential when, finding that broadcast media is still important as an amplifier and gatekeeper, but that it is susceptible to media activists working through participatory or nonprofessional media to co-create the news and influence the framing of major controversies. Our findings have implications for social change organizations that seek to harness advocacy campaigns to news stories, and for scholars studying media ecology and the networked public sphere

    Toward Equitable Participatory Design: Data Feminism for CSCW amidst Multiple Pandemics

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    CSCW, like many other academic communities, is reckoning with its roles, responsibilities, and practices amidst 2020's multiple pandemics of COVID-19, anti-Black racism, and a global economic crisis. Reviewing our work with data and communities demands we address harms from overexposure caused by surveillance or algorithmic bias and from underexposure caused by design that is insufficiently participatory and equitable. This workshop will elicit narratives of good and bad design and data work with communities, apply the lenses of equitable participatory design and data feminism to current CSCW projects and our global context, and develop practical outputs for supporting academics and practitioners in pursuit of democratic and just partnerships

    The revolutions were tweeted: Information flows during the 2011 Tunisian and Egyptian revolutions

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    This article details the networked production and dissemination of news on Twitter during snapshots of the 2011 Tunisian and Egyptian Revolutions as seen through information flows—sets of near-duplicate tweets—across activists, bloggers, journalists, mainstream media outlets, and other engaged participants. We differentiate between these user types and analyze patterns of sourcing and routing information among them. We describe the symbiotic relationship between media outlets and individuals and the distinct roles particular user types appear to play. Using this analysis, we discuss how Twitter plays a key role in amplifying and spreading timely information across the globe
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