873 research outputs found
Multidimensional Pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking
The paper presents a new optimization technique for keyboard layouts based on Pareto front optimization. We used this multifactorial technique to create two new touchscreen phone keyboard layouts based on three design metrics: minimizing finger travel distance in order to maximize text entry speed, a new metric to maximize the quality of spell correction quality by minimizing neighbouring key ambiguity, and maximizing familiarity through a similarity function with the standard Qwerty layout. The paper describes the optimization process and resulting layouts for a standard trapezoid shaped keyboard and a more rectangular layout. Fitts' law modelling shows a predicted 11% improvement in entry speed without taking into account the significantly improved error correction potential and the subsequent effect on speed. In initial user tests typing speed dropped from approx. 21wpm with Qwerty to 13wpm (64%) on first use of our layout but recovered to 18wpm (85%) within four short trial sessions, and was still improving. NASA TLX forms showed no significant difference on load between Qwerty and our new layout use in the fourth session. Together we believe this shows the new layouts are faster and can be quickly adopted by users
The challenges of mobile devices for human computer interaction
Current mobile computing devices such as palmtop computers, personal digital assistants (PDAs) and mobile phones, and future devices such as Bluetooth and GSM enabled cameras, and music players have many implications for the design of the user interface. These devices share a common problem: attempting to give users access to powerful computing services and resources through small interfaces, which typically have tiny visual displays, poor audio interaction facilities and limited input techniques. They also introduce new challenges such as designing for intermittent and expensive network access, and design for position awareness and context sensitivity. No longer can designers base computing designs around the traditional model of a single user working with a personal computer at his/her workplace. In addition to mobility and size requirements, mobile devices will also typically be used by a larger population spread than traditional PCs and without any training or support networks, whether formal or informal. Furthermore, unlike early computers which had many users per computer, and PCs with usually one computer per user, a single user is likely to own many mobiles devices [1] which they interact with indifferent ways and for different tasks
Human computer interaction with mobile devices (editorial for special edition)
The second international workshop on human-computer interaction with mobile devices took place on 30th August,1999 as part of the IFIP INTERACT '99 conference held in Edinburgh, UK. We had over 60 participants with an almost equal mix between academic and industrial attendees from within Europe, North America and Asia.The first workshop had been held in Glasgow the year before and was one of the first to bring together researchers interested in how to design usable interfaces for mobile computers. It was such a success that we decided to run another- this was obviously an area where there were many problems and many people looking for solutions. The growth of the mobile computing market is rapid. The take-up of mobile telephones and personal digital assistants has been dramatic - huge numbers of people now own a mobile device of some kind. But there are still big problems with usability - it is hard to design interfaces and interactions with devices that have small or no screens and limited computing resources. This is becoming worse as more and more complexity is being integrated into these small devices
Predictive text entry methods for mobile phones
This paper reports initial user tests comparing text entry methods, analysis of word clashes with dictionary based methods and keystroke level modelling of the different input methods
Understanding contextual interactions to design navigational context-aware applications
Context-aware technology has stimulated rigorous research into novel ways to support people in a wide range of tasks and situations. However, the effectiveness of these technologies will ultimately be dependent on the extent to which contextual interactions are understood and accounted for in their design. This study involved an investigation of contextual interactions required for route navigation. The purpose was to illustrate the heterogeneous nature of humans in interaction with their environmental context. Participants were interviewed to determine how each interacts with or use objects/information in the environment in which to navigate/orientate. Results revealed that people vary individually and collectively. Usability implications for the design of navigational context-aware applications are identified and discussed
An analysis of the use of graphics for information retrieval
Several research groups have addressed the problem of retrieving vector graphics. This work has, however, focused either on domain-dependent areas or was based on very simple graphics languages. Here we take a fresh look at the issue of graphics retrieval in general and in particular at the tasks which retrieval systems must support. The paper presents a series of case studies which explored the needs of professionals in the hope that these needs can help direct future graphics IR research. Suggested modelling techniques for some of the graphic collections are also presented
Multimedia Information Retrieval
With recent advances in screen and mass storage technology, together with the on-going advances in computer power, many users of personal computers and low end workstations are now regularly manipulating non-textual information. This information may be in the form of drawings, graphs, animations, sound, or video (for example). With the increased usage of these media on computer systems there has not, however, been much work in the provision of access methods to non-textual computer based information. An increasingly common method for accessing large document bases of textual information is free text retrieval. In such systems users typically enter natural language queries. These are then matched against the textual documents in the system. It is often possible for the user to re-formulate a query by providing relevance feedback, this usually takes the form of the user informing the system that certain documents are indeed relevant to the current search. This information, together with the original query, is then used by the retrieval engine to provide an improved list of matched documents. Although free text retrieval provides reasonably effective access to large document bases it does not provide easy access to non-textual information. Various query based access methods to nontextual document bases are presented, but these are all restricted to specific domains and cannot be used in mixed media systems. Hypermedia, on the other hand, is an access method for document bases which is based on the user browsing through the document base rather than issuing queries. A set of interconnected paths are constructed through the base which the user may follow. Although providing poorer access to large document bases the browsing approach does provide very natural access to non-textual information. The recent explosion in hypermedia systems and discussion has been partly due to the requirement for access to mixed media document bases. Some work is reported which presents an integration of free text retrieval based queries with hypermedia. This provides a solution to the scaling problem of browsing based systems, these systems provide access to textual nodes by query or by browsing. Non-textual nodes are, however, still only accessible by browsing - either from the starting point of the document base or from a textual document which matched the query. A model of retrieval for non-textual documents is developed, this model is based on document's context within the hypermedia document base, as opposed to the document's content. If a non-textual document is connected to several textual documents, by paths in the hypermedia, then it is likely that the non-textual document will match the query whenever a high enough proportion of the textual documents match. This model of retrieval uses clustering techniques to calculate a descriptor for non-textual nodes so that they may be retrieved directly in response to a query. To establish that this model of retrieval for non-textual documents is worthwhile an experiment was run which used the text only CACM collection. Each record within the collection was initially treated as if it were non-textual and had a cluster based description calculated based on citations, this cluster based descriptor was then compared with the actual descriptor (calculated from the record's content) to establish how accurate the cluster descriptor was. As a base case the experiment was repeated using randomly created links, as opposed to citations. The results showed that for citation based links the cluster based descriptions had a mean correlating of 0.230 with the content based description (on a range from 0 to 1, where 1 represents a perfect match) and performed approximately six times better than when random links were used (mean random correlation was 0.037). This shows that citation based cluster descriptions of documents are significantly closer to the actual descriptions than random based links, and although the correlation is quite low, the cluster approach provides a useful technique for describing documents. The model of retrieval presented for non-textual documents relies upon a hypermedia structure existing in the document base, since the model cannot work if the documents are not linked together. A user interface to a document base which gives access to a retrieval engine and to hypermedia links can be based around three main categories: browsing only access, use the retrieval engine to support link creation; query only access, use links to provide access to non-text; query and browsing access Although the last user interface may initially appear most suitable for a document base which can support queries and browsing it is also potentially the most complex interface, and may require a more complex model of retrieval for users to successfully search the document base. A set of user tests were carried out to establish user behaviour and to consider interface issues concerning easy access to documents which are held on such document bases. These tests showed that, overall, no access method was clearly better or poorer than any other method. (Abstract shortened by ProQuest.)
Effect of an in-shed sprinkler cooling system on temperature, relative humidity, water usage, litter conditions, live weight and mortality
This report describes the first Australian trial of a low-pressure, overhead sprinkler system that reduces the need for conventional evaporative cooling pads or high pressure foggers in meat chicken houses
OpenAdaptxt: an open source enabling technology for high quality text entry
Modern text entry systems, especially for touch screen phones and novel devices, rely on complex underlying technologies such as error correction and word suggestion. Furthermore, for global deployment a vast number of languages have to be supported. Together this has raised the entry bar for new text entry techniques, which makes developing and testing a longer process thus stifling innovation. For example, testing a new feedback mechanism in comparison to a stock keyboard now requires the researchers to support at least slip correction and probably word suggestion. This paper introduces OpenAdaptxt: an open source community driven text input platform to enable development of higher quality text input solutions. It is the first commercial-grade open source enabling technology for modern text entry that supports both multiple platforms and dictionary support for over 50 spoken languages
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