11 research outputs found
A weak scientific basis for gaming disorder: let us err on the side of caution
We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the
majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people
whose play of video games is related to life problems. We believe that understanding this population and the nature
and severity of the problems they experience should be a focus area for future research. However, moving from
research construct to formal disorder requires a much stronger evidence base than we currently have. The burden of
evidence and the clinical utility should be extremely high, because there is a genuine risk of abuse of diagnoses. We
provide suggestions about the level of evidence that might be required: transparent and preregistered studies, a better
demarcation of the subject area that includes a rationale for focusing on gaming particularly versus a more general
behavioral addictions concept, the exploration of non-addiction approaches, and the unbiased exploration of clinical
approaches that treat potentially underlying issues, such as depressive mood or social anxiety first. We acknowledge
there could be benefits to formalizing gaming disorder, many of which were highlighted by colleagues in their
commentaries, but we think they do not yet outweigh the wider societal and public health risks involved. Given the
gravity of diagnostic classification and its wider societal impact, we urge our colleagues at the WHO to err on the side
of caution for now and postpone the formalization
Zero to eight : young children and their internet use
EU Kids Online has spent seven years
investigating 9-16 year oldsâ engagement with
the internet, focusing on the benefits and risks
of childrenâs internet use. While this meant
examining the experiences of much younger
children than had been researched before EU
Kids Online began its work in 2006, there is
now a critical need for information about the
internet-related behaviours of 0-8 year olds.
EU Kids Onlineâs research shows that children
are now going online at a younger and
younger age, and that young childrenâs âlack
of technical, critical and social skills may pose
[a greater] riskâ (Livingstone et al, 2011, p. 3).peer-reviewe
Bridging the distance : childrenâs strategies on the internet
This thesis deals with the following questions: What do children find negative on the Internet? What counter strategies do they use? How have they developed these strategies? The method used is one-to-one online interviews and the analyses are qualitative in nature. The sample is children in grade 6 of the Swedish compulsory school, aged between 11 and 13. 104 children, 52 girls and 52 boys, from different parts of Sweden were interviewed. The media debate seems to display consensus regarding what threats the Internet poses to young people. The conclusion of this thesis is, however, that childrenâs views of the Internet in many ways differ from the media related adult view. The children of this study do not express a great deal of anxiety about the negative sides of the Internet. They are aware of, and can describe many downsides but these are not present in their everyday use of the Internet. Digging deeper it turns out that many children have in fact well-developed counter strategies. However, these strategies are not conscious in the sense that the children discuss them. Instead, they seem integrated in their online environment. The counter strategies have been developed by the children alone or together with peers. In some, but remarkably few, cases adults have been giving tips or teaching the children strategies. Nevertheless, the study does not paint a picture of naĂŻve children, unable to see actual threats, but of responsible young citizens who are aware of the threats that exist in their online setting â sometimes from personal experience â and have developed methods to avoid such threats
A Critical Perspective on Online Safety Measures
The Nordic countries have enjoyed mass use of the Internet at home and in schools since the mid-1990âs. Children have been noted to have rapidly taken the Internet into possession and to have made use of the affordances (Greeno, 1994) of Internet communication. However, media coverage of how children take on, and learn what the Internet has to offer has often been of a negative kind. Blazing headlines portray a generation in bottomless danger where children are defined both as possible victims and perpetrators. Another common attribute of this media coverage is the exoticising of young peopleâs net cultures â describing the young and their cultures as profoundly different from earlier generations and elevating the âcolourful and the bizarreâ (Coffey et al., 1999, p. 169) to a level where it appears normal for this particular generation. In this setting safe use guides â tips for parents and children on how to keep safe on the Internet â began to appear. They were often composed by teachers, concerned parents, non-governmental organisations and in some cases governments. The safe use guides were disseminated online in different forums aimed at concerned adults. In this article I will give a brief description of current online safety issues and examine them critically. My earlier research â 104 interviews with 12-year old Swedes conducted in 2004-2005 (Dunkels, 2007) and a study of European safe use guides conducted in 2008 (LĂŒders et al., 2009) left me with a number of questions. I could see that safe use guides were strikingly similar, despite their origin, and I could see that they rested upon norms and values that were actually neither accounted for nor even declared. This article is a literature review of the area with the aim of critically discussing some of these questions
StrÀck ut en hand till eleverna i stÀllet
Det Àr viktigt att förstÄ att de insatser som görs för att förbÀttra skolan alltid baseras pÄ bÄde kunskapssyn och mÀnniskosyn. Att krÀva att alla elever fÄr stöd i tid och har engagerade och kunniga lÀrare visar pÄ en samtida kunskaps- och mÀnniskosyn, grundad i forskning om lÀrande och barns utveckling
Dataspelande inte orsak till dÄliga skolresultaten
Vi forskare som stÄr bakom den hÀr artikeln har tidigare kritiserat debatten kring nÀt- och dataspelsberoende för att vara missvisande. Vi menar att nÀttid eller dataspelande i sig inte har nÄgot att göra med vare sig försÀmrade studieresultat eller rubbad dygnsrytm. Forskningen har pÄ senare Är antytt att överdrivet dataspelande bör ses som ett uttryck för underliggande problem, pÄ samma sÀtt som överdrivet engagemang i vad som helst kan vara uttryck för underliggande problem