6 research outputs found
Concepts for all researchers: the 21st century information landscape
Research tools for scholars are abundant and will continue to evolve. What ideas, or threshold concepts, are necessary for today’s researchers? Where and when should students learn how to research effectively and cite correctly? Who should take responsibility for this learning? Librarians Laura Dumuhosky and Jennifer Kegler will describe the current information landscape and provide practical examples to use in your courses (or that you may already be using). They will share information from the draft Framework for Information Literacy for Higher Education recently published by the ACRL. Come prepared to discuss your experiences with student research projects and where you believe information literacy abilities should be taught at Brockport
Object Lessons: 3D Printing and Inter-professional Collaboration Between the Library and the Literature Classroom
While the digital revolution has been readily embraced by the hard sciences, adoption by the humanities has been somewhat more delayed. A number of factors have prevented wide-scale inclusion of technology into humanities coursework including, but not limited to, a lack of training, resources or support for professional development. The new Makerspace at the Drake Memorial Library provided the chance to unite 3D printing technology, pedagogy, literary criticism, information literacy, and historical context into a children’s literature course at the College at Brockport. Students were charged to locate a single object from a work of children’s literature and to analyze its importance to the plot of the novel or the development of a character. Selected objects were then 3D printed by the library Makerspace. Students then met with a librarian to reinforce threshold concepts set forth by ACRL’s Framework for Information Literacy for Higher Education through a unique gamified Harry Potter - themed lesson. Students were able to successfully synthesize the relationship between object and text, culminating in the display of their objects in the library along with their written assignments
LibGuides Guided: How Research and Collaboration Leads to Success
Come learn how librarians at a public Master’s granting institution with a large undergraduate population upgraded to LibGuides v2. Beyond migrating our content, we took the opportunity to revamp our guides using the latest research in usability and guide design. Our poster will display our current design, the research supporting each of our design choices, information about how we created our own template, categorized our guides, and planned our upgrade
Celebration of Brockport Faculty & Staff Scholarship : 2010-2014
Compiled by College at Brockport faculty member Laura Dumuhosky, and Professional staff members Kim Myers and Wendy Prince, with assistance from Library student staff member Emily Goldsmith. Foreward by Drake Library Director, Mary Jo Orzech.
... [a bibliography that] represents over 500 publications from the faculty and staff of The College at Brockport during 2010-2014.... is not exhaustive, but is intended as a representative sample...https://digitalcommons.brockport.edu/bookshelf/1377/thumbnail.jp
Object Lessons
While the digital revolution has been readily embraced by the hard sciences, adoption by the humanities has been somewhat more delayed. A number of factors have prevented wide scale inclusion of technology into humanities coursework including, but not limited to, a lack of training, resources or support for professional development. The new Makerspace at the Drake Memorial Library provided the chance to unite 3D printing technology, pedagogy, literary criticism, information literacy, and historical context into a children’s literature course at the College at Brockport. Students were charged to locate a single object from a work of children’s literature and to analyze its importance to the plot of the novel or the development of a character. Selected objects were then 3D printed by the library Makerspace. Students then met with a librarian to reinforce threshold concepts set forth by ACRL’s Framework for Information Literacy for Higher Education through a unique gamified Harry Potter - themed lesson. Students were able to successfully synthesize the relationship between object and text, culminating in the display of their objects in the library along with their written assignments