7,930 research outputs found

    Ambiguity and macroeconomics:a rationale for price stickiness

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    This paper deals with the emergence of price stickiness, that is nominal price elasticity below one, in the wake of nominal shocks. The setting of analysis is a general equilibrium model with both ambiguity and rational expectations. Ambiguity and macroeconomics are linked exploiting a micro-founded framework. Ambiguity concerns the lack of knowledge of firms about the relationship between changes in the aggregated stock of money and in the money distribution across heterogeneous consumers in the economy. Ambiguity is represented through a multiple priors approach. It is shown that price stickiness can emerge even if a change in the money supply level does not alter the distribution of money across consumers (uniform monetary policy). The key assumption made in the paper is that attitude towards ambiguity of firms is asymmetric: ambiguity aversion towards uncertain positive outcomes (gains) and ambiguity seeking towards negative outcomes (losses). By focusing on the dynamics of beliefs following a change in the stock of money that does not alter the money distribution, it is shown that money neutrality remains true in the long runAmbiguity, multiple priors, incomplete information, price stickiness

    SimCode: Agent-based Simulation Modelling of Open-Source Software Development

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    We present an original modeling tool, which can be used to study the mechanisms by which free/libre and open source software developers’ code-writing efforts are allocated within open source projects. It is first described analytically in a discrete choice framework, and then simulated using agent-based experiments. Contributions are added sequentially to either existing modules, or to create new modules out of existing ones: as a consequence, the global emerging architecture forms a hierarchical tree. Choices among modules reflect expectations of peer- regard, i.e. developers are more attracted a) to generic modules, b) to launching new ones, and c) to contributing their work to currently active development sites in the project. In this context, we are able – particularly by allowing for the attractiveness of “hot spots”-- to replicate the high degree of concentration (measured by Gini coefficients) in the distributions of modules sizes. The latter have been found by empirical studies to be a characteristic typical of the code of large projects, such as the Linux kernel. Introducing further a simple social utility function for evaluating the mophology of “software trees,” it turns out that the hypothesized developers’ incentive structure that generates high Gini coefficients is not particularly conducive to producing self-organized software code that yields high utility to end-users who want a large and diverse range of applications. Allowing for a simple governance mechanism by the introduction of maintenance rules reveals that “early release” rules can have a positive effect on the social utility rating of the resulting software trees.

    “It Takes All Kinds”: A Simulation Modeling Perspective on Motivation and Coordination in Libre Software Development Projects

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    This paper presents a stochastic simulation model to study implications of the mechanisms by which individual software developers’ efforts are allocated within large and complex open source software projects. It illuminates the role of different forms of “motivations-at-the-margin” in the micro-level resource allocation process of distributed and decentralized multi-agent engineering undertakings of this kind. We parameterize the model by isolating the parameter ranges in which it generates structures of code that share certain empirical regularities found to characterize actual projects. We find that, in this range, a variety of different motivations are represented within the community of developers. There is a correspondence between the indicated mixture of motivations and the distribution of avowed motivations for engaging in FLOSS development, found in the survey responses of developers who were participants in large projects.free and open source software (FLOSS), libre software engineering, maintainability, reliability, functional diversity, modularity, developers’ motivations, user-innovation, peer-esteem, reputational reward systems, agent-based modeling, stochastic simulation, stigmergy, morphogenesis.

    Coordination, Division of Labor, and Open Content Communities: Template Messages in Wiki-Based Collections

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    In this paper we investigate how in commons based peer production a large community of contributors coordinates its efforts towards the production of high quality open content. We carry out our empirical analysis at the level of articles and focus on the dynamics surrounding their production. That is, we focus on the continuous process of revision and update due to the spontaneous and largely uncoordinated sequence of contributions by a multiplicity of individuals. We argue that this loosely regulated process, according to which any user can make changes to any entry, while allowing highly creative contributions, has to come into terms with potential issues with respect to the quality and consistency of the output. In this respect, we focus on emergent, bottom up organizational practice arising within the Wikipedia community, namely the use of template messages, which seems to act as an effective and parsimonious coordination device in emphasizing quality concerns (in terms of accuracy, consistency, completeness, fragmentation, and so on) or in highlighting the existence of other particular issues which are to be addressed. We focus on the template "NPOV" which signals breaches on the fundamental policy of neutrality of Wikipedia articles and we show how and to what extent imposing such template on a page affects the production process and changes the nature and division of labor among participants. We find that intensity of editing increases immediately after the "NPOV" template appears. Moreover, articles that are treated most successfully, in the sense that "NPOV" disappears again relatively soon, are those articles which receive the attention of a limited group of editors. In this dimension at least the distribution of tasks in Wikipedia looks quite similar to what is know about the distribution in the FLOSS development process
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