3 research outputs found

    Implementing Dual Base Stations within an IoT Network for Sustaining the Fault Tolerance of an IoT Network through an Efficient Path Finding Algorithm

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    The IoT networks for implementing mission-critical applications need a layer to effect remote communication between the cluster heads and the microcontrollers. Remote communication is affected through base stations using cellular technologies. Using a single base station in this layer is risky as the fault tolerance level of the network will be zero when the base stations break down. Generally, the cluster heads are within the base station spectrum, making seamless integration possible. Implementing a dual base station to cater for a breakdown of the first base station creates huge remoteness as the cluster heads are not within the spectrum of the second base station. Furthermore, using the remote base station involves huge latency affecting the performance of the IoT network. In this paper, a relay-based network is presented with intelligence to fetch the shortest path for communicating to reduce latency and sustain the fault tolerance capability of the IoT network. The results demonstrate that the technique improved the fault tolerance of the IoT network by 14.23%

    Expanding an Education-based Collision Detection System Created on Virtual Reality and Augmented Reality

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    Virtually enhancing the real environment with augmented reality (AR) has lots of potential but is still in the early stages of research. The definition of appropriate user interfaces (UIs) is complicated by the absence of standards and the growing complexity of interaction opportunities. Several educators have discussed the advantages of XR for students as well as the use of AR and VR in the laboratory. Utilizing AR and VR to create immersive learning experiences is challenging since it takes time and effort to construct instructional AR and VR tools, apps, or educational settings. Because of this, even though these new technologies are said to help today’s students, their implementation in education may be postponed or stopped. In this research, the usage of XR technologies in education has been investigated through the examination of websites, technical papers, reports, and mobile app stores. This research study proposes a collision detection algorithm (CDA) utilizing machine learning. In order to aid in the identification of the meeting of two objects in the virtual environment, the collision detection method is employed in applications that support augmented reality and simulated reality technologies. In this study, mean, standard deviation and error parameters were utilized to analyze competitions that were related to augmented reality and virtual reality
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