17 research outputs found
New Results on Optimizing Rooted Triplets Consistency
A set of phylogenetic trees with overlapping leaf sets is consistent if it can be merged without conflicts into a supertree. In this paper, we study the polynomial-time approximability of two related optimization problems called the maximum rooted triplets consistency problem (\textsc{MaxRTC}) and the minimum rooted triplets inconsistency problem (\textsc{MinRTI}) in which the input is a set of rooted triplets, and where the objectives are to find a largest cardinality subset of which is consistent and a smallest cardinality subset of whose removal from results in a consistent set, respectively. We first show that a simple modification to Wu’s Best-Pair-Merge-First heuristic [25] results in a bottom-up-based 3-approximation for \textsc{MaxRTC}. We then demonstrate how any approximation algorithm for \textsc{MinRTI} could be used to approximate \textsc{MaxRTC}, and thus obtain the first polynomial-time approximation algorithm for \textsc{MaxRTC} with approximation ratio smaller than 3. Next, we prove that f
Unbounded lower bound for k-server against weak adversaries
We study the resource augmented version of the -server problem, also known
as the -server problem against weak adversaries or the -server
problem. In this setting, an online algorithm using servers is compared to
an offline algorithm using servers, where . For uniform metrics, it
has been known since the seminal work of Sleator and Tarjan (1985) that for any
, the competitive ratio drops to a constant if . This result was later generalized to weighted stars (Young 1994) and
trees of bounded depth (Bansal et al. 2017). The main open problem for this
setting is whether a similar phenomenon occurs on general metrics.
We resolve this question negatively. With a simple recursive construction, we
show that the competitive ratio is at least , even as
. Our lower bound holds for both deterministic and randomized
algorithms. It also disproves the existence of a competitive algorithm for the
infinite server problem on general metrics.Comment: To appear in STOC 202
Unbounded lower bound for k-server against weak adversaries
We study the resource augmented version of the k-server problem, also known as the k-server problem against weak adversaries or the (h,k)-server problem. In this setting, an online algorithm using k servers is compared to an offline algorithm using h servers, where h ≤ k. For uniform metrics, it has been known since the seminal work of Sleator and Tarjan (1985) that for any ">0, the competitive ratio drops to a constant if k=(1+") · h. This result was later generalized to weighted stars (Young 1994) and trees of bounded depth (Bansal et al. 2017). The main open problem for this setting is whether a similar phenomenon occurs on general metrics. We resolve this question negatively. With a simple recursive construction, we show that the competitive ratio is at least ω(loglogh), even as k→∞. Our lower bound holds for both deterministic and randomized algorithms. It also disproves the existence of a competitive algorithm for the infinite server problem on general metrics
Bucket game with applications to set multicover and dynamic page migration
We present a simple two-person Bucket Game, based on throwing balls into buckets, and we discuss possible players’ strategies. We use these strategies to create an approximation algorithm for a generalization of the well known Set Cover problem, where we need to cover each element by at least k sets. Furthermore, we apply these strategies to construct a randomized algorithm for Dynamic Page Migration problem achieving the optimal competitive ratio against an oblivious adversary
Bucket Game with Applications to Set Multicover and Dynamic Page Migration
We present a simple two-person Bucket Game, based on throwing balls into buckets, and we discuss possible players’ strategies. We use these strategies to create an approximation algorithm for a generalization of the well known Set Cover problem, where we need to cover each element by at least k sets. Furthermore, we apply these strategies to construct a randomized algorithm for Dynamic Page Migration problem achieving the optimal competitive ratio against an oblivious adversary
An Optimal Bifactor Approximation Algorithm for the Metric Uncapacitated Facility Location Problem
We obtain a 1.5-approximation algorithm for the metric uncapacitated facility location (UFL) problem, which improves on the previously best known 1.52-approximation algorithm by Mahdian, Ye, and Zhang. Note that the approximability lower bound by Guha and Khuller is . An algorithm is a (,)-approximation algorithm if the solution it produces has total cost at most , where and are the facility and the connection cost of an optimal solution. Our new algorithm, which is a modification of the -approximation algorithm of Chudak and Shmoys, is a -approximation algorithm for the UFL problem and is the first one that touches the approximability limit curve established by Jain, Mahdian, and Saberi. As a consequence, we obtain the first optimal approximation algorithm for instances dominated by connection costs. When combined with a -approximation algorithm proposed by Jain et al., and later analyzed by Mahdian et al., we obtain the overall approximation guarantee of 1.5 for the metric UFL problem. We also describe how to use our algorithm to improve the approximation ratio for the 3-level version of UFL
The approximation gap for the metric facility location problem is not yet closed
We consider the 1.52-approximation algorithm of Mahdian et al. for the metric uncapacitated facility location problem. We show that their algorithm does not close the gap with the lower bound on approximability, 1.463, by providing a construction of instances for which its approximation ratio is not better than 1.494