1,187 research outputs found
Chaos modified wall formula damping of the surface motion of a cavity undergoing fissionlike shape evolutions
The chaos weighted wall formula developed earlier for systems with partially
chaotic single particle motion is applied to large amplitude collective motions
similar to those in nuclear fission. Considering an ideal gas in a cavity
undergoing fission-like shape evolutions, the irreversible energy transfer to
the gas is dynamically calculated and compared with the prediction of the chaos
weighted wall formula. We conclude that the chaos weighted wall formula
provides a fairly accurate description of one body dissipation in dynamical
systems similar to fissioning nuclei. We also find a qualitative similarity
between the phenomenological friction in nuclear fission and the chaos weighted
wall formula. This provides further evidence for one body nature of the
dissipative force acting in a fissioning nucleus.Comment: 8 pages (RevTex), 7 Postscript figures, to appear in Phys.Rev.C.,
Section I (Introduction) is modified to discuss some other works (138 kb
Giant Octupole Resonance Simulation
Using a pseudo-particle technique we simulate large-amplitude isoscalar giant
octupole excitations in a finite nuclear system. Dependent on the initial
conditions we observe either clear octupole modes or over-damped octupole modes
which decay immediately into quadrupole ones. This shows clearly a behavior
beyond linear response. We propose that octupole modes might be observed in
central collisions of heavy ions
Isovector dipole-resonance structure within the effective surface approximation
The nuclear isovector-dipole strength structure is analyzed in terms of the
main and satellite (pygmy) peaks within the Fermi-liquid droplet model. Such a
structure is sensitive to the value of the surface symmetry-energy constant
obtained analytically for different Skyrme forces in the leptodermous effective
surface approximation. Energies, sum rules and transition densities of the main
and satellite peaks for specific Skyrme forces are qualitatively in agreement
with the experimental data and other theoretical calculations.Comment: 6 pages, 2 figures, 1 tabl
Adaptive Regret Minimization in Bounded-Memory Games
Online learning algorithms that minimize regret provide strong guarantees in
situations that involve repeatedly making decisions in an uncertain
environment, e.g. a driver deciding what route to drive to work every day.
While regret minimization has been extensively studied in repeated games, we
study regret minimization for a richer class of games called bounded memory
games. In each round of a two-player bounded memory-m game, both players
simultaneously play an action, observe an outcome and receive a reward. The
reward may depend on the last m outcomes as well as the actions of the players
in the current round. The standard notion of regret for repeated games is no
longer suitable because actions and rewards can depend on the history of play.
To account for this generality, we introduce the notion of k-adaptive regret,
which compares the reward obtained by playing actions prescribed by the
algorithm against a hypothetical k-adaptive adversary with the reward obtained
by the best expert in hindsight against the same adversary. Roughly, a
hypothetical k-adaptive adversary adapts her strategy to the defender's actions
exactly as the real adversary would within each window of k rounds. Our
definition is parametrized by a set of experts, which can include both fixed
and adaptive defender strategies.
We investigate the inherent complexity of and design algorithms for adaptive
regret minimization in bounded memory games of perfect and imperfect
information. We prove a hardness result showing that, with imperfect
information, any k-adaptive regret minimizing algorithm (with fixed strategies
as experts) must be inefficient unless NP=RP even when playing against an
oblivious adversary. In contrast, for bounded memory games of perfect and
imperfect information we present approximate 0-adaptive regret minimization
algorithms against an oblivious adversary running in time n^{O(1)}.Comment: Full Version. GameSec 2013 (Invited Paper
Chaoticity and Shell Effects in the Nearest-Neighbor Distributions
Statistics of the single-particle levels in a deformed Woods-Saxon potential
is analyzed in terms of the Poisson and Wigner nearest-neighbor distributions
for several deformations and multipolarities of its surface distortions. We
found the significant differences of all the distributions with a fixed value
of the angular momentum projection of the particle, more closely to the Wigner
distribution, in contrast to the full spectra with Poisson-like behavior.
Important shell effects are observed in the nearest neighbor spacing
distributions, the larger the smaller deformations of the surface
multipolarities.Comment: 10 pages and 9 figure
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