76 research outputs found
Enriching accounts of computer‐supported collaboration by using video data
This paper will discuss the approach to the evaluation of computer‐supported collaborative learning developed in our group over the past ten years. This approach depends on the collection of video data to allow the analysis of key features of problem‐solving behaviour within groups of students working on collaborative learning tasks. Our theoretical framework derives from two sources‐ the CIAOl framework for evaluating examples of CAL and an analysis of appropriate methods of evaluating computer‐supported collaboration. Our work in this area has been supported by developing the data capture facilities for the CALRG (Computers and Learning Research Group) at the Open University. We will draw on a number of studies to illustrate this approach and will present a brief case study from work done on a computer‐supported learning environment for statistics where we use video records of video‐mediated collaboration. This case study gives an example of the rich data that can be collected using video recording and analysed to increase understanding of computer‐supported collaboration
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Effectiveness of mobile learning across various settings
This paper reviews three ‘mobile learning’ projects to understand the nature of and extent to which learning is enhanced and facilitated by the inclusion of mobile technologies in the different teaching/learning activities that were carried out. Reviews will be taken from a number of projects; Mobile Learning in Informal Science Settings (MELISSA),Mobile Clinical Learning and Out There in Here (OTIH) projects. Melissa was a European project dealing with a range of learning systems. The Mobile Clinical Learning project investigated the potential of learning resources provided in Personal Digital Assistants (PDAs) and the ways in which clinical learning within two comparative health care institutions can be supported by using small handheld computers. OTIH is seeking to support collaborative remote experimentation where learners work together in different contexts. Within these projects a range of mobile devices (e.g. smartphones, laptops, ipads) were used to allow a broader understanding of a changing mobile device landscape. The research literature suggests that learning opportunities are more likely to arise in environments where interaction is facilitated. By reviewing these projects we are able to identify elements that are facilitated by mobile technologies and explore ways that learning is supported
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Trajectories of learning across museums and classrooms
This paper explores the use of social and mobile technologies on school field trips as means of enhancing the visitor experience. It employs the notion of a ‘trajectory’ (Ludvigsen et al. 2010; Pierroux et al., 2010; Littleton & Kerawalla, 2012) as appropriate means of connecting learners temporal experiences with informal and formal learning contexts. The focus of the analysis is on a group’s trajectory with an aim to examine the meanings made and represented in multimodal ‘ensembles’ and further, to explore whether artefacts and tools encountered or used inform students’ ensembles and assist them in making connections across the settings. This paper aims to contribute to contemporary discourse on technology-enhanced museum learning by exploring aspects of the visitor experience, such as meaning making across and between contexts
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Analysing online discussions in educational and work based settings
Networked learning is becoming more and more about connectivity of learners or professionals and connectivity to resources available online and sometimes freely. Researchers are making use of these by designing online environments where this notion of connectivity and vast resources available to learners can be exploited. Many online discussion tools are available for use in educational settings. This paper discusses means of comparing the quality of interaction in these tools. We focus on the use of an online discussion tool called InterLoc (http://www.interloc.org.uk/). InterLoc is based on research by McAlister (2004) who designed a tool for online peer discussion that guides students' dialogue towards more academic interactions and facilitates extended argument. A significant feature of the design of the tool is managed synchronous dialogue e.g. the use of sentence openers, and the facility to reply to earlier contributions. The design features of InterLoc ensure that it provides a collaborative argumentation environment for learners in higher education. We also demonstrate that it is possible to structure argumentation using InterLoc in different settings, both academic and work-place. One of our case studies was carried out with postgraduate distance learning students studying science communication and the participants were asked to consider the idea that everyone's DNA should be kept on a data base to help fight crime. The second case study was in a health and social care setting and the participants were family-support workers of a London based charity, supporting families and individuals offering practical, emotional and financial help. They were asked to consider the case of a severely obese child whom social services are considering taking into care as the parents are unable to control his eating. The participants discussed what would be the best for the child. We used two methods of comparing the quality of interaction in these sessions: We analysed the transcripts of discussion sessions using content analysis and frequency of sentence openers and compared these analyses with those using Toulmin's Argumentation Pattern (TAP). By comparing the results of these two analyses, we explored the possibility of using these measures as an indicator of the quality of the discussion taking place. Our findings have confirmed the potential of the InterLoc sentence opener analyses for future work
Evaluating complex digital resources
Squires (1999) discussed the gap between HCI (Human Computer Interaction) and the educational computing communities in their very different approaches to evaluating educational software. This paper revisits that issue in the context of evaluating digital resources, focusing on two approaches to evaluation: an HCI and an educational perspective. Squires and Preece's HCI evaluation model is a predictive model ‐ it helps teachers decide whether or not to use educational software ‐ whilst our own concern is in evaluating the use of learning technologies. It is suggested that in part the different approaches of the two communities relate to the different focus that each takes: in HCI the focus is typically on development and hence usability, whilst in education the concern is with the learner and teacher use
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From design to narrative: the development of inquiry-based learning models
The University of Nottingham and the Open University are partners in a ca. £1.2m project to help school students learn the skills of modern science. The three-year project, Personal Inquiry (PI) (funded by the UK ESRC and EPSRC research councils), is developing a new approach of 'scripted inquiry learning', where children investigate a science topic with classmates by carrying out explorations between their classroom, homes and discovery centres, guided by a personal computer. This paper describes our progress to date on the development of four models for inquiry-based learning, as part of the PI project. These are being used as the basis for the development of educational scenarios and associated scripts to explore the use of mobile technologies in supporting an inquiry-based approach to teaching Scientific thinking across formal and informal learning
Evidence-based Learning: Foundations
This chapter discusses some of the Computer Aided Learning (CAL) Research Group’s early work, focusing on our attempts to understand learners’ practices so that teaching could be adapted to meet learners’ needs. The chapter describes and discusses examples of CALRG research from the group’s early days to the start of the 2000s. One reason for doing this is to explore the extent to which there has been continuity in the group’s work over time. In the chapter we argue that the group’s motivation, aims, ethos and overall approach have remained similar during its forty-year existence. The chapter draws on the Beyond Prototypes framework, described in Chapter 1 of this book, to frame some of the discussion, in particular focusing on policy and environment. Analysis of the case studies that led to the development of the framework suggest that Technology Enhanced Learning (TEL) needs to be understood as a ‘complex’, made up of a series of elements that need to be considered together. The chapter also uses the three themes of the group’s first conference to provide an organising framework for the discussion. The three themes from that first conference are firstly, models of learning; secondly, methods for studying learning and thirdly, institutional research
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The challenge of supporting networked personal inquiry learning across contexts
Supporting learning across different contexts can be challenging. Defining formal, informal and nonformal learning is the subject of continuing debate as each can be difficult to describe. We report on a study that evaluated the effectiveness of a Personal Inquiry toolkit on supporting personal inquiries into the sustainability of the food cycle, carried out across the contexts of home and an after school club in a UK secondary school. The toolkit consisted of a web-based Sustainability Investigator that could be accessed from any location, together with a selection of data-gathering tools such as environmental sensors (e.g. temperature probes) and cameras. It was designed to support students through the process of carrying out inquiries within the club and between the club and their home. Our main focus here is on describing how the Sustainability Investigator supported students' inquiries that were conceived and designed within the club and conducted at home. The 30 students (aged 12-14 years) chose to investigate home food storage, packaging and preservation. Our focus is on exploring the nature of the semi-formal club context and how this mediated students' use of the Sustainability Investigator. Analysis of our field notes, log files of students' use of the Sustainability Investigator, together with video and audio recordings of club sessions and interviews with teachers and pupils, suggest that while the pupils' use of the toolkit across contexts was sporadic and varied between students, they successfully completed personally relevant inquiries and developed positive attitudes to the process. This was different to the predictable, sustained and consistent use of the toolkit identified in our previous studies when the students used it (again successfully) to support their inquiries in a formal classroom setting (see e.g. Scanlon et al. 2009). Three main features of the
school club context that mediated the ways in which the Sustainability Investigator was used by the students across contexts were: 1) the students' aims and priorities, 2) affordances and constraints of the technology, and 3) institutional priorities. We use this example of a study of learning across contexts to suggest implications of the work for the potential of a Personal Inquiry toolkit to support learning across the life course
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Supporting location-based inquiry learning across school, field and home contexts
Here we explore how technology can be applied to support inquiry learning spanning a range of contexts. The development process of a location-based inquiry learning toolset is presented for a secondary school GCSE Geography project. The design framework used and the process of participatory development is discussed with regard to the co-development of the activities and tools involved in an inquiry project. The lessons learned relate to the formation of a motivational context for the inquiry; the role of personal data collection in the field; the use of bridging representations across field and classroom activities; and the development of flexible, re-usable tools to support and bridge sequences of activities
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PDAS as workplace tools for science teachers
This paper reports on work in progress on a project investigating the use of personal digital assistants (PDAs) to help students make use of knowledge gained during the study of a Masters course in science education in their professional practice. We report on a review of the literature on mobile technologies as learning tools in workplace settings. We analyse this literature to suggest possible hypotheses for our study. We also describe the selection and design of activities for use on the PDAs, the evaluation strategy based on an activity theory augmented approach for the project and the issues arising during the project
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