157 research outputs found
The Jack Lisp API Version 1.1
The Lisp interface to Jack will allow general programming of Jack internals and should simplify all forms of Jack development. It will be distributed with Jack-5.7 and will allow users without source code to extend or modify Jack, and users with source code to have a high-level, object-oriented, interactive prototyping environment. After prototyping in lisp, developers can rewrite their code in C++ if speed is crucial, otherwise, code can be left in lisp to simplify maintenance and to insure upward compatibility with future Jack versions
Centro Comercial de Stonestown
El hombre tiene unas tendencias y unas necesidades. Unas y otras ha de satisfacerlas en la sociedad de la que es parte. Esta, a través de sus elementos y organismos directores, debe procurar ordenarse de manera que sus componentes todos, encuentren marco adecuado para ello, es decir, que facilite sus cotidianos menesteres, que haga su vida alegre y en el cual no sólo sea posible y fácil el desarrollo de la personalidad de cada uno, sino que éste se vea estimulado
Imperfection for Realistic Image Synthesis
The precision of image synthesis techniques for rendering naturalistic scenes often works contrary to the realism of the everyday world. Pristine, crystalline, uniform and perfect may describe the most idealized computer images: the surfaces are smooth, neat and crisp in appearance. Efforts to produce realism have recently focused on light and the interaction of light with surfaces. The radiosity methods have shown that proper treatment of light is often critical to the proper visual effect in an image. Even the best of these images is nearly surrealistic in its precision, and thus belies its synthetic origins
Centro musical, en Los Ángeles (U.S.A.)
The auditorium of this great artistic complex accommodates 3,250 seated spectators and can serve many uses, such as opera, concert, ballet and other performances.
The aim of the architects was to give the building a modern appearance externally, based on classical patterns, and inside, to care specially for detailed quality and elegance, in accord with its functional purpose.<br><br>El auditorio de este gran complejo artístico tiene una capacidad para 3.250 butacas, y está destinado a servir para múltiples usos, tales como: teatro de ópera; sala de conciertos; representaciones de ballet; etc.
El concepto arquitectónico seguido por los arquitectos, en el exterior, fue el de imprimirle una expresión contemporánea, partiendo de un tema clásico; y en el interior, el detalle de una elegancia adecuada, a tono de las manifestaciones que en él se celebran
Edificio Capitol Records
La característica más notable de este edificio es, sin duda, la de haber adoptado la forma cilíndrica, que, según parece, es la primera en el mundo con destino a oficinas
Simulation and analysis of complex human tasks
We discuss how the combination of a realistic human figure with a high-level behavioral control interface allow the construction of detailed simulations of humans performing manual tasks from which inferences about human performance requirements can be made. The Jack human modeling environment facilitates the real-time simulation of humans performing sequences of tasks such as walking, lifting, reaching, and grasping in a complex simulated environment. Analysis capabilities include strength, reachability, and visibility; moreover results from these tests can affect an unfolding simulation
Torre de control. aeropuerto de Fort Worth - Dallas - Texas – (EE. UU.)
The control tower consists of a low building and the actual tower.
The 2,400 m2 surface space of the concrete base building is occupied by administrative offices, training facilities, shops and reception area.
The structural system of the 60 m high tower is made up of 4 service cores, completed by a cabin and a control equipment level.
The service cores are hollow modular units, equally of concrete, which house the elevator, stairs, power and communication cables.
The cabin that crowns the tower is an 11-sided polygon. Immediately below it is the equipment level, formed by four quadrants the configuration of which guarantees 360 degree visibility.
The control tower is the focal point and nerve centre of the activities at the airport.Está formada por un cuerpo bajo y la torre propiamente dicha.
La base, realizada de hormigón, distribuye, en sus 2.400 m2 de superficie: oficinas administrativas, locales de enseñanza, tiendas y una zona de recepción.
La torre, de 60 m de altura, se diseñó como un sistema estructural constituido por cuatro núcleos de servicio, rematada por una cabina y una planta para los equipos de control.
Los núcleos son unidades modulares huecas, también de hormigón, que albergan en su interior un ascensor, las escaleras, las instalaciones de electricidad y comunicaciones.
La cabina que corona el edificio es un polígono regular de once lados. Inmediatamente debajo de ella se encuentra el nivel de equipos, formado por cuatro cuadrantes cuya configuración asegura una visibilidad de 360°.
La torre es el punto focal y centro neurálgico de todas las actividades del aeropuerto
Terrain Navigation Skills and Reasoning
We describe a real-time model of terrain traversal by simulated human agents. Agent navigation includes a variety of simulated sensors, terrain reasoning with behavioral constraints, and detailed simulation of a variety of locomotion techniques. Our Kinematic Locomotion Generation Module (KLOG) generates various terrain navigation skills as well as both rhythmic and non-rhythmic variations of these skills. The terrain navigation skills include curved path walking, lateral or backward stepping, running, and the transitions between walking and running for motion continuity. Locomotion attributes such as pelvis rotation and translation and torso flexion and twist are used to modify the KLOG skills so that realistic looking rhythmic locomotion or non-rhythmic variations, such as ducking under a low hanging branch of a tree, can be achieved. The path through the terrain is incrementally computed by a behavioral reasoning system configuring a behavioral feedback network. A number of sensors acquire information on object range, passageways, obstacles, terrain type, exposure to hostile agents and so on. The behavioral reasoner weighs this information along with collision avoidance, cost, danger minimization, locomotion types and other behaviors available to the agent and incrementally attempts to reach a goal location. Since the system is reactive, it can respond to moving obstacles, changing terrain, or unexpected events due to hostile agents or the effects of limited perception
Centro Valley Phoenix, Arizona – (EE.UU.)
This office building is the administrative Centre for the National Valley Bank, Arizona. Being 155 m in height it is at present the highest building in the state.
The construction consists of three towers, respectively 35, 37 and 39 storeys high, connected by means of a subterranean passage with an 8-storeyed parking building with a capacity of 1,700 vehicles.
The first structure is of concrete in its nucleus and is enclosed by curtain walls which gives it a surface with extraordinary reflections. The entire parking building is of unfaced concrete.
The bank occupies the floors 3-12, floor 36 and 38 and the remaining premises are for rent.<br><br>Este edificio de oficinas es la central administrativa de la banca Valley National, de Arizona. Con 155 m de altura es, actualmente, el más alto del estado. Consta de tres torres de 35,37 y 39 plantas, adosadas y enlazadas, mediante un paso subterráneo, a un bloque de aparcamiento con ocho alturas y capacidad para 1.700 automóviles.
El primero tiene estructura de hormigón en su núcleo central de comunicación vertical y cerramientos de muro-cortina, lo que le confiere una fisonomía brillante y reflectante de gran espectacularidad. El aparcamiento es todo él de hormigón visto. La banca ocupa las plantas 3 a 12, la 36 y la 38, destinándose el resto a alquiler
Doing What You\u27re Told: Following Task Instructions in Changing, but Hospitable Environments
The AnimNL project (Anim ation from N atural L anguage) has as its goal the automatic creation of animated task simulations from natural-language instructions. The question addressed in this paper is how agents can perform tasks in environments about which they have only partial relevant knowledge. The solution we describe involves enabling such agents to * develop expectations through instruction understanding and plan inference, and use those expectations in deciding how to act; * exploit generalized abilities in order to deal with novel geometric situations. The AnimNL project builds on an animation system, Jack™, that has been developed at the Computer Graphics Research Lab at the University of Pennsylvania, and draws upon a range of recent work in Natural Language semantics, planning and plan inference, philosophical studies of intention, reasoning about knowledge and action, and subsumption architectures for autonomous agents
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