3 research outputs found
Representing human movement and behaviour in virtual environment using gaming software
Gaming software, DarkBASIC Professional (DBPro) is widely used for the games
application. In this research, the software is applied as a tool to simulate human movement and
behaviour in crowded areas within virtual environment. Emphasize is to accommodate the largest
possible range of humans with diverse abilities as part of AUNT-SUE (Accessibility and Users
Needs in Transport β Sustainable Urban Environment) project. In this paper, the method applied to
represent humans in virtual environment using DBPro will be discussed
Human movement representation in virtual environment using gaming software
Gaming software, DarkBASIC Professional (DBPro) is widely used for the games
application. In this research, the software was applied as a tool to simulate human movement and
behaviour within virtual environment. Emphasize is to accommodate the largest possible range of
humans with diverse abilities as part of AUNT-SUE (Accessibility and Users Needs in Transport β
Sustainable Urban Environment) project. Two subjects (adult and older people) were selected as the
virtual entities. The virtual entities were modelled based on humans movement and behaviour in the
real world. Lowel level validation and example of case study was presented in this paper
A video-based observation and analysis method to assess human movement and behaviour in crowded areas
Human movement in the real world provides
important information for developing human behaviour models and
simulations. However, it is difficult to assess βrealβ human behaviour
since there is no established method available. As part of the AUNTSUE
(Accessibility and User Needs in Transport β Sustainable Urban
Environments) project, this research aimed to propose a method to
assess human movement and behaviour in crowded areas. The
method is based on the three major steps of video recording,
conceptual behavior modelling and video analysis. The focus is on
individual human movement and behaviour in normal situations
(panic situations are not considered) and the interactions between
individuals in localized areas. Emphasis is placed on gaining
knowledge of characteristics of human movement and behaviour in
the real world that can be modelled in the virtual environment