3 research outputs found

    Representing human movement and behaviour in virtual environment using gaming software

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    Gaming software, DarkBASIC Professional (DBPro) is widely used for the games application. In this research, the software is applied as a tool to simulate human movement and behaviour in crowded areas within virtual environment. Emphasize is to accommodate the largest possible range of humans with diverse abilities as part of AUNT-SUE (Accessibility and Users Needs in Transport – Sustainable Urban Environment) project. In this paper, the method applied to represent humans in virtual environment using DBPro will be discussed

    Human movement representation in virtual environment using gaming software

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    Gaming software, DarkBASIC Professional (DBPro) is widely used for the games application. In this research, the software was applied as a tool to simulate human movement and behaviour within virtual environment. Emphasize is to accommodate the largest possible range of humans with diverse abilities as part of AUNT-SUE (Accessibility and Users Needs in Transport – Sustainable Urban Environment) project. Two subjects (adult and older people) were selected as the virtual entities. The virtual entities were modelled based on humans movement and behaviour in the real world. Lowel level validation and example of case study was presented in this paper

    A video-based observation and analysis method to assess human movement and behaviour in crowded areas

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    Human movement in the real world provides important information for developing human behaviour models and simulations. However, it is difficult to assess β€˜real’ human behaviour since there is no established method available. As part of the AUNTSUE (Accessibility and User Needs in Transport – Sustainable Urban Environments) project, this research aimed to propose a method to assess human movement and behaviour in crowded areas. The method is based on the three major steps of video recording, conceptual behavior modelling and video analysis. The focus is on individual human movement and behaviour in normal situations (panic situations are not considered) and the interactions between individuals in localized areas. Emphasis is placed on gaining knowledge of characteristics of human movement and behaviour in the real world that can be modelled in the virtual environment
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