92 research outputs found

    Гвинтовий вібраційний змішувач удосконаленої конструкції

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    The Co-design practices are carried out in different fields of studies. Some of the key advocates of Co-design originate from business. In this study the four steps of Co-design approach is applied. From the first step of Co-design, through interviews, log analysis and a channel survey, findings show that the failed dialogues with Avatar Eva are mainly concerned with five factors: interactivity; dialogue capability; consistency; knowledge; and synonyms. In the second step, carrying out customer workshops, we suggested ten ideal scenarios for Avatar Eva to perform better. In the third step, SAS decision makers decided to implement the first three scenarios: Eva’s synonyms; knowledge and Eva’s consistency. In the fourth step, another channel survey was carried out as well as a new log analysis to know the impact of the redevelopment above three scenarios. An important result of the study was that the company adopted a continuous use of Co-design as an approach of continuous improvement of the service quality performed by the Avatar Eva. It also opens a new set of questions framing the relation and transformation between Co-design as a research approach for knowledge creation and Co-design as a method for innovation and service quality improvements. The study presents an Extended Co-design Model, which illustrates how the Co-design inspires staff to use it for other functions within and without the SAS

    Improving design processes in the nuclear domain–Insights on organisational challenges from safety culture and resilience engineering perspectives

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    Design flaws have been contributing to major industrial accidents. However, design activities are understudied in human and organisational factors studies. In the nuclear power domain, both pre-operational design and design of modifications depend on a network of organizations, and aim at developing solutions which meet different criteria. Nuclear power companies often outsource the design work to organisations, which might not be hitherto familiar with the safety requirements of nuclear industry. The final phase of SADE project focused on testing and evaluating the results of the first two phases through in depth analysis of case studies conducted in Finland and Sweden. The study aimed at providing insights on the inter-organizational challenges related to design activities, which could potentially affect safety of the Nordic nuclear power plants. In 2013 we carried out 14 semi-structured interviews with representatives of power plant organisations, design organisations and regulators. Interviews of the Finnish case studies were complemented by one group interview each. The study indicated that design-related challenges in the nuclear domain are mainly inter-organizational. This implies that safety management and safety culture approaches should take better into account the inter-organisational nature of work processes. For some of the challenges (e.g. coordination) many coping practices exist throughout the network, whereas for others (e.g. shared understanding) just a few were mentioned. This signifies that design organisations have learned the consequences of insufficient coordination in previous projects, while reaching a shared understanding proves to be challenging. The design process involves both rational and creative approaches to deal with real-life problems. In nuclear industry, designers face the need to balance between fulfilling requirements and doing an extensive amount of paperwork, and creating new, safe and functional solutions. To better manage safety culture in design activities in a networked context, nuclear power companies and design supply chains need to reach a shared understanding on achieving this balance. Finally, the study provides a set of recommendations to support and improve the design process and to help anticipate emerging risks in the nuclear industry

    Learning of probabilistic inference tasks : effects of uncertainty and function form

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    This thesis is concerned with the problem of how people learn to use uncer­tain information for making judgments. The general framework for the thesis is Social Judgment Theory (SJT). First the S3T paradigm, and some research conducted within the paradigm, is briefly described, and a series of four empirical studies is summarized. The studies are concerned with two factors that have been found to have great effect on subjects achievement in cue probability learning (CPL) tasks: task predictability, and the form of the function relating cue and criterion. The effects of these two factors were studied in experiments employing cue-probability learning tasks. The studies concerned with task predictability addressed the following questions (a) Do subjects understand the probabilistic nature of CPL-tasks? (b) Are subjects able to detect that a random task is, in fact, random, a study undertaken to test an aspect of Seligmans "theory of helplessness". This was also an attempt to bring emotional factors more in foeus.(c) Do subjects use data from the task only to test hypotheses, or do they use data also to construct hypotheses? The results showed that (a) subjects do not seem to be able to cope with probabilistic tasks in an optimal statistical manner. Instead they seem to use a deterministic approach to the tasks, because they do not understand the probabilistic nature of the task, (b) Task predictability affecs subjects mood, but not in the way predicted by Seligman, (c) Subjects seem to use data frorn the task only to test their hypotheses. The results thus supported the hypo­theses sampling model for the learning of CPL-tasks. As for the factor of function form, the following questions were addressed, (a) What hypotheses about relations between variables do subjects have? (b) Is the difficulties subjects have in learning complex rules in CPL-tasks due to a low availability of hypotheses about complex rules? The results showed that, (a) the hypothesis hierarchy as revealed in the present experiments was in general agreement with earlier results. However, few nonlinear hypotheses were observed, and other rules than functional rules were observed, (b) The difficulties subjects have to learn complex rules in CPL-tasks do not seem to be caused by low availability of rules. Finally, some suggestions are given for how the SJT-paradigm should be deve­loped. Specifically, it is suggested that the effects of emotional factors should be given more attention, and that the paradigm should be turned into a more general hypothesis testing model digitalisering@um

    Self Services and Disservices : Improving Avatars with Co-Design

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    Corporations and government agencies that use Avatars claim there are substantial benefits for using them in their respective organizations; including 24/7 service availability, quick answers without a phone queue, and improved consistency in the responses provided. “There are also potential cost savings by having an Avatar answering questions compared to using personnel” (Lind and Salomonson, 2006). However, these benefits may not be great enough as the lack of possible human communication may lead to alienation between individuals and organisations. Furthermore, a robot may “miss out” on business opportunities that a human would act on. A robot will not hear and understand nuances in speech, with the risk that a potentially problematic situation may not be adequately resolved, leading to dissatisfaction with products and services delivered. Many companies measure the satisfaction with Avatars by analysing question and answer logs to see if the Avatar appears to give satisfactory answers. Few of these companies have actually asked their customers (e.g. IKEA and SAS until recently) what they really feel about the quality of the answers they receive. User Centered Design, Participatory Design and other methods are the preferred ways of developing such systems, but these do not include all stakeholders. This thesis addresses this exclusion of all stakeholders by applying a co-design research approach for developing avatars for e-Services.Case studies from Mark Municipality, Sweden and Scandinavian Airlines Systems (SAS) are presented in this thesis showing how improvements of service quality aspects with Avatars can be managed by applying a four-step Co-Design research approach. From the first step of Co-Design, through interviews, log analysis and a channel survey, findings show that the failed dialogues with Avatars Eva (SAS) and Elin (Mark) are mainly concerned with five factors: interactivity; dialogue capability; consistency; knowledge; and synonyms. In the second step of carrying out customer workshops, a number of ideal scenarios are suggested for the Avatars to perform better. In the third step, SAS decision makers decided to implement the first three scenarios: Eva’s synonyms, knowledge and consistency. Mark decision makers decided to shut down their Avatar Elin, as they did not believe they had the necessary resources. In the fourth step, another channel survey was carried out for SAS as well as a new log analysis in order to know the impact of the redevelopment of the above three scenarios. An important result of the study was that the company adopted the continuous use of Co-Design as an approach to continuous improvement of the service quality performed by the Avatar Eva. This, for example, led to an increase of 14 percentage points on the users overall satisfaction level. The results also open a new set of questions framing the relation and transformation between Co-Design as a research approach for knowledge creation and Co-Design as a method for innovation and service quality improvements. This thesis also presents an Extended Co-Design Model, which illustrates how Co-Design inspires SAS staff. In addition, the staff of the supplier of the Avatar use it for other functions within and without SAS

    Culture Shock in Bangkok : Little anecdotes from Bangkok and Thailand

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    Supervising strategy for Phd Students

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    In this supervision strategy some important issues and challanges  are highlighted. The demands put on supervisors have gradually increased through and can lead to a difficult balance act by achieving results and marinating quality as time is a finite resource. Literature was reviewed and points out information that is already known and relevant to current research. This study is intended to present findings and conclusions regarding how to successfully coach and supervise PhD students to become ethical, yet confident and effective researchers and lecturers.Course: Supervising Doctoral Student

    Driver behaviour models and accident causation

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    Representation of large-scale environments

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    The purpose of this report is to, through a literature study, shed some light on peoples’ representation of large-scale environments. This knowledge will make it possible to adapt the information from a navigation or route guidance-system to the drivers representation of the environment. In other words, if one knows how drivers are thinking about their environment, then it is possible to provide them with information that they understand and can use effectively during navigation. Before considering the question of how people represent large-scale environments it seems necessary to briefly analyse the task of navigation. The reason is that the navigation task will, to some extent, determine what type of information a driver needs from the environment
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