1,698 research outputs found

    Ordered Statistics Vertex Extraction and Tracing Algorithm (OSVETA)

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    We propose an algorithm for identifying vertices from three dimensional (3D) meshes that are most important for a geometric shape creation. Extracting such a set of vertices from a 3D mesh is important in applications such as digital watermarking, but also as a component of optimization and triangulation. In the first step, the Ordered Statistics Vertex Extraction and Tracing Algorithm (OSVETA) estimates precisely the local curvature, and most important topological features of mesh geometry. Using the vertex geometric importance ranking, the algorithm traces and extracts a vector of vertices, ordered by decreasing index of importance.Comment: Accepted for publishing and Copyright transfered to Advances in Electrical and Computer Engineering, November 23th 201

    Simplification Resilient LDPC-Coded Sparse-QIM Watermarking for 3D-Meshes

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    We propose a blind watermarking scheme for 3-D meshes which combines sparse quantization index modulation (QIM) with deletion correction codes. The QIM operates on the vertices in rough concave regions of the surface thus ensuring impeccability, while the deletion correction code recovers the data hidden in the vertices which is removed by mesh optimization and/or simplification. The proposed scheme offers two orders of magnitude better performance in terms of recovered watermark bit error rate compared to the existing schemes of similar payloads and fidelity constraints.Comment: Submitted, revised and Copyright transfered to IEEE Transactions on Multimedia, October 9th 201

    Worst Configurations (Instantons) for Compressed Sensing over Reals: a Channel Coding Approach

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    We consider the Linear Programming (LP) solution of the Compressed Sensing (CS) problem over reals, also known as the Basis Pursuit (BasP) algorithm. The BasP allows interpretation as a channel-coding problem, and it guarantees error-free reconstruction with a properly chosen measurement matrix and sufficiently sparse error vectors. In this manuscript, we examine how the BasP performs on a given measurement matrix and develop an algorithm to discover the sparsest vectors for which the BasP fails. The resulting algorithm is a generalization of our previous results on finding the most probable error-patterns degrading performance of a finite size Low-Density Parity-Check (LDPC) code in the error-floor regime. The BasP fails when its output is different from the actual error-pattern. We design a CS-Instanton Search Algorithm (ISA) generating a sparse vector, called a CS-instanton, such that the BasP fails on the CS-instanton, while the BasP recovery is successful for any modification of the CS-instanton replacing a nonzero element by zero. We also prove that, given a sufficiently dense random input for the error-vector, the CS-ISA converges to an instanton in a small finite number of steps. The performance of the CS-ISA is illustrated on a randomly generated 120×512120\times 512 matrix. For this example, the CS-ISA outputs the shortest instanton (error vector) pattern of length 11.Comment: Accepted to be presented at the IEEE International Symposium on Information Theory (ISIT 2010). 5 pages, 2 Figures. Minor edits from previous version. Added a new reference
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